Difference between revisions of "Electroshock Generator"
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== Electroshock Pistol Damage Scaling == | == Electroshock Pistol Damage Scaling == | ||
− | ( | + | {| class="wikitable" |
− | + | |- | |
− | (15) 9-29 | + | ! | Item Level (Quality) || Damage |
− | + | |- | |
− | (20) 9-29 | + | | 1 (15) || 9-29 |
− | + | |- | |
− | (25) 10-30 | + | | 2 (20) || 9-29 |
− | + | |- | |
− | (30) 10-31 | + | | 3 (25) || 10-30 |
− | + | |- | |
− | (35) 10-32 | + | | 4 (30) || 10-31 |
− | + | |- | |
− | (40) 10-32 | + | | 5 (35) || 10-32 |
− | + | |- | |
− | (45) 11-33 | + | | 6 (40) || 10-32 |
− | + | |- | |
− | (50) 11-34 | + | | 7 (45) || 11-33 |
− | + | |- | |
− | (55) 11-34 | + | | 8 (50) || 11-34 |
− | + | |- | |
− | (60) 11-35 | + | | 9 (55) || 11-34 |
− | + | |- | |
− | (65) 12-36 | + | | 10 (60) || 11-35 |
− | + | |- | |
− | (70) 12-37 | + | | 11 (65) || 12-36 |
− | + | |- | |
− | (75) 12-37 | + | | 12 (70) || 12-37 |
− | + | |- | |
− | (80) 12-38 | + | | 13 (75) || 12-37 |
− | + | |- | |
− | (85) 13-39 | + | | 14 (80) || 12-38 |
− | + | |- | |
− | (90) 13-40 | + | | 15 (85) || 13-39 |
− | + | |- | |
− | (95) 13-40 | + | | 16 (90) || 13-40 |
− | + | |- | |
− | (100) 13-41 | + | | 17 (95) || 13-40 |
− | + | |- | |
− | (105) 14-42 | + | | 18 (100) || 13-41 |
− | + | |- | |
− | (110) 14-42 | + | | 19 (105) || 14-42 |
− | + | |- | |
− | (115) 14-43 | + | | 20 (110) || 14-42 |
− | + | |- | |
− | (120) 14-44 | + | | 21 (115) || 14-43 |
− | + | |- | |
− | (125) 15-45 | + | | 22 (120) || 14-44 |
− | + | |- | |
− | (130) 15-45 | + | | 23 (125) || 15-45 |
− | + | |- | |
− | (135) 15-46 | + | | 24 (130) || 15-45 |
− | + | |- | |
− | (140) 15-47 | + | | 25 (135) || 15-46 |
− | + | |- | |
− | (145) 15-47 | + | | 26 (140) || 15-47 |
− | + | |- | |
− | (150) 16-48 | + | | 27 (145) || 15-47 |
− | + | |- | |
− | (155) 16-49 | + | | 28 (150) || 16-48 |
− | + | |- | |
− | (160) 16-50 | + | | 29 (155) || 16-49 |
− | + | |- | |
− | (165) 16-50 | + | | 30 (160) || 16-50 |
− | + | |- | |
− | (170) 17-51 | + | | 31 (165) || 16-50 |
− | + | |- | |
− | (175) 17-52 | + | | 32 (170) || 17-51 |
− | + | |- | |
− | (180) 17-52 | + | | 33 (175) || 17-52 |
− | + | |- | |
− | (185) 17-53 | + | | 34 (180) || 17-52 |
+ | |- | ||
+ | | 35 (185) || 17-53 | ||
+ | |} | ||
== Used in == | == Used in == |
Revision as of 10:21, 9 December 2023
Electroshock Generator is an electronic part. It adds Electricity damage to melee weapons when powered by batteries.
Equipment | Min damage | Max damage | Energy cost |
---|---|---|---|
Sledgehammer | 50% of max | 1.00 x Quality | 3 + 0.125 x Quality |
Spear | 35% of max | 0.75 x Quality | Verify |
Machete | 50% of max | Verify | Verify |
Combat Knife | 50% of max | 0.35 x Quality | 3 + 0.0437 x Quality |
Combat Gloves | 50% of max | 0.25 x Quality | 3 + 0.0312 x Quality |
Electroshock Pistol | Verify | Verify | Verify |
Taser | 5 + 0.142 x Quality | 10 + 0.25 x Quality | 3 + 0.125 x Quality |
Melee electroshock damage inflicted to nearby targets is half of primary damage. Eg. A Shock Sledgehammer with Quality 50 Electroshock Generator inflicts 25-50 Electricity damage to primary target and 12-25 Electricity damage to adjacent secondary targets.
Electroshock Pistol Damage Scaling
Item Level (Quality) | Damage |
---|---|
1 (15) | 9-29 |
2 (20) | 9-29 |
3 (25) | 10-30 |
4 (30) | 10-31 |
5 (35) | 10-32 |
6 (40) | 10-32 |
7 (45) | 11-33 |
8 (50) | 11-34 |
9 (55) | 11-34 |
10 (60) | 11-35 |
11 (65) | 12-36 |
12 (70) | 12-37 |
13 (75) | 12-37 |
14 (80) | 12-38 |
15 (85) | 13-39 |
16 (90) | 13-40 |
17 (95) | 13-40 |
18 (100) | 13-41 |
19 (105) | 14-42 |
20 (110) | 14-42 |
21 (115) | 14-43 |
22 (120) | 14-44 |
23 (125) | 15-45 |
24 (130) | 15-45 |
25 (135) | 15-46 |
26 (140) | 15-47 |
27 (145) | 15-47 |
28 (150) | 16-48 |
29 (155) | 16-49 |
30 (160) | 16-50 |
31 (165) | 16-50 |
32 (170) | 17-51 |
33 (175) | 17-52 |
34 (180) | 17-52 |
35 (185) | 17-53 |
Used in
- Blueprint: Energy Pistol
- Blueprint: Taser
- Blueprint: Sledgehammer (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Fusion Emitter HD
History
- 0.1.12.0: added electroshock pistols
- 0.1.11.0: added craftable tasers
- 0.1.10.0: added electrical knives
- 0.1.9.0: added combat gloves, electroshock weapon crafting now requires energy core
- 0.1.4.0: introduced (shock sledgehammers)
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