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« Last post by harperfan7 on May 31, 2024, 09:32:47 pm »
Going from 17 to 22 init is not worthwhile. If you have stealth you can get by with low initiative, but I'd build to be at least decently durable in that case. There are a handful of times when you dont get to start from stealth, and some of them are easy to forget; like going down the ladder in gms. All that said, if you are at 17, take paranoia, *and* intend to use root soda all the time, 27 is fairly good. I played a stealthy n16 commando through the entire game with 23-25 init before root soda (so 28-30) which was my dominant food, and that was fine, though I also had a jkk vest and twitch available if I needed them.
I max out TM on those few builds where I use it, but you can cast contraction on yourself when you're suffering from the dilation to basically cancel it out. Also, if you are wearing infused siphoner tabis you are immune to the mp loss (but not the ap loss). All but two of the TM spells scale with skill, so you may as well max it.