Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - redgoesfastfastfastfast

Pages: 1 ... 7 8 [9]
121
Builds / Re: Give me ur psi builds!
« on: October 24, 2020, 09:38:11 am »
heavy armor melee psychokinesis build:

https://underrail.info/build/?EgwKAwMDBwYAKwBiAAA8TTcAADg9OwBAAF8ANwAATSYkK2kUIBJFB8KHCTzfvw

advice: get rathound regalia and power fist asap so you can swap between damage (regalia) or survivability (heavy armor) , afterwards kill the beast so you can make a super steel (single plate) armor with a tichrome blade (so that you stay below 20% armor penalty for lightning punches)


grenade + temporal manipulation & thought control build:

https://underrail.info/build/?EgMIAwMDDgoAZAAAAAAeQ0YeADVGLh41ZAAAWwAAPMKDKSs_Fio-BcK9IcKHZN-_

advice: keep temporal manipulation at 35 until you hit level 16, until then you only need it for lti + grenadier combo

at the start invest in 15 electronics immediately so you can get the feat for shields (otherwise you don't have good feats at level 1)

afterwards rush throwing and chemistry to make frag mk IVs asap. when you hit level 10 you will have the points to spare for crafting, until then you should max lockpick, hacking, throwing and mercantile each level

most of the time you kill everything with grenades, when that doesn't work you have neural overload & enrage + LoC or for single targets temporal distortion + stasis

put all your specialization points into three pointer for maximum damage

metathermics sniper: (note: I haven't played this one yet)

https://underrail.info/build/?EgUDAwMKDgZkAAAAAABSVmAtAE1NADwAAABkAAAATQEmKyzCoyoufmVmSzXfvw



122
Bugs / Force Emission still costs 5 psi with force user feat
« on: October 03, 2020, 09:20:41 am »
Tested in latest version with bare fists and leather and metal combat gloves.

123
Builds / Re: Your favorite/best build?
« on: October 02, 2020, 02:47:41 am »
did you find decapitate and ripper worth it? had a similiar build and the issue was accuracy* not damage (was able to do like ~300+ per flurry at level 14 when I landed attacks, did enough damage to kill Carnifex on dominating at level ~14)


124
General / Re: Where to find what?
« on: October 01, 2020, 10:37:44 am »
I find it intuitive to be honest. Quick glance at merchant inventory gives me information about what should I expect from him. Gun merchants sell gun related items, electricians electronic components, physicians sell meds etc. Metal bars are in metalurgy related city. Later areas have merchants with higher quality stuff. Core city has sealth/combat/electronics related factions I can join for adequate gear. All seemed easy to figure out and I only needed wiki for min-maxing to endgame, which is not needed but helpful if I want to push my build to the limits. Which is fine for me.

I'm talking more about exotic things like magnesium powder, toxic sludge, flashbangs, specific mechanical parts like the crossbow reloader (is it in Hathor? Never go there xd) and super string.

125
Bugs / Oppurtunist not working on tasered robots
« on: September 30, 2020, 10:15:13 am »
Should also work on ones you premeditate electrokinesis on.

EDIT: after some second thoughts, this might be intended? if so would like confirmation from a dev.

126
Builds / Re: Your favorite/best build?
« on: September 30, 2020, 03:27:12 am »
https://underrail.info/build/?EgwKAwMDBwYARgBkAAA8TTkAAEsONABJAFoANwAATSYkK2kUIBJFB8KHPMKV378

newest build, thoughts? dislike relying on crits

also kinda surprised at the lack of replies, though more people would wanna share their buids.

edit: turn on crafting bonus

127
General / Where to find what?
« on: September 30, 2020, 03:12:18 am »
Anyone else find it really annoying that there is little documentation of where to find what items? Like its really damn annoying to manually google where to find every crafting material.


