Recent Posts

Pages: [1] 2 3 ... 10
1
I think in the sewers there are usually two random locations at once so there might be a chance it's still out there somewhere. I'm not sure though.
2
Builds / Re: SMG stealth build with Temporal Manipulation
« Last post by dddmemaybe on February 16, 2025, 03:51:36 pm »
I'm late but I would actually recommend Perception over Dexterity on SMGs myself.
  • Mechanical damage threshold value: increased Rate of Fire or increased Damage per Shot can legitimately be the difference of as much as 3x effective damage or more.
  • This massively increases the consistency of the super light, Rapid (reloader) Muzzled (break) 5mm Jaguar. Base ap cost is 8ap, 16ap burst on 3 dexterity. Just using this is a RoF boost itself.
  • Accuracy isn't an issue but the effective DPR (damage per round) increase to go from ~50% to ~70% hit-chance like is an extra like 1.4x multiplier on top of the damage per shot.
  • The carry weight of MORE repair kits and MORE ammo gets crazy. You also have better WTC round ammo efficiency on Perception SMG.
  • You can get the drop on Stealth enemies easier and access Hidden interactables.
  • There is not a single SMG related Dexterity Feat in the entire game. Firearm Pistols get Gunslinger and Bullet Time as a minimum for grabbing dex, and have an extra evasion bypass mechanic.
  • You can also spend the Attribute points to be a mobile tank instead, trust me it's amazing. You already want Str 7 for Full Auto, 1 more for metal armor is easy, and there are a lot of open attribute points you are free to dump into high Con. You won't ever see 10% melee hitrate like a low Strength melee build, you floor at 40% with high RoF, so you can steadily chip away at anything as a tank build.
3
General / Re: Console with a manipulator and dog coughing out rubber balls
« Last post by Crookshanks on February 16, 2025, 01:19:55 pm »
I found the blast furnace in the sewers (location where there are pipes that shoot fire), so I assume I won't find this random location?
4
I went for a nimbler setup rather than conditioning/stoicism, my approach was f9-heavy and I wouldn't recommend Survival Instincts(or any 3 CON) builds for learning dominating in either case.
Fancy footwork and Critical Power must be taken ASAP, Expose Weakness and Escape Artist for the midgame are essential. Future Orientation is neat but isn't mandatory as you cannot use Increment twice for the same 3 turn flurry cooldown, good synergy with grenadier in your case. Tailoring and more PK for psychostatic electricity were things I wish I could get but I overinvested into other skills, rathound regalia and bought tabis are good enough... right?
Flurry AP costs/cooldown are essential, EW duration, critical power spec is the best one for your remaining spec points, yielding the best results for all swords except super steel and black blade who theoretically perform better with a 3/4 split between it and cheap shots(7 and 16% crit damage respectively).
875% damage Red Dragon criticals are a sight to behold, decapitates are funny and can delete bosses but ultimately aren't worth the feat point in my experience.

Thanks for the reply!
Unfortunately there's only so much I can do to change my build now this far in, but I do have a few questions about a few things.

Swords can't bleed, so why taste for blood?
Opportunist is a great level 1 feat, but I've never thought about taking it after the first few levels.
I'm curious whether fancy footwork works well with swords. I don't personally feel like I need more movement points.

Why so much stealth? I've found that having good crafting negates the need for putting points into stealth because I can just make a second set of armor that uses black cloth, then make a cloaking device. Then again, crafting is pretty boring and expensive sometimes.

