Recent Posts

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Bugs / Luper Event Failed Zone Transition
« Last post by BuckSteakums on Today at 04:09:57 am »
Since it is within the Saint Patrick Season, I randomly found myself in Luper's Shoe Making Zone. I killed him, took his money, and was going to leave, but received this 'randomEvent_lux_lep_exit'". My previous save is dozens of hours back, and I'd prefer not to lose all my progress. I've tried all the other alternatives to try and fix a failed zone transition, and none of them work sadly. Any help would be greatly appreciated
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Suggestions / Re: Hammer Fists feat
« Last post by Alt on March 28, 2025, 04:10:30 pm »
if you use heavy punch with heavyweight it will be the same result, just not via ignoring mech. DT/DR, but via +dmg from heavy punch and crit. dmg, also with increased ap cost and requirement to have high armor penalty

WRONG
ok
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Bugs / Harold's Utility Bot Quest Bug
« Last post by musno on March 28, 2025, 02:47:42 pm »
I solved the puzzle but when I took the power cell the Utility Bot didn't short circuited, instead roaming around, thus making me unable to unlock the door and complete the quest
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Suggestions / Re: Hammer Fists feat
« Last post by Eidein on March 28, 2025, 10:10:48 am »
if you use heavy punch with heavyweight it will be the same result, just not via ignoring mech. DT/DR, but via +dmg from heavy punch and crit. dmg, also with increased ap cost and requirement to have high armor penalty

WRONG
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Suggestions / Re: Hammer Fists feat
« Last post by Alt on March 28, 2025, 07:39:16 am »
almost all melee build worse than full dex puncher. 'aybe reaL banga-projector will sent under all 'dem clogs with just 'is bare fist without additional feat to do 'is deucing??? full str style
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Suggestions / Re: Hammer Fists feat
« Last post by Albert Altmann on March 28, 2025, 12:58:53 am »
b-but the cool hammer flavour though!

Heavyweight puncher builds are usually the ones going full DEX and relying on crits for damage, which is very gay (STR-maxing ones exist as well but are hot garbage in comparison). This feat is basically meant to promote pure STR heavy tanks that fundamentally hit so hard the crits are barely ever required, which is manly. At least that's the general idea.

Reject crit meta, embrace Unprojection 
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Suggestions / Re: Hammer Fists feat
« Last post by Alt on March 27, 2025, 06:29:13 pm »
if you use heavy punch with heavyweight it will be the same result, just not via ignoring mech. DT/DR, but via +dmg from heavy punch and crit. dmg, also with increased ap cost and requirement to have high armor penalty 
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Suggestions / Re: Hammer Fists feat
« Last post by Eidein on March 27, 2025, 04:22:52 pm »
isn't that just heavy punch + heavyweight in a different candy wrapper?

How are they similar?

Heavy punch increases damage (usually to penetrate high DT), whilst what's being suggested will remove DR.

And Heavy weight? There is no mention of crit here.
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Suggestions / Re: Hammer Fists feat
« Last post by Alt on March 27, 2025, 09:06:18 am »
isn't that just heavy punch + heavyweight in a different candy wrapper?
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Suggestions / Hammer Fists feat
« Last post by Albert Altmann on March 27, 2025, 02:38:29 am »
I'm pretty sure something similar has been suggested before, it's essentially the opposite of what a character centred around Lightning Punches would be:

- fist weapon/unarmed attacks ignore mechanical threshold when attacking organic targets (hammer fists, duh);

- for each percent of total armor penalty above 50%, the percentage of mechanical resistance incurred by fist weapon/unarmed attacks is reduced by 0.5% (from 140% down to 100%, potentially removing the penetration penalty altogether; hammer fists, duh);

- minimum AP of a fist weapon/unarmed attack set to 10 (12/14/16 or whatever else would be appropriate, the idea being that a swing of a hammer fist is just too heavy to be meaningfully impacted by Dexterity, although with that it would perhaps make more sense for the attacks' AP to be directly set to a value that cannot be further modified);

- all of the above only applies when total armor penalty is above 50% and both weapon slots are occupied by fist weapons or literal fists (same way as Heavy Metal works, more-or-less).
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