Intimidation

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Intimidation is a social skill.

Your ability to make someone act out of fear.

In-game description

Related Base Ability

Skill Synergies

Details

Intimidation is a social skill mainly used for intimidation dialogue options.

Related items

Headwear

Suit

Belt

Boots

Weapon

Food

Related feats

Intimidation skill checks

This list is incomplete; you can help by expanding it.

According to other information on this wiki, the highest Intimidation quest skill check appears to be 75 in the base game, 100 in Underrail: Expedition.

Character Related quest(s) Skill Result
M'lan Ratula Retake the outposts 10 Make him neutral
M'lan Ratula Retake the outposts 30 Make him leave
Raider GMS expedition 25 Tell a cool line before attacking
Raider GMS expedition 30 Be taken to their leader
Raider Leader GMS expedition 20 Convince him to let you explore the level
Vince None 35 Get access to northern Junkyard slums
Anna Faceless' stolen object 10 Know what happened to Hugo
Cliff Save Jenny 30 Start the quest
Hobo None 45 Convince him to stop digging in your dumpster
Bandit
(Lower Underrail)
None 50 Pass without paying
Gangster
(Drop Zone)
Recover tunneler 50 Scare gangsters away
Oskar Meet Lenox Pierce 50 Get information from him for free
Jared Catch the med thief 50 Get fifty charons from the thief in exchange for silence
Superintendent Rubin Rob Protectorate warehouse 60 Get access to the utility room
Joey Faceless' stolen object 60 Allows to negotiate with Jacek
Johnny Filth Deploy second T-ray emitter 65 Leave without having to pay or fight Zone Boyz
Holloway Renegade soldiers 75 Convince him to surrender
Duff Retrieve ICPD 75 Convince him to give you the ICPD
Faceless Mindreader Save Buzzer Impossible Save Buzzer peacefully (see Faceless relations)
Mordre None Impossible Convince him to tell you who he is
Checks in Underrail: Expedition
Character Related quest(s) Skill Result
Zoner Ma Dude's other quest 30 Allows to search the apartment
Yahota Defend the island 70 Impress her in your first meeting (flavor only)
Exiled Mutie Guard Recover the A-RFID Chip 75 Allows to enter the Mutie Refuge
Wesley Recover the A-RFID Chip 60 Intimidate him to give access to elevator room
D' Flinger None 80 Bet 400 charons in a throwing contest
95 Bet 500 charons in a throwing contest
Doberman (The Rig) The Rig Attack 90 Prevail in the staring contest
Yngwar None 100 Make him non-hostile

History

  • 1.1.2.0 - Initimidation now scales off either Strength or Will (whichever is higher)