Dragunov
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Dragunov is an old style sniper rifle. It's reliable, durable and has a high rate of fire. | |||
Damage: 35-70 (Mechanical) | |||
Impact speed: High | |||
Base action points: 25 AP | |||
Range: 20 (optimal: 14) | |||
Close quarters precision: -25% | |||
Move and shoot precision: -25% | |||
Critical chance: 10% | |||
Critical damage bonus: 100% | |||
Minimal strength: 5 | |||
Minimal weapon skill: 55 | |||
On shoot: 40% chance to restore 10 to 20 action points. Can only occur once per turn. | |||
Ammo type: 7.62mm rounds | |||
Magazine capacity: 10 | |||
Use: Unload all the ammo from the weapon. (AP: 5) | |||
Durability: 1050 / 1050 (mechanical) | |||
Weight: 3.50 | |||
Value: 8000
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Dragunov is an old style sniper rifle. It's reliable, durable and has a high rate of fire. | |||
Damage: 45-85 (Mechanical) | |||
Impact speed: High | |||
Base action points: 25 AP | |||
Range: 20 (optimal: 14) | |||
Precision: +5% | |||
Close quarters precision: -15% | |||
Move and shoot precision: -15% | |||
Critical chance: 10% | |||
Critical damage bonus: 100% | |||
Minimal strength: 5 | |||
Minimal weapon skill: 75 | |||
On shoot: 50% chance to restore 10 to 20 action points. Can only occur once per turn. | |||
Ammo type: 7.62mm rounds | |||
Magazine capacity: 10 | |||
Use: Unload all the ammo from the weapon. (AP: 5) | |||
Durability: 1770 / 1770 (mechanical) | |||
Weight: 3.50 | |||
Value: 12000
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The Dragunov is a unique sniper rifle.
Description
A sniper rifle with an exceptionally low AP cost and relatively low close quarters and move and shoot penalties. The Dragunov essentially has an in-built Rapid Reloader with a significantly increased chance of triggering (40%/50% vs 25% chance). Can be refurbished with a Sniper Rifle Frame: Spearhead, a High Resolution Digital Scope, and 600 Charons.
Location
It can be found in Rail Crossing, area South Tunnels (beneath Train Depot), in a locker in the north room.
Ammo
- 7.62mm: Standard, JHP, W2C, Micro-Shrapnel
History
- 1.1.5.0 - Changed stats, added refurbished version
- 1.1.2.0: Increased AP cost from 25 to 30, increased damage from 50-75 to 50-80, added on shoot proc.
- 1.0.3.6: Increased value
- 1.0.0.0: added strength requirement, increased damage from 45-60 to 50-75
- 0.1.10.0: introduced