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1
General / Re: Ambush or Recklessness + Scrutinous?
« Last post by Vokial on Today at 08:36:02 pm »
The ambush package for sure.

I know Snipe and Aim Shot don't make use of my crit chance and if I play my cards right, I might be able to use Aim Shot the next round too, so I'm leaning towards here myself.

Now I encoutered another question - does His and Run make sense in a build like that? I plan to wield a Spearhead with Strafe. If so, is it worth to spec it? On the other hand, I suppose I'll be mostly shooting from a corner or using Ambush might mean that I might not need it that much.

Same goes for Premeditation. I'll be mostly using Contraction which is fine without it, maybe Increment here and there. Thank you for your insight!
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Bugs / Nexus cabinet overlap
« Last post by yako on Today at 08:23:33 pm »
This cabinet in the shooting range on level 7 overlaps the other one if you walk too close.
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by harperfan7 on Today at 07:47:29 pm »
The ambush package for sure.
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Bugs / Re: Minor clipping issue
« Last post by PhrygianDominant on Today at 07:22:22 pm »
Fixed.
5
Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Vokial on Today at 07:18:05 pm »
So the net gain is 18 points.
So IF the constallations are right, the planets are align - meaning the target is alive, but below 25% HP and it's getting killed by the throw... you get two pistol shots for free.
2 pistol shots are on one side of the scale (that might happen, might not) and 2 sniper shots in the other thats guaranteed.

Let's say you are fighting the 4 Nagas. With this - it's just 2 Nagas. How better you are with 2 extra pistol shots against 4 Nagas? (if you successfully drop one with Fatal Throw)
Of course that's not the entirety of the trade here as you get about one less pistol shots in general due to the increased AP cost of the lower DEX, but it's still a no-brainer in my book - especially when you crit more with Steadfast Aim and save 2 spec point.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Valor on Today at 06:56:16 pm »
Fatal throw is not about the "finisher", its about the AP refund, you spend +-9 AP, and get 27 in return, giving you 2 shots extra in BT, and unlike killing spree you can do this before and after stasis.
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I'm not an expert when it comes to underrail builds- so I was wanting some advice for creating one that focused around squeezing as much AP as one possibly could- from wearing heavy armor, while using small guns, and melee (Knives, Machetes, Pistols, SMGs etc) Been wanting to try a playstyle akin to a German Stormtrooper from WW1, and wanted to see if there was any chance this build could even work- considering High AP, and Heavy Armor don't mix very well.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Vokial on Today at 05:48:11 pm »
Shameless necro as this build is pretty timeless and good in conserving it's relevance.
I fiddled around in the character planner, trying to set up a pistol build and eventually arrived here. With a specialized Hit & Run, it was very tempting to make one with Versatility, Gun Fu, Dirty Kick and Execute, but I had to come to the conclusion that it just doesn't worth to give up a lot of feats and the convenience of being able to precisely land shots from afar.



So, the main thing I thought I would change is to remove the Throwing skill and Fatal Throw altogether.
It would not only save us some skill and specialization points, but the main reason behind this is that it's simply not that useful being a free finishing move for those below 25% health - not to mention it can only happen once.
Instead of this, with a heavy heart, we drop 2 DEX in order to raise STR to 5. This would make Bullet Time shots cost 8 AP instead of 7... a dire price to pay.


However by dumping Fatal Throw and the now even less useful Pack Rathound, we can take Snipe and Shooting Spree and specialize the latter for 1 point in order to get two completely free shots from a sniper rifle.
That's TWO surekill attacks for free - instead of a single, very situational finisher that might still not even kill it's target.



So for +1AP cost of each pistol attack, you can alpha-strike with a free Snipe and Aim Shot from a 12.7mm sniper rifle. That's making each battle having -2 contestants of your choosing throughout the game - and now you can also add Steadfast Aim.

https://underrail.info/build/?HgUMBwMJAwfCoEgAAAAAwqBXPQA9eHAsO3AAAABGYQBBKxcBHRkqNX7DkjE6HlszS8KFwrXCpOKgigXio7oE4q-9AeK9hAXfvg


PS: I also switched Point Shot with Kneecap Shot - just made more sense with our mobility, but leaving Gun Nut instead or Psycho-temporal Acceleration for +5AP can also work I guess.
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Bugs / Minor clipping issue
« Last post by yako on Today at 05:44:20 pm »
Some bones and offerings on a stone table in xpbl_h11 (in the cave where Bænkräster is) are displayed on top of character model when walking very close.
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Bugs / Re: Some bisons have no sound
« Last post by PhrygianDominant on Today at 04:28:07 pm »
Fixed for the next patch.
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