Recent Posts

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91
General / Where is Dude's house in caves?
« Last post by ShdW on February 13, 2023, 04:33:49 pm »
Okay, I blew it. I was doing Dude's second quest while inebriated. Apparently, I got passed the console puzzle and never got to Dude's cave home (with cats).

I need somebody to direct me to Dude's cave home in caves. Thanks in advance, don't drink and play!
92
Builds / Re: Temporal Sniper build
« Last post by Valor on February 12, 2023, 03:19:58 pm »
Still snipe is once per combat if setup properly, dealing less damage than aimed shot. Only advantage of snipe is that it works well vs enemies immune to crits, which are few and far inbetween. Just not worth the feat as utility is extremely low. If it was free attack like special tactics for crossbows I would support it 100%.
93
Builds / Re: Temporal Sniper build
« Last post by Vokial on February 12, 2023, 01:03:05 pm »
My experience is that I cannot utilize Ambush all that much. With each shot being critical hits, there won't be all that much need for Snipe yes, but that's nowhere near the case and in order to set it up is often just too much effort. It definitely has it's uses, but assuming that all your hits are critical, so you don't even need offensive abilities (not even Aimed Shot in this case I guess), is kinda far fetched.
94
Suggestions / Re: Allow Dude to stay at our house after maxing it out.
« Last post by Orthrus03 on February 12, 2023, 09:24:57 am »
I think that Coral should move in after you max the place out. It would be in keeping with her character, definitely.
95
Suggestions / Allow Dude to stay at our house after maxing it out.
« Last post by Vagabond on February 12, 2023, 07:06:13 am »
Honestly, this is the best motivation to buy everything there is, so that Dude can finally have a proper home, and to put a cherry on top. Add a small buff after achieving it, like an additional 5% to crafting or maybe a new item crafting/buying added, or allow dude to auto-leave a cold Juice in the fridge in exchange for Brew every so often.

I wouldn't mind other characters to join in, but for now Dude is the best candidate.
96
Builds / Re: My Most Powerful Shotgun Build
« Last post by Der Zooner on February 11, 2023, 07:26:16 pm »
With regards to not levelling chemistry, whenever I post a build I try and leave a few skill points spare for personal preference, which could potentiallly go into chemistry.
That being said, I don't like levelling chemistry high enough just for the sake of mk5 grenades and I have access to nail bombs through the Free Drones, so I can mostly just ignore crafting my own.

As for the shell strap belt, I guess it's fine but the fact that it only reduces shotgun reload cost by 7 AP is kind of underwhelming, especially considering how this build can boost its AP in a lot of ways if needed. I prefer the extra accuracy and damage afforded to both my gun and my thrown weapons by the commando belt. As long as you watch your ammo supply and reload sensibly, you won't really notice the loss of a shell strap belt.
97
Builds / Re: A mechanical immune sledge build (AKA The immortal drunkard)
« Last post by Valor on February 11, 2023, 07:02:48 pm »
Build viability - you can no longer be immune to mechanical damage. Caps at 95%. Its still fine, but some adjustments might be needed.

Lawgiver is there for better Yell imho?

Anything works with AR, but there are plenty builds for AR so you can pick whichever you like, even simple tincan AR is great (most likely strongest and consistent overall build in the game)
98
Builds / Re: A mechanical immune sledge build (AKA The immortal drunkard)
« Last post by Loyso on February 11, 2023, 12:00:53 pm »
Looks awesome! Tell me though, is this build still as good as it looks or some patches destroyed it? And why Praetorian Lawgiver as a helmet choice? And is it possible to swap around some stats and go AR instead of hammer?
99
Development Log / Re: Dev Log #6: New Environment Renderer
« Last post by apollounderrail on February 11, 2023, 01:52:01 am »
The height really does add a whole new dimension to the atmosphere (and I'm sure somewhat affects mechanics as you've alluded to). Gorgeous graphics. Also love how you're showing sight with the shaded black bars - doing darkness alone would be confusing and not look great.
100
Suggestions / Re: Let us make gas grenades with the d5 canisters
« Last post by Orthrus03 on February 11, 2023, 01:43:10 am »
I still think that d5 bolts might work better.
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