Difference between revisions of "Melee"
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The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | The formula for damage gained from Melee skill is <code>Base Damage * (1 + 0.7 * Effective Melee Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | ||
− | == Weapon | + | == Weapon types == |
− | + | '''Main types''' | |
− | * | + | * [[Unarmed]] |
− | * | + | * [[Fist weapons]] |
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− | * | + | * [[Swords]]{{expedition-inline}} |
− | * {{ | + | * [[Spears]]{{expedition-inline}} |
− | * {{ | + | * [[Sledgehammers]] |
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− | + | '''Other''' | |
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* {{Itemlink|Steel Crowbar}} | * {{Itemlink|Steel Crowbar}} | ||
− | * {{Itemlink| | + | * {{Itemlink|Rolling Pin}} |
== Related feats == | == Related feats == |
Revision as of 19:07, 24 July 2019
Melee is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Melee increases your damage and precision with all melee weapons and unarmed.
The formula for damage gained from Melee skill is Base Damage * (1 + 0.7 * Effective Melee Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Main types
Other
Related feats
See Category:Melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Lifting Belt decreases AP cost of sledgehammer attacks
Metal Armor and
Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
- Category:Melee Weapons
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