Recent Posts

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Bugs / Re: Report spelling/grammar errors
« Last post by PaposikG6 on Today at 04:24:27 pm »
Second static at the bottom seems redundant.
General / How are the politicians in your city?
« Last post by pepe77 on Today at 03:25:49 pm »
Thak you for advide.

Suggestions / Re: Explosive bolt
« Last post by Tytyger on Today at 08:57:35 am »
blasting cap is quite rare, it may apply lower resistance as well
General / Re: Cryoliquid Blob Pistols outside of MT+Chem build?
« Last post by destroyor on October 05, 2022, 11:15:20 pm »
Cryo pistol is best to stop things that are immune to immobilization like Greater Coil Spider, same w/ cryo chem trap. They are also decent in jetski battle. They are not your everyday workhorse but are suppose to be situation specific niche weapon.
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by PaposikG6 on October 05, 2022, 03:48:22 pm »
Is a pistol build without TM viable for hard or dominating?

I've taken this build through Deep Caverns on Hard, and I really loved its high mobility, extremely high initiative, and power.
Now I want to try a build that doesn't use TM, but I really relied on the Stasis + Bullet Time combo to carry my previous run.

Is there a variant of this build that could work (on Hard+) without TM?
Would I be better off trying SMG or melee builds instead?
I am currently playing psiless DEX versatility pistol on dominating. It's still good but obviously worse than variant with tm. With high dex you can shoot stuff more times so the lack of stasis and contraction hurts less.
Here's what i am using atm:

Basically almost everything is viable on Hard+ but it may require some metaknowledge or cheesing for certain areas.
Builds / Re: "Mindblade" TC/Throwing Knives Build-Throw up to 48 Knives Per Turn!
« Last post by Rooster on October 05, 2022, 06:45:56 am »
This build looks like a lot of fun, but I'm not super experienced with the game, with only 1 playthrough under my belt. Do you have any early game tips and general leveling advice?
Bugs / Assist Rail Crossing quest reward bug
« Last post by PaposikG6 on October 04, 2022, 09:43:23 pm »
Assist Rail Crossing quest given by Tanner is partially bugged. He is supposed to reward player with 500 SGS credits but he only does so if you didn't tell him about what faceless were looking for, giving you the 'Find out what the Faceless are looking for' quest.
Bugs / Re: Get 10 shields for Gorsky
« Last post by darkelf on October 04, 2022, 03:39:22 pm »
Yes, wrong locker. I also thought there would be a special reward for this way of completing the quest, because it is a bit expensive way i must say.
Bugs / Re: Get 10 shields for Gorsky
« Last post by PhrygianDominant on October 04, 2022, 09:00:37 am »
Wrong locker. You need to put them in the large locker in the corner of the room, and then it'll work. I did update the quest note as it's easy to misinterpret, though. Sorry for the trouble.
Bugs / Re: Get 10 shields for Gorsky
« Last post by darkelf on October 04, 2022, 03:47:04 am »

Emitters are in the locker.
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