Recent Posts

Pages: [1] 2 3 ... 10
1
Suggestions / Re: Renegade soldiers Protectorate quest
« Last post by harperfan7 on Today at 04:05:46 pm »
The protectorate questline gives 2 or 3 less exp total than the free drones.  More exp couldn't hurt.
2
Suggestions / Renegade soldiers Protectorate quest
« Last post by PaposikG6 on Today at 03:39:17 pm »
Convincing Cathcart to investigate Holloway's claims gives the same reward as simply scaring/persuading holloway to surrender, making investigating claims option just pointlessly long walking between the two locations multiple times.

I think it would make sense if this option gave player bonus XP or a better reward from Consul.
3
Bugs / Re: Report spelling/grammar errors
« Last post by PaposikG6 on Today at 01:54:30 pm »
"no. matter. what!" at the end looks odd, I think the dots should be removed between these words
4
Bugs / Jacob Camera Problems
« Last post by PaposikG6 on Today at 01:23:00 pm »
For whatever reason, Jacob in Camera Problems quest is hostile to the two other lurkers if this variant appears.
Video: https://drive.google.com/file/d/1I9_EfJU7ApJo3ZMP_RpQKUzXzNO9zFTw/view?usp=drive_link
5
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« Last post by harperfan7 on Today at 01:20:25 pm »
Doctor could use a buff, but Sure Step is fine. 
6
Well, anyone can benefit from using poisoned caltrops, but not everyone necessarily needs to walk over them, or  throw them under own feet.
MD leather is just very good against mutants in early game, and resists most of their acid damage just fine. As for chempistol + SS, this feat is totally fine, because they create puddles in every fight, not just with mutants.
Although I agree CD part is a bit of an overkill, especially it becomes too good for metal armor tanks and TM users in general.
7
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« Last post by PaposikG6 on Today at 08:34:38 am »
Both feats are fine (although Doctor is significantly less useful). These suggestions would change its effects too much and make them from skippable to instapick on many builds, especially meds cd change which combined with temporal manipulation could cause player to potentially be drugged non-stop.

All builds benefit from Caltrop immunity, crawler caltrops are one of the most powerful tools player can use in combat, especially if you combine it with a molotov or a gas grenade. Mutated Dog Leather Armor allows to resist acid puddle damage but it is also objectively inferior to other armor options, so there isn't really a good reason to use it just to not die from your own acid pistol puddles. Chem pistol builds do not use up a lot of feats so taking this feat shouldn't really be an issue. Sure Step also is very solid for Tranquility psi builds because suffering even single damage from puddle or caltrop will ruin your bonus from tranq.
8
Your ability to understand what you read is questionable at best.


>No comments....
>Proceeds to write an entire wall of text

>There is AI "hole" when using together caltrops + gas/napalm grenades
How is this relevant? And do you absolutely have to stand in both napalm and gas?

>But no, you know everything
I don't know everything, but I know enough to understand which gear I need for any given encounter, which fights I want to play fair, which fights I could cheese, and which fights could be skipped entirely.

I don't understand what's your point here, I just want some feats to be a little less skippable. I don't ask to remove them, or rework or anything, I want them to be expanded.
9
Suggestions / Re: Additions for Sure Step and Doctor plus 1 new feat
« Last post by gh0stwizard on Today at 07:12:37 am »
Basic mutant dog leather armor is enough to resist 90-100% of damage from acid puddles. If my build uses another armor suit as main, sure, I would pick SS, but puddle immunity does not make it OP, it just covers minor weakness of acid pistol.

Only melee builds really benefit from caltrops immunity, everyone else just don't need it. And usually, agile melee characters have a ton of MP anyway, melee tanks can wear metal boots and don't move much, so SS rarely comes into play. It is still useful, but you can live without this feat.
No comments.... You don't know the game. There is AI "hole" when using together caltrops + gas/napalm grenades. Enemies just run away and stop combat. Considering the fact how cheap caltrops and gas grenades it is the best thing ever.

You may run as chempistoler at volcano field with full 100% resistance to heat.
You may wear best anti-cold suit in Skyrim Tower and use your chempistol against death crawlers.
You may wear anti-slow tabis and deal with nasty spiders in DLC: there are different situations, including vs both creepers and automatons at the same time. Wear Telsa armor to get maximum of fun.

But no, you know everything. You wear mutated dog armor and struggle. May be mutated dog armor is bad, and Sure Step is not, hah? Actually, you may get the best custom anti-acid suit only from Sea Wyrm skins...
10
Basic mutant dog leather armor is enough to resist 90-100% of damage from acid puddles. If my build uses another armor suit as main, sure, I would pick SS, but puddle immunity does not make it OP, it just covers minor weakness of acid pistol.

Only melee builds really benefit from caltrops immunity, everyone else just don't need it. And usually, agile melee characters have a ton of MP anyway, melee tanks can wear metal boots and don't move much, so SS rarely comes into play. It is still useful, but you can live without this feat.
Pages: [1] 2 3 ... 10