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Bugs / Lance's Skimmer
« on: July 23, 2019, 06:52:57 pm »
Has 0 battery and, what's more interesting, 0 durability.
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Have an idea to make this feat more usable, since right now it's 1 use per battle because of it's strict conditions, mainly - have to be in stealth and it's too much AP/MP to get back in stealth to use it again.But that's just not true. I restealth and use Snipe in the middle of a fight on a regular basis. You don't have to actually make enemies lose sight of you to use Snipe, entering stealth is enough. So as long as you have 10 AP required to go into stealth (you lose all AP and MP when you enter stealth, so make use of them beforehand) and can go the whole enemy turn without getting attacked, it's perfectly viable to use Snipe again.
And one more question, I noticed on Omni build that past level 25 it is possible to choose regular feat over veteran feat. Is it correct?Yes.
But they're definitely not class IV, nothing in Underrail stops AP rifle rounds.Ah, armor level ratings are bit more complicated than that. They are neither progressive nor inclusive, as one would assume. They stop what they are rated at, anything else is a big maybe. Level IV is usually worn not because it can stop .30-06 AP, but because sufficently hot loads of the common 5.56 can actually go through level III, despite the fact that it's rated for the more powerful (but generally slower) 7.62x51. Velocity is very important when it comes to armor penetration, that and sectional density.
Which would actually make an interesting mechanic for tac-vests! Something like, say, reduce the armor penetration percentage of W2C rounds by the armor's damage threshold. So a high-end anti-rifle vest (40 DT) could reduce W2C armor penetration from 65% to 25%. Just to make W2C slightly less of an universal solution.That could be interesting. I agree that W2C pretty much trivializes armor at this point. Then again, it is quite easy to run out of, especially on burst builds and/or if you can't craft them yet or at all.
Nah. Ballistic panels are designed to stop bullets.They are, but hard armor (so level III and IV) will still stop a crossbow bolt every time, guranteed. Soft armor (IIIA and below) is only rated for various handgun rounds, while intermediate and rifle rounds are in an entire different realm of velocity with entirely different characteristics. They go through IIIA like butter.
I think anytime someone says "Institute of Tchort" they should be saying "The Institute of Tchort".Not necessarily, both forms can be correct as long as they are being used consistently. There are many exceptions where you do not need to use "the", an obvious example being countries (and even then there's expections to the exceptions, like the US). The are many actual real life institutes and universities whose names are not preceded by "the". Articles are a big can of worms.
incursions are asis*, as it describes the singular "purpose". Also, missing comma after said "is".
Oh, come on! Enough of testing! Let the people play the game!!!It's all fun and games until you experience a game breaking bug that makes it impossible to progress any further. Imagine being one step away from fighting the final boss or ending the game, only to find out you can't and have to wait for a fix. Both did happen in the past.
Doesn't Expedition only add 5 levels? That sounds like a lot of content for just 5 levels.Veteran levels require 60 XP each on Oddity, so it's like 10 regular levels (starting from level 14).
I expected something more modest.It's anything but, which is why it's taking so long.