Claws
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 25-40 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 15 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 35-55
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Impact speed: Very Low | |||
Base action points: 15 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
On hit: Carves up a living target for 3 turns, reducing its action points by 2 and increasing the chance the target will get critically hit by 3%. Stacks 5 times. On hit: 50% chance to inflict a bleeding wound that deals additional 50% damage over 3 turns. | |||
Incurs 140% of mechanical damage resistance and threshold. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 55-85 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 30 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 125% | |||
On hit: 50% chance to daze the living target for 1 turn | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
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Your arm has been badly burnt, almost beyond recognition and tough carapace-like crust now covers most of it, steadily getting thicker towards the tip of the claw. | |||
Damage: 70-115
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Impact speed: Very Low | |||
Base action points: 30 AP | |||
Range: Melee | |||
Critical chance: 8% | |||
Critical damage bonus: 125% | |||
On hit: 50% chance to daze the living target for 1 turn On hit: Chills the target for 2 turns, reducing its movement points by 10. Stacks 3 times. | |||
Ignores mechanical damage threshold when attacking organic targets. | |||
Special abilities:
Force Ventilation Shaft: Forces open a ventilation shaft. It won't be able to close afterwards. This will require a certain amount of strength depending on the targeted ventilation shaft. |
This is the melee weapon of Mutants.
Description
Claws is a melee weapon that can be buffed with heat or cold damage.
Location
Can only be obtained by undergoing horrific mutations after touching Mutagen D5 gas.