Recent Posts

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91
Bugs / Missing sound effects when changing or reconnecting audio devices
« Last post by yako on April 09, 2024, 05:16:15 pm »
When you disconnect or disable current audio device in mmsys.cpl or just turn off power, only music will play on the other one(s), UI sounds and sound effects won't, unless you restart the game. The same happens even if you have only one active device.
92
Bugs / Minor action that causes the game to crash on startup
« Last post by WeiJayTan on April 09, 2024, 02:20:03 pm »
If I exit the loading screen to the desktop, and keep the game minimized while it loads, when the main menu music plays and I click the game to maximize the window again, there is a white screen, and then the game crashes.

Crash Log:

Game Version: 1.2.0.15
Error: System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. ---> System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'GraphicsDevice'.
   at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.get_Viewport()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState()
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
   at cpo.b()
   at tb.Draw(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.DrawFrame()
   at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameWindow.OnPaint()
   at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at b60.a(String[] A_0)
93
Bugs / Re: NPC facing position after dialogue ends
« Last post by PhrygianDominant on April 09, 2024, 09:25:23 am »
Fixed.
94
Bugs / Failed to Load + Zone Transition Failed errors
« Last post by underrat on April 08, 2024, 11:35:32 pm »
I tried most of the fixes you could find online already and i believe my save is corrupted after reinstalling and the game attempted to contact Steam cloud. I tried the following fixes to no avail:
 - Reinstall & Verify
 - Delete config.dat
 - Disable cloud
 - Disable autosave on transition
 - Delete a save for extra save slot room
Here is the common zone transition error you usually see:
Game Version: 1.2.0.15
Error: System.Exception: Failed to load locale 'CC22 - Core City'. ---> System.IO.InvalidDataException: The magic number in GZip header is not correct. Make sure you are passing in a GZip stream.
   at System.IO.Compression.GZipDecoder.ReadHeader(InputBuffer input)
   at System.IO.Compression.Inflater.Decode()
   at System.IO.Compression.Inflater.Inflate(Byte[] bytes, Int32 offset, Int32 length)
   at System.IO.Compression.DeflateStream.Read(Byte[] array, Int32 offset, Int32 count)
   at System.IO.Compression.GZipStream.Read(Byte[] array, Int32 offset, Int32 count)
   at ens.DeserializeFromBinaryCompressed[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion)
   at cbt.GetItemCompressed[T](String name, Boolean throwOnMissing)
   at blm.a(String A_0, dnz& A_1)
   at blm.xw(bey A_0, Boolean A_1)
   --- End of inner exception stack trace ---
   at dub.LogAndThrow[T](Exception innerException, LogSeverity severity, String message, Object[] messageArgs)
   at blm.xw(bey A_0, Boolean A_1)
   at d5l.aq0(Boolean A_0, Boolean A_1)
   at eym.b4(e46 A_0)
   at bs5.d(e46 A_0)
   at b78.a(e46 A_0)
   at b78.b(e46 A_0)
   at b78.adr(e46 A_0)
   at bs5.f(e46 A_0)
 - And here is the normal crash log of the game:
Game Version: 1.1.5.12
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at b40.d(EventHandler A_0)
   at d5l.gr()
   at elo.an()
   at elo.ani(elo A_0)
   at cdg.i()
   at ba6.n8(Object A_0)
   at TimelapseVertigo.Game.Controllers.LocaleSubInterfaceController`2.a(TContext A_0, Boolean A_1, Boolean A_2)
   at dct.v()
   at dct.a(Object A_0, alf A_1)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at elo.a(ewa A_0, ds2 A_1, a86 A_2)
   at elo.aed(ewa A_0)
   at cdg.aed(ewa A_0)
   at elm.d0(ewa A_0)
   at a99.a(ewa A_0)
   at sd.Update(GameTime gameTime)
   at ees.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at b2b.a(String[] A_0)
Attatched to this post is also my character save, someone said posting it would be helpful. Devs, if you can save me I'd love you forever. I absolutely love this game but I do not know if I will play again if its gone as this is the second time I've had to restart 70+ hours in.
95
Bugs / Re: Viewing a surveillance monitor from an impossible angle
« Last post by PhrygianDominant on April 08, 2024, 07:51:32 pm »
Fixed.
96
Bugs / Re: Arke Shock Turrets Resisting EMP Electrical Damage
« Last post by PhrygianDominant on April 08, 2024, 07:43:49 pm »
Yup, intended.
97
Bugs / Re: Arke Shock Turrets Resisting EMP Electrical Damage
« Last post by harperfan7 on April 08, 2024, 04:09:00 pm »
oooh
that could be intentional, since they're electricity-based
98
Bugs / Arke Shock Turrets Resisting EMP Electrical Damage
« Last post by WeiJayTan on April 08, 2024, 03:59:19 pm »
*See attached screenshot
99
Bugs / Viewing a surveillance monitor from an impossible angle
« Last post by WeiJayTan on April 08, 2024, 03:55:50 pm »
*See attached screenshot
100
Bugs / NPC facing position after dialogue ends
« Last post by WeiJayTan on April 08, 2024, 03:53:54 pm »
Ezra (after the main dungeon has been completed) does not reset the position he faces (towards his desk) after dialogue with him ends, not even after the player walks out of sight.

I remember encountering a similar scenario with Ethan Lanford when he is still at SGS at the start of the game.
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