Will (Base Ability)
Details
Will determines your effectiveness with psi abilities and your chance to resist mental effects (Resolve). It also determines your character's overall determination to certain actions, such as persuading or intimidating NPCs in conversation to make them choose your side of the argument. Some psionic dialogue options also require your character to have a minimum score of pure will in order to succeed. No items require will to be used or equipped. Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High will score is important for psionic characters.
Related Base Ability |
Skill Synergies |
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Related feats
See Category:Will feats.
- Increased Will veteran feat increases it by 2.
Related items
Equipment
- Tchortist Noble Robe (+1 Will on equip)
Food
- All-in (temporarily +3 all base abilities)
- Junkyard Surprise (temporary random base ability effect, can only decrease Will)
- Slackjaw (cocktail) (temporary -1 Will)
Will checks
Base Ability checks for Will aren't common. They're mostly used to either interface with certain psi crystals and gain knowledge from them or to attempt to resist certain foreign psionic phenomena.
- This list is incomplete; you can help by expanding it.
- Mysterious Pillars (Silent Isle), 7 Will
- Mysterious Pillars (Core City Sewers)
- Monolith (Institute of Tchort)
- Crystal Mainframe
- Mysterious Pillars (Deep Caverns)
- Monolith (Jaws)
- Port Ceto - Katya's Homestead underwater rock bridge requires one of the following to detect without knowing about it:
- Psi Empathy and 11 Will
- Psi Empathy and 130 Thought Control
- Second Sight and 7 Will
- Second Sight and 80 Thought Control
- Black Rock
- Shadowlith
History
- 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher), updated in-game description
- 0.2.0.1: psi point regeneration scales with will and intelligence
- 0.1.14.0: will no longer increases psi pool, psi regenerates (20 points per turn)
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