PS. If you know where to find something specifically, please comment. Thanks!

edit: am gonna start compiling things here since why not. if you wanna help leave a comment.
goal is mainly for items early on from non-special merchants (ex: oligarch questlines)

note: these are not guaranteed to be at the designated merchant

Black and Aluminum Cloth: Derica (Core City)

Ti-Chrome (Before "Kill the Beast"): Kevin (Foundry), Blaine (Under-Passages) and Marty (Upper Underrail)

Magnesium Powder: Travis (Rail Crossing), Harold (SGS)

Special Scopes (Analytic and High Precision): George West (Foundry), Halim (Core City)

Carrier Vests: Oscar (Core City)

Crossbow Super String: Oscar (Core City), Lucas (SGS)







128
Suggestions / buff AND nerf Tchort while making other playstyles more viable
« on: September 25, 2020, 03:46:05 am »
solution imo: make it crit immune but half its hp while lowering its resistances maybe, from what i've seen Tchort is hella easy to kill for crit based builds since their damage is plan stupid while difficult af for builds that can't crit/have low damage like xbows and grenades.

bonus suggestion: on dominating make it have 4x* the health

*(4000)

129
Builds / Re: Your favorite/best build?
« on: September 24, 2020, 11:40:31 pm »
I find them a bit invariable. Both don't have Throwing which takes away quite a bit. Killing enemies with Psi or bullets alone is a slog for the first half of the game.

I've always been a huge fan of hybrids. Now more than ever there's a point of mixing combat styles with Psi.

I'd trade a heavy investment into Lockpicking for a bit of Pickpocketing in a heartbeat. Hacking, for that matter, as well. It's a fairly late game skill as it's benefits are sporadic at best. Traps doesn't require too heavy an investment into. One Psi discipline is fine when in doubt. Mercantile helps a ton.

I'm going to invest in throwing actually! (note the 69 chemistry on both, I *always* use frags mk iv when I play dominating) I just usually prolong it till level 15 or so since earlier on I find there are more important things

P.S: Mind recommending a build that doesn't rely on consumeables? Grenades are fine.

edit: HulkOSaurus thoughts on shotgun feats + sniper over xbow and sniper? using that on the sniper build atm since I needed something w/o a move and shoot penatly

130
Builds / Re: Your favorite/best build?
« on: September 24, 2020, 12:16:31 pm »
Got any advice? have already played for ~300 hours but am not as good at the game as my time would suggest.

edit: main reason I suck is prob my reluctance to use consumeables like focus stim (tho im fine with grenades and "essentials" like adrenaline shot)

edit2: here are my last builds

https://underrail.info/build/?DgUIAwMNAwhQAAAAAAArRD4eGVAYNAAAAC1HAAAAPMKjKwEmMCo1fjNL378

one above had problems with aoe + I hate the move and shoot penalty lol


current one:

https://underrail.info/build/?CgMDAwkDCwoAAAAAAAAyPDwtAAAoLg4AAC08AAAAPAhfKywUKi49378

note: pyrokinesis and pyromania + pry stream is hella fun
 



131
Builds / Your favorite/best build?
« on: September 24, 2020, 09:11:04 am »
Over the past few weeks i've been unsuccessfully trying to make a "perfect" build. (read: one with reliable damage, reliability*, crowd control and crafting plus optionally persuasion and lockpicking/pickpocketing/hacking)

(* one that doesn't save scum 5+ times for a single fight)

Since what I want is probably impossible, I want to ask y'all, what is your favorite build and why?



132
Suggestions / Psi-related suggestions
« on: September 04, 2020, 01:25:03 am »
I think either lowering it to 10 int for all of the psi slots or 10 + a feat would be an improvement since there is very little reason to get as high as 12 int.

Psycho Neural Optimization and Flexibility are both rather weak and not really worth a feat point, I feel a good solution would be giving flexbility a small crit chance (3-5% maybe) and boosting the psi cost multiplier down by 20 or 15% instead of 10 for optimization would be good ideas.

133
Bugs / Re: Jet Ski stuck on land.
« on: January 24, 2020, 04:45:39 am »
https://imgur.com/a/ePdu1gx

never uploaded images before, hope link works.

134
Bugs / Jet Ski stuck on land.
« on: December 26, 2019, 05:56:01 pm »
Aegis Patroller somehow got stuck on land near Nexus of Technology.

Attempts to leave by entering combat mode have been unsuccessful.

(would put image but its too large)

EDIT: Cause of being stuck was attempting to disembark farther inland which caused it to move onto a land tile.
EDIT2: Was able to get myself unstuck using cheat engine.

Pages: 1 ... 7 8 [9]