Combat Gloves
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This is a pair of light rathound leather combat gloves. They are enhanced with tungsten steel spikes that can puncture the target, dealing extra damage. The pneumatic hammer unit mounted on the gloves will, when powered, inflict additional damage and even knock targets out. | |||
Damage: 8-14
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Impact speed: Very Low | |||
Base action points: 12 AP | |||
Range: Melee | |||
Critical chance: 5% | |||
Energy: 79 | |||
Durability: 295 / 295 (electronic) | |||
Value: 13650
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Combat gloves are a type of melee weapon added in 0.1.9.0. Some unarmed feat bonuses transfer to fist weapons, but not all. Gloves/fist weapons are meant to be an alternative path to unarmed characters and also allow them to overcome some of their big weaknesses such as lack of AoE and burst damage.
Crafting
Combat Gloves can be crafted with Blueprint: Combat Gloves
Variants
Base material
- Cave Hopper Leather Gloves
- Pig Leather Gloves
- Rathound Leather Gloves
- Mutated Dog Leather Gloves
- Steel Gloves
- Tungsten Steel Gloves
Enhancements
- Reinforced <material> Gloves
- Increases damage dealt
- Bladed <material> Gloves
- Causes extra damage
- Spiked <material> Gloves
- Causes Bleeding Wounds
- Shock <material> Gloves
- Deals extra electricity damage on primary target and half of that to nearby targets when powered
- Pneumatic <material> Gloves
- Every fourth hit deals extra damage and incapacitation when powered