Difference between revisions of "Enemies"
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== Respawning == | == Respawning == | ||
− | Most critters in the wild will respawn within '''two hours''' of real time. Plants such as [[Mindshroom]]s also respawn in the same manner. | + | Most critters in the wild will respawn within '''two hours''' of real time. Plants such as [[Mindshroom]]s also respawn in the same manner. These are marked on your [[Global Map]]. Very few generic human characters will also respawn, but generally speaking human characters and robots do not respawn. |
− | Respawning | + | Respawning wildlife will not spawn on the same zone as the player, but will the second their respawn timer has passed and the player moves to a new zone. |
Revision as of 01:11, 9 January 2020
- For an alphabetical list of organic critters, see Category:Creatures.
- For an alphabetical list of robotic automatons, see Category:Automatons.
Creatures or critters are the indigenous wildlife in the subterranean world of Underrail. Many of them are mutated surface species adapted to living underground or BioCorp experiments, but some common animals like dogs still exist in Underrail.
Robots are the various mechanical enemies from security cameras to autonomous robotic sentries.
Humanoids are psionic apparitions, mutated humans, and other near-human creatures.
The rest are various hostile humans - bandits, raiders, gangsters and so on. See Factions for a list of all major outlaw groups.
Respawning
Most critters in the wild will respawn within two hours of real time. Plants such as Mindshrooms also respawn in the same manner. These are marked on your Global Map. Very few generic human characters will also respawn, but generally speaking human characters and robots do not respawn.
Respawning wildlife will not spawn on the same zone as the player, but will the second their respawn timer has passed and the player moves to a new zone.
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