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« on: August 07, 2021, 04:40:27 am »
Category: Melee Weapon Feats
Dirty Kick: Priority 1
Almost always take this if you have melee skill, 2 turn stun on males is very powerful since most enemies are male and will trivialize most single enemies. Can do hundreds of damage if your wearing metal boots.
Crippling Strike: Priority 3
Pretty good feat, will lower heavy armor users ap and since they usually wield a heavy weapon their accuracy as well.
Cheap Shots: Priority 2
Extra crit damage and the chance to incapacitate is very good, take this on all melee except sledgehammers. Can cheese single targets semi reliably as well if you have low ap per attack
Expose Weakness: Priority 1
Very good feat, ignoring half resistance is extremely powerful.
Shield Bash: Priority 2
More attacks is nice as is the debuff, this one can do pretty pretty big damage too if you have boarding up stacks.
Bone Breaker: Priority 3
Blunt melee crits will usually kill enemies, but still, any extra damage is nice.
Taste for Blood: Priority 2
Powerful on all melee even sledgehammers, you don't even need blades to trigger it since you can use nail bombs.
Boarding Up: Priority 3
Best to take at around level 18 when enemies are doing more damage
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Subcategory: Fists
Heavy Punch: Priority 2
Its good if you consistently have problems penetrating enemy DT, but in most cases crippling strike is better.
Lightning Punches: Priority 1
Very good feat on characters with at least 8 dexterity and melee skill, should reduce your fist action point cost by at least 25%
Improved Unarmed Combat: Priority 2
Extra damage is extra damage, take this if your using your bare fists. Note that this does not work with combat gloves.
Wrestling: Priority 3
Good reliable debuff that can significantly neuter enemy ranged hit chance, there are better feats to take early for unarmed melee though.
Combo: Priority 2
Very good feat, try to time it with crippling strike or pneumatic gloves for big damage.
Deflection: Priority 3
Good if you really want to stack dodge, since your melee skill is likely higher than your dodge skill.
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Subcategory: Knives
Cut Throat: Priority 3
Mediocre feat due to high AP cost, though its decent for bosses.
Eviscerate: Priority 3
Not as good as it sounds, though you can do some massive damage with this if you bother stacking bleeding wounds on a single target.
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Subcategory: Machetes
Flurry: Priority 1
One of the most powerful feats if you can reliably land your attacks, however try not to stack too many damage bonuses otherwise you will kill enemies too fast making it take longer to get flurry stacks.
Parry: Priority 3
Have not used this, its probably similiar to spear except you pump dex and your block gets better as you get more dex.
Decapitate: Priority 3
Useful on high evasion enemies if you can't disable them somehow, since missing this lets you keep flurry. I personally fonud it unneccesary since as melee you have lots of disable.
Riposte: Priority 3
Not neccessary from my experience, you already have lots of attacks with flurry. Free attack is always good though, take this if you want.
Onslaught: Priority 2
Nice and reliable damage boost, goes well with stacking flurry.
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Subcategory: Spears
Spear Throw: Priority 2
Very powerful long range attack, will usually be doing hundreds of damage by mid-game.
Fend: Priority 3
Not worth it in my opinion, spear guardian already raises block chance to 80%, and you can spec it to get 100%.
Iron Grip: Priority 2
Spear + Shield makes you pretty much immune to melee (Death stalker was doing 0 damage without crits at level 8 ), though you will still have problems with crossbow and gun users.
Impale: Priority 2
Guaranteed crit in big damage high action point weapon is very good, should reliably be doing 150+ damage from the moment you get it. Can reach hundreds later on easily.
Spear Guardian: Priority 1
Take this ASAP if you want to be defensive, will reduce alot of melee damage and specialization can get it to 100% block chance.
Sweep: Priority 2
Off-balance is very good, pairs well with Electro Spear, letting you do the electro adjacent damage many times.
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Subcategory: Hammers
Pummel: Priority 2
Very good feat for hammerers, you can even specialize it to cost 0 action points.
Super Slam: Priority 3
Mediocre feat, especially on higher diffculties where your heatlh gets reduced.
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Category: Psionic
Psychosis: Priority 1
Does what it says in the description, is very good if you want to go the critical psi route. Pairs well with Survival Instincts
Tranquility: Priority 1
Very good feat, best used with 3 CON since you want to stay at full hp and having less hp makes that easier, probably not as powerful as psychosis but way more reliable.
Expanded Psi Capacitance: Priorty 3
Good if you happen to be running out of psi reserves in very long fights, not worth taking otherwise.
Premeditation: Priority 1
Letting you use abillites for 0 AP cost is extremely powerful, especially against creatures that cannot open doors. Take ASAP on non-hybrid psi users.
Meditation: Priority 3
25 extra psi points is very nice, take this as early as you need it.
Psionic Mania: Priority 1
Extremely powerful on hybrids especially Metathermic ones, that 1 guaranteed crit is usually enough to end a fight if you have a damage boosting headband.
Psycho Neural Flexbility: Priority 2
Very useful on hybrids and pure psi builds, take as soon as you have a spare feat
Psycho Neural Optimization: Priority 2
Not as needed as flexibility but any extra psi cost reduction is always good.
Neural Overclocking: Priority 2
Extra crit damage is always good, take this soon especially on Psychosis builds.
Hemopsychosis: Priority 3
I've heard this is good with Last Stand, though i've personally never used it.
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Subcategory: Metathermics
Thermodynamicity: Priority 2
Good for reducing action points cost on builds that use Metathermics alot. Have not personally used, opinions requested.
Pyromaniac: Priority 1
Burn is very powerful, especially since it makes enemies run away in fear. You can very reliably burn enemies using pyrokinetic stream.
Hypothermia: Priority 3
Good for bosses since it will reduce their overall hp, mediocre otherwise.
Cryogenic Induction: Priority 2
Good for high hp enemies, especially on DOMINATING difficulty.
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Subcategory: Thought Control
Cerebral Trauma: Priority 2
Pretty good damage bonus, take early if you use neural overload often.
Mental Subversion: Priority 3
Don't take this until you have no other good options to take, the damage increase is not that big and if you've been pumping your thought control skill you should be reliably landing debuffs already.
Locus of Control: Priority 1
Very powerful feat even with the aoe nerf, should be taken ASAP if you have spare psi slots and enough Will to use it, even if you don't main Thought Control
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Subcategory: Psychokinesis
Corporeal Projection: Priority 2
Very good on high STR builds that use psychokinesis (Hammer wizard and psi monk)
Telekinetic Undulation: Priority 2
Good for disabling crowds, daze is a good debuff and can proc oppurtunist as well. Specialization lets this hit 100% chance to daze which is pretty solid
Force User: Priority 2
Makes your TK Punch do big damage, HP boost makes force field noticeably more useful as well.
Psychostatic Electricity: Priority 2
Any source of crit chance is good, especially good on ranged hybrids with premeditation.
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Subcategory: Temporal Manipulation
Continuum Ripple: Priority 2
Only take this if you intend to use temporal distortion as your main weapon, ignore it otherwise.
Psycho Temporal Acceleration: Priority 2
Very good feat especially with the extra turn of duration.
Future Orientation: Priority 3
Lets you stay in Contraction permanently with liberal use of LTI and the feat that boosts its duration, take this when you've gotten your other important feats.