I'd never thought about yell before, but it seems like a great option for a non-psi sword build. Reducing the enemy's dodge, taking them out of stealth, and reducing their chance to hit all seem pretty insane. I'd definitely drop survival insticts for more agi or strength and make a build that's quite different than the one I currently have though. Yell would also make guns more usable, so I'd use versatility to use heavy guns. Having a ranged option is always nice.
Now that I think about it, yell might actually make more sense for a sword build than a sledge build. An 85% chance to hit is inconvenient for a sledge build, but crippling for a sword build.
I'd still use 3 CON though, I've always put it at either 3 or more than 7, never between.
5
General / Re: Console with a manipulator and dog coughing out rubber balls
« Last post by Albert Altmann on February 16, 2025, 12:41:28 am »
That's one of the possible random locations in Core City sewers. It doesn't appear in each playthrough, but when it does exploring every nook and cranny in the sewers will usually suffice to locate the area.
6
General / Console with a manipulator and dog coughing out rubber balls
« Last post by Crookshanks on February 15, 2025, 06:24:51 pm »
Hey guys, I want to find a location where there is a lot of junk with loot and a console that controls a manipulator that can grab cans and boxes for you but there is a limited amount of energy so you can't get all the cans and boxes. There is also an exit that leads to a location with a large basin (or a pool, dunno how it's called) with toxic waste but you can walk there, and also there are two drain pipes that you can climb, there is one crawler or a dead stalker inside of one pipe and a dog inside of the other pipe, and if you click on this dog it will cough out rubber balls, a stygian coin, something else, and this dog eventually dies after you click on it several times. I couldn't manage to find it on wiki or this forum so please help me find these locations!
7
Bugs / Hunter Wolo bugs
« Last post by chekist773 on February 15, 2025, 01:17:45 pm »
There are a couple of problems:

1. Character may sneakily kill his dog Shoogi, and Wolo does not become hostile
2. After killing the dog Shoogi, Wolo mentions it in his dialogue and can command the dog to perform an attack (however, the dog is dead)
8
I am baffled you got past the psi beetles with a sword but, maybe I just got annoyed by them too fast on a Sledgehammer run I did way back.

If mechanical damage stuns are an issue, you might be able to eek the flat damage with a "low-type" energy shield emitter, maybe even the low capacitance, better flat value version instead of total shield "hp" upgrade. I'm pretty sure the energy shield works stupidly and allows for your damage reduction sources to apply to the damage the shield takes before you do, but it could be only armor-based reductions and not medication, yet as much it's still worth testing it out and seeing if it solves it.

I'm guessing if you want to cycle cooldowns, you can push for stasis with 70 Temporal Manipulation to stall for cds again. Also I could be wrong but, I think you can use a 3-turn cd ability and then Limited Temporal Increment (LTI) after on the same turn and get the LTI on your third turn (1+[3-1=] 2 cd will be turn 3) because of Future Orientation to get the cd reset after on the same turn again. Future Orientation also will allow empower cycling Infused Cave Hopper Tabi's 5-turn sprint cd, Psycho-temporal Contraction and Adrenaline Shot(debuff cancel) a lot better. It also gives you 2-turn cd grenades here. Stasis can also cheat an additional turn of all buffs for you while also stalling cds.

Your Melee skill is very low so I'd definitely make sure to use Energy Edge (no shock aoe) and Flash Bang (emp vs robot instead) at every available opportunity. If there's one reason you'll get fucked, it's going to be Strength ~9(buffed ~10) until you hit level 26, which will force you to face hitrates of ~20% at times. Energy Damage + robots have shit Dodge if any, means this build is one of the best vs robots in the game almost, so I'd focus on tagging more anti-fleshbags options, plausibly even Dirty Kick (*shudders) in this situation.

Dex might also be better on this build over Strength potentially (sorry) as you have insane crit potential with a Will stat at 5 or above. With Dex 10/11 instead of Strength, you can take Ripper and basically oneshot if you crit two melee hits onto basically anything in the game barring weirdly energy resistant enemies. You could also have an easier time landing some throwing nets with dex, and then ignore the hitchance when it really hurts badly to have to roll (probably well below 40% chances on some glass cannon enemies).
9
General / Re: Custom Portraits
« Last post by Int0rCess0r on February 09, 2025, 08:24:53 pm »
Somebody should make some balaclava and psi-headband portraits, and maybe some for the unique headgears (cyclops, bioscrubber, etc).

Took Harper up on it, I think it turned out decently well.
Pages: [1] 2 3 ... 10