Dagger
| |||
The long tichrome blade of this dagger can pierce deep into target's body and puncture vital organs. | |||
Damage: 5-15 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 11 AP | |||
Range: Melee | |||
Critical chance: 10% | |||
Critical damage bonus: 115% | |||
Bypasses 60% of target's energy shield. Damage increased by 3% for every point in strength above 5. | |||
Incurs 125% of mechanical damage resistance and threshold, but damage that penetrates the armor is increased by 25% against organic targets. | |||
Durability: 690 / 690 (mechanical) | |||
Weight: 0.75 | |||
Value: 600
|
| |||
The long steel blade of this dagger can pierce deep into target's body and puncture vital organs. The electroshock generator mounted on the dagger discharges electricity on impact that strikes multiple targets. | |||
Damage: 5-14 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 12 AP | |||
Range: Melee | |||
Critical chance: 11% | |||
Critical damage bonus: 115% | |||
Bypasses 60% of target's energy shield. Damage increased by 3% for every point in strength above 5. On hit: inflicts 10-21 electricity to the primary target and 5-10 electricity to all nearby enemies. Costs 5 energy. | |||
Incurs 125% of mechanical damage resistance and threshold, but damage that penetrates the armor is increased by 25% against organic targets. | |||
Energy: 42 | |||
Durability: 600 / 600 (electronic) | |||
Weight: 1.75 | |||
Value: 4338
|
Dagger is a type of knife.
Description
Daggers have higher critical chance and larger damage range than other combat knives, and the portion of their damage that penetrates the armor is increased by 25% against organic targets.
All types of knives partially bypass target's energy shield.
Crafting
Dagger can be crafted with Blueprint: Combat Knife.
Variants
Normal
Quality of the metal determines damage potential and durability.
Steel Dagger — 12 base AP cost, 11% crit chance, 115% crit damage bonus, 60% enegy shield bypass
Tungsten Steel Dagger — 12 base AP cost, 10% crit chance, 135% crit damage bonus, 60% enegy shield bypass
TiChrome Dagger — 11 base AP cost, 10% crit chance, 115% crit damage bonus, 60% enegy shield bypass
Super Steel Dagger — 12 base AP cost, 16% crit chance, 115% crit damage bonus, 75% energy shield bypass
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Energy
Energy edge variants inflict a great amount of Energy damage to the target on hit when powered, but also permanently lower Mechanical damage by 10%. Energy damage is based on the quality of the energy edge emitter.
Energy edge emitters are only available in Underrail: Expedition expansion.
Ammo
For powered variants: