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Messages - haze1103

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16
Builds / Re: The Best Build
« on: January 02, 2023, 01:31:27 am »
Love it, mostly because it's an oddity-friendly stealth build.

I haven't checked people's builds in a while, do people often skip Mercantile nowadays? Did Styg finally add enough endgame optional dungeons for reliable high Q components?
I guess it helps that you only need 1 or 2 good super steel, in terms of spending.

17
Bugs / Rude Bob buys a single piece of scrap?
« on: December 31, 2022, 10:55:49 pm »
Not sure if intended - I feel like it must be some kind of joke. But I just wanted to make sure.

Rude Bob can buy a single piece of scrap from you. Not a stack, just a single unit.

I feel like if one wanted to make it useful, Bob should probably accept an infinite amount of scraps.

18
Suggestions / Re: Don't unequip items newly equipped belt can hold
« on: December 30, 2022, 12:18:32 am »
Necroing this. I swap a lot between my Bolt Quiver and Trapper's Belt, and it feels arbitrary that only my 3rd slot item gets unequipped. Either actually attach items to the belt (so I can keep different item sets on each belt), or keep my full utility intact.

Pretty sure this affects most people now, since we have to swap to the waist pack when doing purchases or turning in quests.

19
General / Re: Captain Grim negoations: how to negotiate other topics?
« on: September 04, 2022, 06:45:14 pm »
damn, if only I was ever in the mood to run a playthrough with Persuasion

20
General / Captain Grim negoations: how to negotiate other topics?
« on: September 04, 2022, 04:29:52 pm »
So during the Captain Grim negotations, I see people claiming you can negotiate things like:
- free passage in and out of the Bay for Aegis
- free access for you to Health Center/Manufacturing Complex
- allow unarmed laborers into pirate territory (to recover the mines)

As a character with 300 Intimidation and no persuasion, I tried approaching the free passage topic, but that just made Captain Grim drop the case. Do you absolutely need Persuasion to negotiate anything else, or did they unblock only after you offered supplies? I ended up negotiating only for professor release at the cost of 1/4 of jetskis, since nothing else seemed available

21
General / Re: Hard difficulty Veteran struggling to move on to Dominating
« on: September 02, 2022, 02:12:36 pm »
God dammit the sormirbaeren invasions are kicking my ass (as usual). Seems like I'll have to either 1) figure out the fastest way to activate the naga protector 2) rush upgrading Phil's chip to activate the plasma turret 3) rush the native massacre

Not even sure I'm gonna make it through the 2nd invasion. Let's hope switching from nades to mollies will turn the fight around. As a tanky melee build, what's kicking my ass is mostly the casters, since my only option against their evasion is to wait for it to expire, and their neural overload is the only thing doing me any real damage. I can't really afford to sit back and wait, the crossbows are killing all the Aegis soldiers, including Yahota

22
Builds / Re: Ultimate hammer guide
« on: August 31, 2022, 01:55:08 pm »
I've been having success with the Rathound Regalia as the primary armor for the light armor hammer build. Compared to the recommended pig armor, you do lose +1 con (and the infused leather health bonus), and lose some mech resist. But you do get +1 strength, which is also good for the build, and the +10 MP and the fear immunity are a nice plus. With 0% armor penalty from armor and tabi boots, you have 15%/25% free AP for wearing a big helmet, like a shaded metal helmet or the Warm Trapper Hat, without losing your Nimble bonus.

I still keep a pig armor in my inventory for fights where I have no choice but to tank lots of damage (especially Fire damage), but I think for most encounters, I prefer the offensive bonus.

23
You know, Dominating seems very front loaded in terms of difficulty. I'm not exactly complaining since I actually like the balance, in that for the first time I'm actually using meds and food to beat some fights (unlike Hard where your normal build clears literally everything), and normal encounters aren't a slog to get through. But I do find it weird how you see Industrial Robots and Azuridae Goliaths before beating Depot A, and by the time you've cleared all the base game that's still the big enemies you encounter.

At least, the 400% boost to bosses is a welcome addition. I thought it would get tedious, but at least my sledgehammer build has no issue clearing them in 2-3 turns regardless.

It's also my first time playing Classic xp, and I find it weird how much easier the level curve is by the endgame. I'm used to being level 24 by the time I've cleared everything but DC and Black Sea, but right now I'm halfway through level 27 and I still have a bunch of content left undone. I might try playing Oddity next time, even if I can't afford to pick any subterfuge skills; not sure you miss out on that much oddities, in the end.

24
General / Re: What's the lunatic dungeon in Upper Underrail again?
« on: August 31, 2022, 12:18:03 pm »
We should probably put a note on the wiki...

25
General / What's the lunatic dungeon in Upper Underrail again?
« on: August 31, 2022, 12:01:35 am »
I thought I remembered a dungeon in Upper Underrail with a bunch of lunatics. There were parts in a sewer or some garbage dump. Some annoying gimmick where you had to sneak and assassinate some targets on the first floor. I haven't been able to find it in two playthroughs these days. Was it random?

26
General / Re: Captured laser cat
« on: August 30, 2022, 02:35:52 am »
Okay, this is epic

27
General / Re: Captured laser cat
« on: August 29, 2022, 04:11:15 pm »
Was it bugged on launch or something?

28
General / Captured laser cat
« on: August 29, 2022, 02:21:50 pm »
Any interesting uses for a captured laser cat, or is this just for a meme item?
I guess I don't have too many ranged options as a melee build, especially that can do energy damage, but 15 ap for 15-30 damage is not really that great... Even for the Beast waves, I'd rather spend 30 ap to throw acid

29
General / Re: The Sleepy
« on: August 28, 2022, 12:37:36 pm »
Now each time I talk to him, he switches names: The Wanderer, The Crumpa, The Smeller, The Bountiful, and The Settler. I tried seeing if his AI changed with different names, found nothing so far.

30
General / Re: The Sleepy
« on: August 28, 2022, 12:31:52 pm »
Seems he's... emanating gas. Constantly. You can get him out with the valve to pipe 4, and he just roams about.

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