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Suggestions / Re: Item Tag option
« Last post by harperfan7 on Today at 08:34:12 pm »
Doubt this will make it in, but here it goes

It would be VERY useful to have any means to tag an item as Important or Favorite so it doesn't jump into the Recycle or Dissasemble windows when mass scrapping loot.

The endgame crafting experience consist on either dropping the Jacknife and other usable unique gear on the floor and then disassembling loot, or very carefully inspect each item that jumps into the crafting windows as to not to accidentally break a valuable one.

Yes, this would be great.  Alternatively, just have recycle/disassemble be modal, so like you click the "recycle" button then click whatever items you want to recycle and it does so instantly on each one you click, then click "recycle" again to end it. 
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Suggestions / Re: Item Tag option
« Last post by yako on Today at 07:47:54 pm »
Quote
Recycle or Dissasemble windows when mass scrapping loot.
Allowing to place multiple items for recycling/disassembling in the crafting window could make this a bit more easy.
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It is some pretty meh balance how you're instantly dead if Temporal Distortion is cast on you. This is because it doesn't really have any proper weaknesses, other types of psi either require the enemies to get closer to you (Thought Control) or can be resisted, with this one you just get randomly fucked with unresistable damage from range 10 because funny rage instadeath moment deal with it scrub. Don't really have any suggestions for it that aren't artificial but it would be nice if devs considered cases like this at least for Infusion.
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Suggestions / Re: Item Tag option
« Last post by ciox on Today at 06:12:31 pm »
Hell, enable one to give items special nicknames as well if they are important. At least for Infusion if not for this.
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Suggestions / Item Tag option
« Last post by Anka on Today at 06:05:39 pm »
Doubt this will make it in, but here it goes

It would be VERY useful to have any means to tag an item as Important or Favorite so it doesn't jump into the Recycle or Dissasemble windows when mass scrapping loot.

The endgame crafting experience consist on either dropping the Jacknife and other usable unique gear on the floor and then disassembling loot, or very carefully inspect each item that jumps into the crafting windows as to not to accidentally break a valuable one.
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Suggestions / Ezra Foundry Beast Quest dialogue
« Last post by Anka on Today at 06:01:00 pm »
Ezra asks you for a sample of the critters that plague Foundry, however he doesnt recognize the Shielded Bladeling Eye as such, which can lead to some confusion if an impure tichrome blade is not shown to him.

So, i suggest he to at the very least acknowledge the sample, and request another one to continue the questline.
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Builds / Stunner \ Thumper Gunslinger (Expedition + Heavy Duty)
« Last post by Kiruha on Today at 12:42:16 pm »
This is just more flexible variant of energy pistol build. By using Stunner you can drop some crafting feats and still be strong

Full PER variant
https://underrail.info/build/?HgMIAwMQAwrCoF8AAAAAwqA8PAAAETIODTIANwBGAAAsJjEowpoCwoNZKkvCh8KFKSTCtcKkeG0abMOZwp7CrcKdw5zCrsOIKxbip74K4rSUBd--

8 dex 10 int and 18 per for 10ap stunner shot

Core feats:
Hight - Technitialies (5), Ambush, Premeditation, Critical Power(10), Psycho - Temporal Acceleration
Other feats and tatoo are optional

Core Skills:
Guns, Throwing (127 effective for CC like EMP and molotovs), Sneak, Hacking - Lockpicing (i Think 60 base is enougth, there are some items with bonuses - check gear section)

Crafting:
Mechanics ~40 effective (mostly for crafting infused rathound leather armor and some grenades\mines)
Electronic ~168 effective
Tailoring (~128 effective) for infused rathound leather armor)
Biology ~ 70 for hypercerebrix crafting
Chemisty ~20 for gas grenades. If you want you can level up more to create more powerful mines and grenaddes, especially Thermobaric Grenades for thumper (need to level up mechanics a little for them too)
Mercantile 44 (need to have 80 effective with Large Waist Pack to get Bespoke Buckle Shoes ASAP after prologue)

Other skills are optional
You can have persuasion (about 30-40 will be enougth with all gear)
You can level traps a little (to use mines). You can level up more Chemistry for better greandes and mines
If you like you can level dodge to 30 and get Escape Artist feat
Pickpocket if you like (especially if you decide to go full dex variant)
There are many skill points

Psi:
TM 70 (Psycho-temporal Contraction and Stasis)
Psychokinesis 55 (Proxy for Ambush, Grounding, Imprint)


Combat gear:
Seeker NV Googles
Soft Padded Infused rathound leather armor with black cloth
Stunner \ Thumper
Launcher Grenade Strap Belt\ Doctor's Pouch
Ninja Tabi Boots \ Infused Pig Leather Striders

Optional gear:
Synesthetic Refocus (Hexagon)
JKK Armor (Lockpicking, Initiative, Persuasion), Different Exoskeleton armors from compound (each will give you different crafting points). Lemurian Engineer Suit, Tesla armor
Jackknife \ Power Fist \ Remote Control Energizer Glove
Trapper belt, Bioinvestigative belt, Large Waist Pack (Mercantile)
Bespoke Shoes (+2 agility, Persuasin and mercantile), biohazard boots, Infused Greater Siphoner Leather Tabi Boots

Conclusion: This build is flexible, this is all per variant and this one is not the optimal one i think, you can take some points from per and get more agility, dexterity or even INT. I am not sure about 17 int \ 11 per variant too, maybe this will give more damage. You can make 18 dex and 3 per version with versality and Survival Insticts, per in other variants should be 10-11 i think.

I will be happy to read your ideas about this build and different variants with atribute points
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General / Re: Author of the Music for the Heavy Duty DLC
« Last post by PaposikG6 on May 29, 2024, 07:47:48 pm »
Yes, it is the same person.
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3. Stasis: Casting it on a neutral or allied npc (in combat situations only) will not cause immediate hostilities.
  a. Casting Stasis on Rassophore Nevil in RAF13 will cause him to turn hostile, even if the player wanted to keep them from taking damage from the sentry bots.
  b. (Did not test this myself) I think casting Stasis on Yahota will cause her, and by extension the rest of Aegis Inc, to turn hostile. However, what if the player wanted to keep her shielded from
     incoming enemies? Close calls are possible for a character with low hp like her. It can apply to generic sec troopers as well.

Regarding this one, allied and friendly NPCs (blue and green labels) won't turn hostile if you cast stasis on them. Neutral (gray) and worse will. What I can probably do is make Nevil friendly when you talk to him, which will make him immune to stasis-induced homicidal rage.

And yes, we do read suggestions. Mostly. Sometimes. Mostly.
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Suggestions / Re: Temporal Distortion Debuff: Countermeasures; and other ideas
« Last post by WeiJayTan on May 29, 2024, 05:13:33 pm »
There are some cheesy things I prefer to avoid too, but in general you have to play the game that exists, not the one you want to exist.  When my 3 con tm psiblade fought the Masters, the time slicer got two distortions on me (which is still a fuckton of damage cuz they have busted stats) and I barely survived due to aegis and morphine.  Aside from hammers, the best belt imo for melee characters is the doctors pouch, and you really ought to be taking advantage of it.

"but in general you have to play the game that exists, not the one you want to exist."
I agree. I'm still experimenting with the game myself. I'll take my time.

I haven't actually fought the Arena Masters yet. I am aware: that special Demolition Belt is worn by one of them, and can only be obtained by defeating them. I'll see what happens if I do get to that point. I'm on my first Dominating Difficulty run, having beaten Normal D multiple times and Hard D once.
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