Difference between revisions of "Guard (feat)"
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(Added specialization numbers.) |
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+ | '''Guard''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Guard_icon.png | | image = Guard_icon.png | ||
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}} | }} | ||
− | + | {{Block mechanics}} | |
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{{clear}} | {{clear}} | ||
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| text = Increases the amount blocked by additional 0.2 for each point in strength per specialization point. | | text = Increases the amount blocked by additional 0.2 for each point in strength per specialization point. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - feat introduced | ||
Latest revision as of 00:43, 5 November 2019
Guard is a feat.
Feat
Guard | |
You have 35% chance to block melee mechanical damage equal to twice your strength. Does not work if stunned or otherwise fully disabled. | |
Requirements |
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Boxing Gloves (15-100%)
- Cryo-shield (50%)
Specializations
- Block Chance (10 levels) — Increases the block chance by 1% for each specialization point.
- Block Amount (5 levels) — Increases the amount blocked by additional 0.2 for each point in strength per specialization point.
History
- 0.1.14.0 - feat introduced