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Messages - Styg

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1291
Suggestions / Re: Riot Gear
« on: November 12, 2014, 11:24:06 am »
Some quality feedback here. Keep it up guys.

Here are my thoughts on this.

First, regarding the leather armors. There's currently a problem that certain generated leather armors (such as rathound/pig ones) are generated from components of too high a quality. That is - you cannot find those components naturally occurring (if you disregard the messed up qualities in some shops, but that is being fixed) and yet they are used in generated loot to create these armors that are in a way more powerful than they should be.

I will be fixing this for the next update, but that's not the hearth of the issue since high level leathers will still be available in some form in the game (e.g. ancient rathound).


Secondly, the laminated fabric. Now that I look at it, it does indeed feel that the trade-off for the slightly higher DT is not worth the huge DR sacrifice, so I will be adjusting this - on both sides (DR and DT) while still keeping the laminated fabric a clear choice when it comes to pure bullet stopping capabilities.


Next, I'll probably tinker with increasing the melee defense bonus on riot gear, possibly upping it to 75%. I'm reluctant to increase it beyond that point as it might be a bit too much. We'll see.


I also like the idea of adding a component type specific to riot gear armor that will further distinguish it from the other armor types. It probably won't be a gas mask as I have other plans for it, though.

1292
Bugs / Re: Mine bug
« on: November 10, 2014, 04:17:57 pm »
Yeah, I found several bugged traps there. Fixed it for the next update.

1293
Bugs / Re: Various minor problems and some exploits
« on: November 10, 2014, 08:41:29 am »
Yes it is true! But if you happen to have a single TNT charge with you, you can travel/sneak to foundry via the ironhead camp. After that, you can travel back with the metro to SGS. But you can't use it to go back, so it's only one-way.

You cannot acquire one unless you import it through an old character. We do not intend to handle this sort of stuff. If you import TNT, quest items and the like, you do so on your own responsibility.

- Arena gladiator fights can be won by freezing or incapacitating opponents. After the 2nd turn the combat will end and you've won the battle! Congrats!

I cannot reproduce this - I tried incapacitating and freezing Pulverizer, and while it did take me out of combat as it should, it didn't end the arena match. Can you give me a step by step instruction on how you did this?

- Physics problem: after setting enemies on fire and then freezing them does not put out flames.

This has been fixed for the next update.

- Fishing for blue eels is all about pixel hunting: please make the fishing rod area a bit larger. Even with the psi-shrooms around and using flares it's too damn small and not quite visible. Thanks

I'll keep this in mind when I work on fishing next time.

1294
Hmm, it definitely feels something is interfering with the temporary save or the autosave. Try turning the latter off in the options.

When you get a transitioning error, the game should generate TransitionError log in Documents\my games\Underrail. Post it here and I'll take a look.

1295
General / Re: The stuff we deal with during development
« on: November 08, 2014, 01:13:06 pm »
If you think about it....  :P

Well, that at least goes as proof that the models are 3D rendered. Kinda odd that nowadays you create a retro look by rendering stuff, then essentially making a screenshot of it. ^^
Then again, I think Diablo 2 worked the same way.

Nothing odd about that let me assure you. It's been done that way for a long time now. Diablo 2, yes, but also Diablo 1 and many other games you'd consider retro. ;)

1296
Bugs / Re: Various minor problems and some exploits
« on: November 08, 2014, 10:01:39 am »
- Arena gladiator fights can be won by freezing or incapacitating opponents. After the 2nd turn the combat will end and you've won the battle! Congrats!

Does this actually trigger the cutscene and teleport you out of the arena?

1297
General / An important message from Tchort
« on: October 31, 2014, 04:02:15 pm »

1298
Development Log / Re: Dev Log #35: Portraits and Music
« on: October 28, 2014, 03:47:51 pm »
Frickin' awesome! Love the portraits. Have you considered having separate images for portrait and backdrop, so I could pick the head shot and pick broken bathroom tile or a trash can fire or a metal bulkhead behind it?

The backdrops change depending on the area.

Looking forward to seeing some of the SGS faces, especially Ezra.

Ezra is watching you...

