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« Last post by Vagabond on October 27, 2025, 01:03:54 am »
I was holding off on saying anything in recent dev logs because I love each and every one and it gets me more hyped by the day.
However, in the particular case of Hacking, I needed a video example to understand what it will be like, and the recent Hacking video on Youtube blew my mind.
I don't know how to code, and yet I am eager to figure out how hacking works because this is exactly the s*** I wanted to see in other games like Cyberpunk or Immersive Sims like Prey or Shadow of Doubt (give or take in the complexity). A completely detailed, in-depth additional and optional gameplay mechanic that adds a whole new layer to the main game, that you can entirely miss because of it's complexity.
That being said, I do wonder if besides the terminal and, paraphrasing Styg, GUI hacks, if we spec properly into a hacker+techie we can make our own "hacks" and "hacking tools" like cyberdecks (yes, it's actually a real thing). I can envision there being a dedicated forum thread specifically to all this, where everyone on top of their builds, share all the hacks they made. Like maybe a simple bruteforce codebreaker for simple 6-digit electronic locks. Or a self-destructive scan virus that gives you a full "map" of the system before deleting itself without a trace. Maybe besides hacks, we can make biometric scans of ourselves and (possible) companions that can be on us at all times to insert into hacked/disabled robots. The possibilities end with the imagination and the complexity of the system.
There is also a thought that can be a best of both worlds for those that don't want to go into the deep end, such as with higher hacking skill, the whole process gets easier, without changing the complexity at all, by having tooltips and thought bubbles appear. Something that can alleviate the burden of coding for the general public, while still keep the core essence intact and not dumb down or give outright answers and solutions. Think of it as turning the hacking from a meta-skill based to a hybrid skill & puzzle based system. You still need to find the solution like in an immersive sim.