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Messages - bushwhacker2k

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46
Suggestions / Re: More options for the Intelligent Combatant?
« on: July 08, 2014, 10:48:47 pm »
I will definitely say I think there should eventually be more feats with crafting skill requirements.

I also have to say my best characters almost never end up using morphine/adrenaline- BUT that's a failing on my end, it would definitely help me if I did think to use them more often.

47
General / Re: Reset skills and abilities?
« on: July 08, 2014, 10:46:13 pm »
This is kind of a hardcore thing- like Unlimited mentioned.

I strongly feel that you shouldn't be able to take points out of stats/skills/feats. To me it's part of building a character from scratch and figuring out what really works and living with your decisions.

This is a game that is meant to be played over-and-over again.

-

Yeah, sorry to rub my opinion in here, it's just something that I feel strongly about.

48
Bugs / Re: Target Practice... FOR FISTS!
« on: July 08, 2014, 10:43:30 pm »
Yeah, it's intended for you to be able to do this.

Gorsky should make a comment about it if you melee the ranged target! :D

49
Bugs / Dude - Incorrect Dialogue Assignment
« on: July 08, 2014, 10:41:58 pm »


I was talking to Dude and then mid-conversation his words started coming out of MY MOUTH!

... oh, I guess this also goes in grammar/spelling since he says "a 15 burrower burgers".

50
Suggestions / Re: Bunch of issues, suggestions, questions and stuff.
« on: July 08, 2014, 03:56:10 am »
(Poor) answers to questions:
9. Nowhere!  :(
Hunting and selling hoppers was a nice little detail before the trader system was changed to its current form. There are still a few items that you can't sell anywhere, most (if not all) of them tools.

Food merchants will buy captured hoppers.

Still not useful to buy dog cages to make money since the patch (unless you have a decent mercantile skill).

Thanks for the info! I totally missed that change from the last version. Looks like the value of captured hoppers has also been cut from 250 to 100.

NP :D

I guess they realized that selling captured hoppers was the best way to make some extra cash early game and nerfed it big time?

51
General / Re: Cliff, the Doomed
« on: July 08, 2014, 03:55:14 am »
Yes, you can only save him as a Doctor.
Doesn't he say "I need a Doctor"? :P

Not sure if he does, but he should :D

52
General / Cliff, the Doomed
« on: July 07, 2014, 07:49:10 pm »
So while you can save Jenny from being poisoned in a Burrower nest west of the Junkyard (antidote) you cannot save Cliff from subsequently bleeding out-

Except maybe with the Doctor feat?

Since health hypos are automatically used on the PC bandages are the only way to heal NPCs that I'm aware of.

So it seems like Cliff is doomed unless you're a Doctor!

-

Also, interestingly: if you save Jenny then finish the 'saving Jenny' conversation you only get monologue from Cliff regardless of who you talk to- but when Cliff bleeds out it switches to Jenny's "you failed to save Cliff" monologue.

53
Suggestions / Re: Bunch of issues, suggestions, questions and stuff.
« on: July 07, 2014, 07:42:15 pm »
(Poor) answers to questions:
9. Nowhere!  :(
Hunting and selling hoppers was a nice little detail before the trader system was changed to its current form. There are still a few items that you can't sell anywhere, most (if not all) of them tools.

Food merchants will buy captured hoppers.

Still not useful to buy dog cages to make money since the patch (unless you have a decent mercantile skill).

54
Bugs / Re: Melee attack bug
« on: July 07, 2014, 07:39:22 pm »
I've encountered both of these bugs.

It's quite frustrating (I usually quickload when this happens, since it makes no sense).

55
Bugs / Evasive Maneuvers - Inconsistent Description
« on: July 07, 2014, 05:30:29 pm »
When I was picking the feat Evasive Maneuvers it states that it converts movement points to thrice the evasion- but when I mouse over the ability on my hotbar it says that it converts it into twice the evasion.

56
Suggestions / Auto-Avoid Acid
« on: July 07, 2014, 04:08:49 pm »
The character is smart enough to automatically avoid traps if it's possible with the current commands, howabout with acid? That stuff stings.

57
General / Re: Minimum Strength Requirements?
« on: July 07, 2014, 03:42:57 pm »
Not meeting the str requirement gives an accuracy penalty for weapons, AP penalty for armors.

That's it.

Alright! The more you know~

58
Bugs / Re: Wyatt Pear's Dumb Dogs
« on: July 07, 2014, 01:06:22 pm »
All other dogs remain unchanged and will die to mines like the dogs they are.

:D Yay!

59
Bugs / Re: Combo not working with multiple damage channels
« on: July 07, 2014, 01:05:28 pm »
Thanks, Epeli.

60
Bugs / Re: Combo not working with multiple damage channels
« on: July 07, 2014, 02:54:57 am »
Just checking, but is the update referenced in this thread still in the works? July now and combo doesn't appear to work with Spiked Boots.

Actually surprised this is the only reference to Combo not working that I found. I'd have figured unarmed builds would be really popular with how ridiculously powerful it can get.

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