Recent Posts

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Bugs / Snitching on Abram with Twitch's Cybernetic Spawn
« Last post by Phr3ak on Today at 08:59:55 am »
After you get Cybernetic Spawn from Twitch to spy on Talloskis, you can go to Garren and snitch on Abram. The dialogs are the same as if you'd that during Abram's quest in Junkyard, so if you don't drop the spawn before talking to Garren, Kareem will pass you a message from Abram and an advice to run. But Abram is chilling in Oculus and doesn't become hostile, so it doesn't make any sense.

Maybe the option to snitch on Abram should be removed after the resolution of "Free Maura" quest?
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I failed to realize that after I gain enough XP the character sheet simply applies synergies for the pending level up. So this is not a bug, but a feature, and the values I see are simply what I'd get if I applied the level up right now.

The only (minor) practical issues with this behavior is that for some skills there is no direct way to learn their current effective values if you have a level up pending, and the overall confusion of having two subtly different modes for the character sheet (the normal mode and the level up mode).
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Bugs / Rig raid solo bug
« Last post by harperfan7 on Today at 02:21:59 am »
If you destroy the sonar on your own, you still only get 2 exp.  Is the third exp locked behind the persuasion check with the captain?
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Bugs / Minor map oversight
« Last post by harperfan7 on April 24, 2024, 09:25:39 pm »
Post DC; they probably would have cleaned up these corpses/flare by now.
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Bugs / Gunslinger bugs
« Last post by harperfan7 on April 24, 2024, 08:56:19 pm »
When we got back to upper underrail, gunslinger gave me back "all the things I gave him", but not the stacks of grenades I gave him but he never used, and he gave me his own tacvest and goggles (I never gave him any weapons, armor, headgear, etc). 

Separate from that, he attacks from stealth even though when I talk to him the option says "engage enemies on sight".  If he's attacking from stealth on his own it should say "don't engage enemies". 

While I'm at it, even if he has bandages he often won't heal himself if he's somewhat wounded, but that's not a big deal because you can just use bandages on him yourself.  I think there should be an option to tell him to charge his shield because he often lets it stay pretty depleted.  Also, an option to "stay *right* here" would be nice; there were a couple times where he'd wander off into trouble on his own.
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Suggestions / Civilians and detected stealing / pickpocketing
« Last post by yako on April 24, 2024, 08:24:50 pm »
Funnily enough, failing to pickpocket an item or being detected when searching someone's belongings causes fright in most unarmed NPCs and makes them run away and scream "please don't kill me", "don't zone me out, bro". They probably should call others/guards for help (if there are any), or always attack with some initiative bonus in this case.
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Bugs / Re: Unmarked encounters
« Last post by PhrygianDominant on April 24, 2024, 07:30:22 pm »
Done.
8
Fixed those as well.
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Suggestions / Rathounds and darkdwellers sometimes not afraid of fire
« Last post by yako on April 24, 2024, 06:48:26 pm »
Rathounds and darkdwellers are afraid of fire, but ignore it for some reason when they see someone set on fire. Also if they are unaware of you or if you wear Rathound Regalia, they probably should scatter when they see fire instead of roaming around.
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Bugs / Re: Rifle barrel retractor
« Last post by Phr3ak on April 24, 2024, 02:48:37 pm »
Same issue with Crossbow Super String.
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