Difference between revisions of "Electroshock Generator"

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* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
 
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
 
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
 
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
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* {{Itemlink|Blueprint: Fusion Emitter}}{{heavyduty-inline}}
  
 
== History ==
 
== History ==

Revision as of 04:02, 9 November 2023

Electroshock Generator.png
Electroshock Generator
Component
Can be attached to melee weapons during crafting to produce electrical damage on impact.
Quality range: 12 - 120 ?
Required crafting skills (as percentage of quality):
Electronics 80%
Weight: 0.25
Value: 500 + 20 * quality

Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.

Quality scaling
Equipment Min damage Max damage Energy cost
Icon Sledgehammer 50% of max 1.00 x Quality 3 + 0.125 x Quality
Icon Spear 35% of max 0.75 x Quality Verify
Icon Machete 50% of max Verify Verify
Icon Combat Knife 50% of max 0.35 x Quality 3 + 0.0437 x Quality
Icon Combat Gloves 50% of max 0.25 x Quality 3 + 0.0312 x Quality
Icon Electroshock Pistol Verify Verify Verify
Icon Taser 5 + 0.142 x Quality 10 + 0.25 x Quality 3 + 0.125 x Quality

Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.

Electroshock Pistol Damage Scaling

(Frame quality) Damage

(15) 9-29

(20) 9-29

(25) 10-30

(30) 10-31

(35) 10-32

(40) 10-32

(45) 11-33

(50) 11-34

(55) 11-34

(60) 11-35

(65) 12-36

(70) 12-37

(75) 12-37

(80) 12-38

(85) 13-39

(90) 13-40

(95) 13-40

(100) 13-41

(105) 14-42

(110) 14-42

(115) 14-43

(120) 14-44

(125) 15-45

(130) 15-45

(135) 15-46

(140) 15-47

(145) 15-47

(150) 16-48

(155) 16-49

(160) 16-50

(165) 16-50

(170) 17-51

(175) 17-52

(180) 17-52

(185) 17-53

Used in

History

  • 0.1.12.0: added electroshock pistols
  • 0.1.11.0: added craftable tasers
  • 0.1.10.0: added electrical knives
  • 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
  • 0.1.4.0: introduced (shock sledgehammers)