Recent Posts

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91
Bugs / Can't shoot energy pistol bug
« Last post by Fenix on April 11, 2021, 02:35:54 am »
So, EP has 9 energy, and require 8.8 to shoot - but it can't happen, cause "not enout energy".
92
Suggestions / Re: Assorted genius ideas
« Last post by Fenix on April 11, 2021, 12:52:34 am »
Blueprint for unloading bullets/shells in order to get cases - take 100 bullets/shells, and make them into 100 cases.
Or maybe it should be a %, based on @ mechanical skill.
93
Suggestions / Re: Assorted genius ideas
« Last post by Fenix on April 10, 2021, 11:57:14 am »
Idea - slightly randomized trap placement.
Like, 1 tile radious would be enough to spice up things a bit.
I do think devs thought about it, and for some reason rejected it, so put it here just in case.
94
Bugs / Re: Report spelling/grammar errors
« Last post by Fenix on April 10, 2021, 11:53:21 am »
If you pick this line, this nPC next dialogue line does not shown.
95
Builds / Re: Suggestions? Melee-Pistol for Dominating Oddity
« Last post by A_Clever_Monocle on April 10, 2021, 09:27:57 am »
drop ripper and the will that goes with it

put the points into strength and take steadfast aim

cutthroat is meh I would recommend sprint (goes well with blitz and just getting into range)

hit and run > fancy footwork

finally, drop critical power in favor of lightning punches and take pneumatic fists instead so you can combo it into execute. you are not going to get a lot of crit damage with firearm pistols. I would also steer clear of smart modules and take an extended mag(you reload a lot) or laser instead, you will be using so many regular attacks that it wont matter if you had point shot it would be ok due to the fact that you would be getting it every round. but you dump per for agi so...

fatal throw is a great feat that I throw on all my dex builds (18 or so free ap a round and a free crit yes please)
96
Bugs / Throwing knife tooltip
« Last post by sheepherder on April 10, 2021, 08:15:37 am »
Mismatch.
97
Bugs / Sea wyrm map bug
« Last post by harperfan7 on April 10, 2021, 07:12:09 am »
Pic says it all
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Bugs / Re: Report spelling/grammar errors
« Last post by harperfan7 on April 10, 2021, 06:00:16 am »
it's east of port ceto
99
Swords dont really synergize with thot patrol.  Pseudo spatial projection is great.   If you want to use psi with swords I suggest TM most, PK next, MT third.  Tm is just fantastic.  More ap, more mp, stasis, sooner cooldowns.  PK gives you a three nice stuns and forcefield; premeditated electrokinesis is the best starter for flurry in the game..  MT gives you cryostasis which pairs very well with decapitate and is pretty useful in general.  MT's main weakness is robots which you can handle just fine with swords. 
100
Builds / Re: Basic firearms build
« Last post by Grone on April 09, 2021, 03:07:28 pm »
Thanks alot! Very useful.
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