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I'm not an expert when it comes to underrail builds- so I was wanting some advice for creating one that focused around squeezing as much AP as one possibly could- from wearing heavy armor, while using small guns, and melee (Knives, Machetes, Pistols, SMGs etc) Been wanting to try a playstyle akin to a German Stormtrooper from WW1, and wanted to see if there was any chance this build could even work- considering High AP, and Heavy Armor don't mix very well.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Vokial on Today at 05:48:11 pm »
Shameless necro as this build is pretty timeless and good in conserving it's relevance.
I fiddled around in the character planner, trying to set up a pistol build and eventually arrived here. With a specialized Hit & Run, it was very tempting to make one with Versatility, Gun Fu, Dirty Kick and Execute, but I had to come to the conclusion that it just doesn't worth to give up a lot of feats and the convenience of being able to precisely land shots from afar.



So, the main thing I thought I would change is to remove the Throwing skill and Fatal Throw altogether.
It would not only save us some skill and specialization points, but the main reason behind this is that it's simply not that useful being a free finishing move for those below 25% health - not to mention it can only happen once.
Instead of this, with a heavy heart, we drop 2 DEX in order to raise STR to 5. This would make Bullet Time shots cost 8 AP instead of 7... a dire price to pay.


However by dumping Fatal Throw and the now even less useful Pack Rathound, we can take Snipe and Shooting Spree and specialize the latter for 1 point in order to get two completely free shots from a sniper rifle.
That's TWO surekill attacks for free - instead of a single, very situational finisher that might still not even kill it's target.



So for +1AP cost of each pistol attack, you can alpha-strike with a free Snipe and Aim Shot from a 12.7mm sniper rifle. That's making each battle having -2 contestants of your choosing throughout the game - and now you can also add Steadfast Aim.

https://underrail.info/build/?HgUKBwMLAwfCoEgAAAAAwqBXPQA9eHAsO3AAAABGYQBBKxcBHRkqNX7DkjE6HlszS8KkwoXCs-KgigXio7oE4q-9AeK9hAXfvg
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Bugs / Minor clipping issue
« Last post by yako on Today at 05:44:20 pm »
Some bones and offerings on a stone table in xpbl_h11 (in the cave where Bænkräster is) are displayed on top of character model when walking very close.
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Bugs / Re: Some bisons have no sound
« Last post by PhrygianDominant on Today at 04:28:07 pm »
Fixed for the next patch.
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Bugs / Some bisons have no sound
« Last post by yako on Today at 04:16:23 pm »
Looks that there's no sound if you click on cows next to sørmirbæren milkmaids in their villages, while grazing bisons make some sounds.
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Bugs / Re: PC walking through non traversable tiles etc: Thread
« Last post by PhrygianDominant on Today at 03:51:23 pm »
This tile with the table (xpbl_c12) can be walked on. Could have been fixed along the way, but wasn't mentioned anywhere

Fixed, as well as a few other offending objects on the map.
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by peet on Today at 03:16:23 pm »
Get both. Drop some other feat. Ambush is not only great, but a fun challenge to work with.
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Bugs / Re: PC walking through non traversable tiles etc: Thread
« Last post by yako on Today at 02:34:34 pm »
This tile with the table (xpbl_c12) can be walked on. Could have been fixed along the way, but wasn't mentioned anywhere
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General / Ambush or Recklessness + Scrutinous?
« Last post by Vokial on Today at 01:57:55 pm »
Allow me to provide more detail as the decision is not just what to choose between these two feats. First, a little context - I mainly use a sniper rifle while having a pistol to boost my Initiative and occasionally perform Kneecap Shots. Dominating run. Stealth is maxed out with each level up. 3 CON. The choice I'm contemplating is to choose between these two packages:

  • Scrutinous - flat +7% crit chance.
  • Recklessness - another flat +7% crit chance.
  • Infused Rat Hound Leather Overcoat - armor granting about +11-13% crit chance. Weak protection, but that's fine.
  • Seeker Goggles - eyewear providing +18-20% crit chance.

  • Ambush - very situational, setting up the stage for it is not always easy, sometimes not even an option. But when it happens, it guarantees crits so no further gear or feat required.
  • An extra feat I can take instead of Recklessness. There are quite a few that are good contenders.
  • Infused Pig Leather Overcoat - one extra CON and lots of additional HP on top with good protection.
  • Smart Googles - can boost our special attack damage with +40%.

So on one hand, I have to devote everything to boost crit chance. Yet it's a quite substantial with around +45% passive increase that I can rely on regardless of the lighting conditions, enemy placement and I can also move freely without having to root myself to a dark spot. Or get Ambush and have a nice boquet of various other bonuses that can benefit make my character in different ways. What route should I take? Any rifle or crossbow users who took Ambush, how would you rate the usefulness of this feat based on your playthrough? Sharing your Ambush-tactics are also welcome.
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Bugs / Re: Minor Keep visual bug
« Last post by PhrygianDominant on Today at 01:13:11 pm »
Fixed for the next patch.
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