Difference between revisions of "Sledgehammer"
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{{infobox weapon | {{infobox weapon | ||
− | | example | + | | example = [marks the infobox as example. remove this line if stats are exact] |
− | | image | + | | image = sledgehammer_steel_shock.png |
− | | itemquality | + | | itemquality = high |
− | | name | + | | name = Shock Steel Sledgehammer |
− | | type | + | | type = Melee Weapon |
− | | description | + | | description = Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets. |
− | | damage | + | | damage = 24-38 (Mechanical) |
− | | impactspeed | + | | impactspeed = Very Low |
− | | ap | + | | ap = 25 AP |
− | | range | + | | range = Melee |
− | | critchance | + | | critchance = 6% |
− | | minstr | + | | critbonus = 100% |
− | | greenstats | + | | minstr = 8 |
+ | | greenstats = Damage increased by 10% for every point in strength above 8. | ||
On hit: 10% chance to stun the target for 1 turn. | On hit: 10% chance to stun the target for 1 turn. | ||
− | On hit: Inflicts | + | On hit: Inflicts 31-62 electricity to the primary target and 16-31 electricity to all nearby enemies. Costs 10 energy. |
− | | orangestats | + | | orangestats = Ignores mechanical damage threshold when attacking organic targets. |
− | | energy | + | | energy = 42 |
− | | durability | + | | durability = 600 / 600 (electronic) |
− | | value | + | | weight = 23,75 |
+ | | value = 9540 | ||
}} | }} | ||
− | [[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold of living targets and also have a chance to [[stun]] their target. | + | [[Sledgehammer]]s are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to [[stun]] their target. |
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots. | Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots. | ||
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== Variants == | == Variants == | ||
+ | |||
+ | === Normal === | ||
+ | ; [[File:sledgehammer_steel.png]] Steel Sledgehammer | ||
+ | ; [[File:sledgehammer_tungsten.png]] Tungsten Steel Sledgehammer | ||
+ | ; [[File:sledgehammer_tichrome.png]] TiChrome Sledgehammer | ||
+ | |||
+ | === Shock === | ||
+ | ; [[File:sledgehammer_steel_shock.png]] Shock Steel Sledgehammer | ||
+ | ; [[File:sledgehammer_tungsten_shock.png]] Shock Tungsten Steel Sledgehammer | ||
+ | ; [[File:sledgehammer_tichrome_shock.png]] Shock TiChrome Sledgehammer | ||
+ | |||
+ | |||
+ | {{hiddensection|Complete variant list| | ||
* [[Steel Sledgehammer]] | * [[Steel Sledgehammer]] | ||
− | + | * [[Shock Steel Sledgehammer]] | |
− | |||
* [[Tungsten Steel Sledgehammer]] | * [[Tungsten Steel Sledgehammer]] | ||
− | + | * [[Shock Tungsten Steel Sledgehammer]] | |
+ | * [[TiChrome Sledgehammer]] | ||
+ | * [[Shock TiChrome Sledgehammer]] | ||
+ | }} | ||
Revision as of 06:58, 23 June 2014
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Sledgehammer can be a powerful melee weapon in the hands of a strong wielder. This weapon is also equipped with an electroshock generator that discharges electricity on impact that strikes multiple targets. | |||
Damage: 24-38 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 25 AP | |||
Range: Melee | |||
Critical chance: 6% | |||
Critical damage bonus: 100% | |||
Minimal strength: 8 | |||
Energy: 42 | |||
Durability: 600 / 600 (electronic) | |||
Weight: 23,75 | |||
Value: 9540
|
Sledgehammers are the heavy hitters of melee weapons. They require high strength to use, ignore mechanical damage threshold (but not resistance) of living targets and also have a chance to stun their target.
Despite not ignoring the damage threshold of robotic targets, sledgehammers are still effective against them, since damage is done in large spikes compared to other melee weapons. Sledgehammers can also be crafted with an electroshock generator, further increasing their combat performance against robots.
Crafting
Sledgehammer can be crafted with Blueprint: Sledgehammer.
Variants
Normal
Shock
Complete variant list |