Recent Posts

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1
Bugs / Re: PI Schteff suicide
« Last post by PhrygianDominant on Today at 09:22:12 am »
Technically not a bug (we left it dangerous to NPCs intentionally back when the Institute was designed) but it's become far too exploitable. From now on NPCs won't step on that tile anymore.
2
Bugs / Re: Sap and Skaerders
« Last post by Styg on Today at 09:19:16 am »
Oops. It was their immunity to poison that granted them immunity to sap.

Fixed for the next update.
3
Bugs / Re: Switching belts
« Last post by Styg on Today at 09:11:22 am »
I remember looking into this before and it's not trivial to fix and could potentially cause other bugs, so I let it be.
4
General / Ask for advice for new players
« Last post by samsonwilliams on Today at 02:32:16 am »
I'm looking for advice for new players.
I just signed up for the forum today.
It would be great if someone could suggest.
Thanks in advance.
5
Bugs / Re: Map zoom glitch
« Last post by Styg on May 20, 2024, 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.
6
Bugs / Re: Scrapperac Daze interactions
« Last post by Styg on May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.
7
Bugs / Re: Minor combat path finding color bug
« Last post by Styg on May 20, 2024, 10:02:42 am »
But you do actually have movement points, it's just that they are not shown. Hmm... arguably maybe you shouldn't get movement points because of kneecap shot, but I think I'm going to allow it for now and just fix the UI.
8
Bugs / Re: Psi-somatic Agent icon problem
« Last post by Styg on May 20, 2024, 09:04:31 am »
Fixed for the next update.
9
Bugs / Re: Nexus cabinet overlap
« Last post by PhrygianDominant on May 20, 2024, 08:42:49 am »
Off the top of my head the JSHQ barracks have cabinets that behave like this, and I've noticed it in a bunch of other places. If you can approach them from the north so that you just barely enter the tile the cabinet is on you can do this consistently.
10
Bugs / Re: Nexus cabinet overlap
« Last post by yako on May 19, 2024, 09:18:42 pm »
If I remember correctly, this is the only one place where they are lined up like that; in other areas they either have some space between them, or stand exactly one after another on separate tiles, which seems to prevent it. (For example, in JSHQ armory).
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