Recover the A-RFID Chip

From Underrail Wiki
Revision as of 02:22, 3 October 2019 by Nornir (talk | contribs)
Jump to navigation Jump to search
This page contains content from Underrail: Expedition expansion.
This article is a stub. You can help Underrail Wiki by expanding it.
Recover the A-RFID Chip
Sidequest

A-RFID Chip.png
Quest information
Location West Storage Depot
Given by Chief Briggs
Rewards 350 Stygian Coins

Objectives

  • Professor Oldfield wants you to speak to a man called Jeremy Seeger about some NFT data he had managed to recover. His tent is just to the east from the medical tent. Report to the professor once you're done.
  • See Chief Briggs about your briefing. His tent is just north of the kitchen.
  • Go to the camp dock and speak to Sec-trooper Jenkins about getting a jet ski.
  • You have been assigned to investigate the West Storage Depot, a storage facility located at coordinates B7, in order to find a working A-RFID microchip; all NFT personnel have been implanted with these, most commonly in the right hand. Report either to Chief Briggs or Professor Oldfield once you've hound it.

Walkthrough

Recover data from Seeger and return to Professor Oldfield, and talk to Chief Briggs about your assignment. Get a Scrap Jet from Jenkins at dock.

Getting into the depot

Go to the West Storage Depot, which is occupied by mutant refugees. There are several ways to enter the depot:

  • You can use Persuasion or Intimidation on the mutant guarding the entrance to let you in, or bribe him with three shots of Morphine or a vial of Aegis. Talk to Wesley on Level 1. Either intimidate Wesley to let you search, or promise to supply medication to the mutants. If you can't persuade him to trust you, you will have to communicate with the Doctor to deliver the supplies. Then use the elevator to enter the depot.
  • You can also sneak into the depot without permission.
    • There is a crane in the courtyard, which can be used to descend to Level 2, but you need to repair it first (Mechanics needed). You can also jump in the cave beside the crane. By doing so, you will lose (20-Agility)*10% health, and get dazed for 10 minutes, which means you need at least 11 agility to suvive. However, this damage can be affected by Mechanical Damage Modifier.
    • There is another cave in the room behind Wesley on Level 1. It can be accessed by jumping across the east shore outside the depot with 9 agility, then climbing through the ventilation unit. 9 Agility is sufficient to survive this drop.
    • With high enough Stealth, you can sneak past the guard on Level 1, and open the fence blocking the elevator with 9 Dexterity or Pickpocketing the key from Wesley (59 skill required) to access the elevator.

Inside the depot

The depot is full of crab on Level 2. Open the water pump in either pump room. Once the power has been restored, some of the Strongman will be activited, attacking both you and the crabs. Goto Level 3 and use the console to open vault 1 gate. Pass through the cave below and enter the generator room on Level 2. You can find Phil's Arm (West Storage Depot) and Fold-M 7 (West Storage Depot) on the Dead Technician.
Once you have left the depot, Professor Oldfield will commnicate with you.