1299
Development Log / Dev Log #35: Portraits and Music
« on: October 28, 2014, 09:27:55 am »
Hey guys. I've put the game mechanics aside for now and we're all focused on churning out content for the following update.

In this update we will be rounding up almost entire game world outside of Church of Tchort and Deep Caverns. Player will be able to learn more about the Protectorate and Free Drones and the conflict between them. Optionally, player can decide to throw in their lot with either the freedom loving partisans or the imperialistic lawbringers. There's also another secret faction offerring more opportunity for those observant enough.



In other news, I finally took the time to fill some long outstanding holes in the presentation department.

Firstly, I hired an artist to do the portraits. There's lots of them to be drawn so don't expect them all to be finished in the next update. In the screenshot above you can see the portraits are lit in the same manner as the characters on the map. I find that this adds to the atmosphere, but this can be disabled in the options for those who disagree. Players can also make their own custom portraits and the game will offer them on character creation if they have been placed in the appropriate folder and are of appropriate format.

Secondly, it was time to expand the musical repertoire. With only four tracks covering the numerous and diverse locations of Underrail, the music tended to get quite repetitive. As with the portraits, don't expect us to be able to cover the entire game with new music immediately. As as sample here's the music for the Foundry. Enjoy.

* * * * *

Finally, here's the obligatory list of minor stuff:

  • Nice things
    • Enemies will now threaten and taunt you in combat. Currently all have the same collection of phrases, but we plan to customize these in the future for different characters/factions/locations. We'll be looking for feedback on these - do the taunts occur too frequently/rarely, is there some particular taunt that is repeated too often, etc. Of course, for those who don't like this sort of stuff, it can be disabled in the options.
  • Fixes
    • Electrobolts will no longer jump to passive objects that are completely immune to them (e.g. destructible rocks)
    • You can no longer load individual bullets during combat as stated by the tooltip
    • Removed various leathers that were way too high quality for their type from certain stores
    • Burst fire will no longer trigger hostilities against secondary targets caught in the burst cone unless they actually take damage
    • Arena commentator will no longer order everyone in Core City to kill you if you happen to aim your burst in his general direction
  • Tweaks
    • Crawlers buffed and their AI has been slightly tweaked

Let me know what you thought of the new stuff, guys. Cheers.

1300
Bugs / Re: Uncraftable grenades and some minor problems
« on: October 23, 2014, 08:33:05 am »
Heya,

- Fixed for the next update.
- Intended.
- Intended.
- Will check this out. If you can provide a way a step by step way to reproduce it, it would help (e.g. when did you equip it, did you fight any of them before you equipped it, etc)

Cheers.

1301
Bugs / Re: battle arena bug
« on: October 22, 2014, 06:39:32 am »
When i fight the guys and i wish an auto weapons full auto mind you, when i leve the area and go back into the gym area everyone attack me

Do you have suppressive fire feat?

1302
Bugs / Re: Single bullet loading.
« on: October 17, 2014, 06:46:53 am »
In the first picture - I can't load a single bullet into another weapon during combat.

In the second picture - I can load a single bullet into the current weapon during combat.

Either way, the info float states that it isn't possible to load a single bullet during combat! =D

Fixed for the next update.

1303
General / Re: Riot Gear shield types?
« on: October 09, 2014, 02:56:42 pm »
It's indeed the TiChrome one, but as you discovered, it's bugged. I've just fixed it so you'll be able to craft it in the next version.

1304
Development Log / Re: Dev Log #34: With Fire and Brimstone
« on: October 06, 2014, 08:52:37 am »
Any rough ideas when this content will be ready to hit steam at all? Just started a new game but don't want to have to restart again to experience new content if I only need to wait a week or so and I really like the sound of the new stuff that's coming up.

It won't be up this month for sure.

1305
Development Log / Re: Dev Log #34: With Fire and Brimstone
« on: October 01, 2014, 06:52:03 am »
Do fire bombs and gas grenades not have cooldowns or are they treated like grenades/special grenades?
they are treated like grenades

Actually, gas grenades have their separate cooldown and are considered "special" grenades for the purpose of cooldown modification. Firebombs are, indeed, treated as standard grenades.

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