1291
Suggestions / Re: Riot Gear
« on: November 12, 2014, 11:24:06 am »
Some quality feedback here. Keep it up guys.
Here are my thoughts on this.
First, regarding the leather armors. There's currently a problem that certain generated leather armors (such as rathound/pig ones) are generated from components of too high a quality. That is - you cannot find those components naturally occurring (if you disregard the messed up qualities in some shops, but that is being fixed) and yet they are used in generated loot to create these armors that are in a way more powerful than they should be.
I will be fixing this for the next update, but that's not the hearth of the issue since high level leathers will still be available in some form in the game (e.g. ancient rathound).
Secondly, the laminated fabric. Now that I look at it, it does indeed feel that the trade-off for the slightly higher DT is not worth the huge DR sacrifice, so I will be adjusting this - on both sides (DR and DT) while still keeping the laminated fabric a clear choice when it comes to pure bullet stopping capabilities.
Next, I'll probably tinker with increasing the melee defense bonus on riot gear, possibly upping it to 75%. I'm reluctant to increase it beyond that point as it might be a bit too much. We'll see.
I also like the idea of adding a component type specific to riot gear armor that will further distinguish it from the other armor types. It probably won't be a gas mask as I have other plans for it, though.
Here are my thoughts on this.
First, regarding the leather armors. There's currently a problem that certain generated leather armors (such as rathound/pig ones) are generated from components of too high a quality. That is - you cannot find those components naturally occurring (if you disregard the messed up qualities in some shops, but that is being fixed) and yet they are used in generated loot to create these armors that are in a way more powerful than they should be.
I will be fixing this for the next update, but that's not the hearth of the issue since high level leathers will still be available in some form in the game (e.g. ancient rathound).
Secondly, the laminated fabric. Now that I look at it, it does indeed feel that the trade-off for the slightly higher DT is not worth the huge DR sacrifice, so I will be adjusting this - on both sides (DR and DT) while still keeping the laminated fabric a clear choice when it comes to pure bullet stopping capabilities.
Next, I'll probably tinker with increasing the melee defense bonus on riot gear, possibly upping it to 75%. I'm reluctant to increase it beyond that point as it might be a bit too much. We'll see.
I also like the idea of adding a component type specific to riot gear armor that will further distinguish it from the other armor types. It probably won't be a gas mask as I have other plans for it, though.