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Bugs / Force Emission still costs 5 psi with force user feat
« on: October 03, 2020, 09:20:41 am »
Tested in latest version with bare fists and leather and metal combat gloves.
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I find it intuitive to be honest. Quick glance at merchant inventory gives me information about what should I expect from him. Gun merchants sell gun related items, electricians electronic components, physicians sell meds etc. Metal bars are in metalurgy related city. Later areas have merchants with higher quality stuff. Core city has sealth/combat/electronics related factions I can join for adequate gear. All seemed easy to figure out and I only needed wiki for min-maxing to endgame, which is not needed but helpful if I want to push my build to the limits. Which is fine for me.
I find them a bit invariable. Both don't have Throwing which takes away quite a bit. Killing enemies with Psi or bullets alone is a slog for the first half of the game.
I've always been a huge fan of hybrids. Now more than ever there's a point of mixing combat styles with Psi.
I'd trade a heavy investment into Lockpicking for a bit of Pickpocketing in a heartbeat. Hacking, for that matter, as well. It's a fairly late game skill as it's benefits are sporadic at best. Traps doesn't require too heavy an investment into. One Psi discipline is fine when in doubt. Mercantile helps a ton.