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Messages - haze1103

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31
General / The Sleepy
« on: August 28, 2022, 12:26:17 pm »
What's the deal with The Sleepy, in the mutie dungeon with the pipes in the CC sewers? I climbed pipe 4 and found the guy standing in gas. His dialogue is like "I was dozing and ended up here, alright?"

I tried killing him, no special loot.

32
General / Any boost for melee special attacks?
« on: August 26, 2022, 04:34:23 pm »
From what I can see, smart goggles and smart module are only on ranged weapons. But the wiki lists Heavy Punch as an Unconditional Special Attack, implying that it wouldn't receive any bonus for boosts to special attacks - but are there any that work with melee attacks to begin with?

I'm mostly wondering if there's anything to boost Expose Weakness, Pummel, Super Slam, etc.

33
General / Re: Spikes on a hammer, worth it?
« on: August 26, 2022, 01:11:45 pm »
Update: yes Super Slam is very good lol. I can't believe I spent this long without this tool.

I just pop out of stealth, expose armor, then come on and slam, welcome to the jam.

This shit could probably carry a monkey on Easy

34
General / Re: Spikes on a hammer, worth it?
« on: August 25, 2022, 11:43:45 am »
I figured. That doesn't seem right, but I can't complain if it ends up carrying me through Dominating

35
General / Re: Spikes on a hammer, worth it?
« on: August 25, 2022, 01:26:31 am »
Oh no, I just took Evasive Maneuvers at level 18 :|
Guess I'll take Super Slam at level 20

36
General / Re: Hopperdrome cheating: any insights?
« on: August 23, 2022, 07:32:24 pm »
Maybe this is why my results sucked, I was trying to near-overdose my competition with adrenaline. Maybe health condition has little effect on the race, and it's really just a measure of how much drugs it can take on?

37
General / Hopperdrome cheating: any insights?
« on: August 23, 2022, 04:31:30 pm »
From my limited testing in the hopperdrome, you're meant to have an opportunity to tip the scales for the race. The primary mechanism for this is sneaking into the cages and interact with the hoppers before the race.
With Biology skill, you can determine the heart condition, the digestive health, and the mental state. You can impact hoppers by giving them food or meds. From what I could observe, food reduces digestive health, while meds weaken heart condition and destabilizes mental health (I could not determine if the *type* of food or meds had different impact, maybe veggies would improve health?).
I figured that since meds lasted too short to have any impact on the race, the goal of this is ruin the health of the competitors, not improve the health of your hopper, right? I didn't see any buffs on the hoppers, and none of the hoppers seemed to perform any better under food or meds.

My problem is that even if I make sure all the competition are bloated unstable creeps, the hopper I bet on never seems to win.

Has anyone else used cheating with success?

38
Joining Protectorate was for joining the Expedition (according to the wiki, just joining them is sufficient)

39
Builds / Re: Ultimate hammer guide
« on: August 23, 2022, 01:13:29 pm »
Would y'all recommend Guard on a leather hammer build? It seems decent enough to me, but the guide doesn't mention it

40
Alright, guess I'll do an oligarch questline... or join the Protectorate (I kind of wanted to try doing the Phreak line this time).

41
General / Self driving to Black Sea: can you still join the Expedition?
« on: August 23, 2022, 12:11:45 pm »
Someone suggested I should go to the Black Sea with the new Camp Hathor jetski to cheese myself some easy loot. Can I still join the expedition if I enter the area by myself? I know there's a cutscene showing the boats leaving Core City to go to the outpost, and I think I remember the expedition is hostile to you by default.
I'd be okay with joining the pirates, I just want to keep my options open so I can do the first quest for the expedition.

42
General / Spikes on a hammer, worth it?
« on: August 22, 2022, 04:41:34 pm »
Sledgehammers ignore mechanical threshold on organic targets - does that include the damage from spikes? From what I've seen, spikes add 2-3 small instances of damage to your hammer, which didn't seem useful to me until I remember about the sledgehammer property.

I'm a bit disappointed there's no energy emitter for hammers, so it seems going electrical is always the best option when crafting a hammer. But having a hammer with mechanical repairs is convenient while clearing out simple content, so maybe having one with spikes might be useful

43
> you can get it early by meeting the rathound king

As a first time Dominating player, I'm kind of scared of the Borrower warriors in the Hathor mines lol. I could probably do them 1v1 with Expose Weakness and an electric hammer, but fighting them with 3-4 burrowers and an army of spawns is probably not gonna work.

Oh wait, I don't need to do the mines to do the kidnapping quest, do I? Alright, then I might just go do that next.

44
Depot A going pretty well so far. I've cleared most of the underground section except for the two turrets in the long room. I'm gonna avoid the map with the two-headed mutant like the plague. I should be able to sneak into the armadillo part barrel at this point.

Here's my current build so far: https://underrail.info/build/?CgoDCAoDAwUAJgA8PDwyAAQAACUPExQlAAAAAAA8FAgkOWNEQS3fvw

Dominating is pretty fun so far! I've not hit any hard blockers since Newton, but I do hit roadblocks all over and have to improvise sources of xp. I hope I'm gonna be able to reach a decent midgame with this build, too bad I can't get Grenadier or Three-pointer to complement it. My options are mostly Pummel out of stealth and bashing hard. Maybe with a low penalty armor like a frog suit I might be able to run a shaded visor or something

45
Builds / Re: Ultimate hammer guide
« on: August 18, 2022, 01:18:04 pm »
I'm starting a psi-less berserker hammer myself (on Dominating), and I'm not sure about Biology myself. I'm not super good with pre-med, and without the Doctor's Pouch I tend not to med much in combat either, besides Jumping Beans and the occasional Focus Stim. I might stop at 50 effective, hopefully I can get a decent bone carver pretty quick.

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