Recent Posts

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1
Bugs / Compound Psychophract Training Room performance issues
« Last post by PaposikG6 on Today at 01:17:47 pm »
Game becomes extrmely laggy in Compound training room on my save during the fight against four psychophract squads. Unsure if the issue is on my end or if it's related somehow to large amount of psychophracts (normal version of Training Compound battle didn't cause any issues)

Save link: https://drive.google.com/drive/folders/1jdxPJS1aKbCmH8QlDIsYRFKwPcPIqK1V?usp=sharing
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Suggestions / Battery action to recharge currently equipped shield
« Last post by yako on Today at 09:08:02 am »
There's already a button to fully recharge the shield, however if you have several types of batteries in the inventory, it usually spends 2-3 small lithium cells, or starts with a fusion cell followed by lithium cells. When you need to do this quickly and fully recharge the shield with a greater battery (for example, when just disengaged from combat or exploring ice t.), you still need to select "recharge item", then move and click on the shield emitter. Would be useful to add fourth action to assign recharging shield for all types of batteries to do this instantly.
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Bugs / Foundry Prison key double
« Last post by PaposikG6 on Today at 07:51:21 am »
Armory Key (Foundry) carried by Delma and Prison Armory Key (Foundry) found in surveilance room are used to open the same door to the armory despite being two different keys.

Possible oversight caused by one of the following:
- It was supposed to be a copy of the same key
- Prison Armory Key (Foundry) was supposed to be used to open the lockers in the armory itself, not the doors to the armory (description suggests that this is the case). Currently lockers in the armory are not locked
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Bugs / Foundry Prison Security Malfunction
« Last post by PaposikG6 on Today at 07:28:55 am »
For some reason this one auto-turret didn't turn hostile
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General / Re: Anybody know how to craft this gun?
« Last post by Vokial on May 05, 2024, 09:33:05 pm »
Despite seen it in different games, a scope on a handgun is ridiculous to me. Anyway, in weapon shops one can see various weapons on different surfaces out of reach that might not resemble guns you can craft. They serve as decoration. A pistol dropped on the ground by the player looks like some package (so as everything else). This tells me that what we see here is non-interactable.

But the closest to crafting it, is a pistol with the laser sight. Which pretty much does the same thing as the regular scope - increasing precision. And it also looks cooler than a scope.
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Bugs / Talking with Oldfield via NavCom when meeting Captain Grim
« Last post by yako on May 05, 2024, 06:24:50 pm »
Oldfield can call you via NavCom when you're trying to join pirates. Completing Razor's dialogue moves you to the Grim's cabin and opens Oldfield dialogue, which upon completion turns pirates hostile when you try to quit the location. Razor is surprised for some reason, but captain has the usual dialogue.
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Bugs / Re: Report spelling/grammar errors
« Last post by yako on May 05, 2024, 06:14:59 pm »
yer yer
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Bugs / Marcus ammo problem
« Last post by PaposikG6 on May 05, 2024, 03:29:14 pm »
Marcus appears with only one fusion battery during beach defense (and doesn't regenerate it afterwards) which means that he quickly is forced to use fists in combat.
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General / Anybody know how to craft this gun?
« Last post by harperfan7 on May 05, 2024, 09:13:12 am »
How do you get a scope on a pistol?
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Bugs / Aegis camp Plasma Turret
« Last post by PaposikG6 on May 05, 2024, 07:11:20 am »
It is possible to walk inside the plasma turret
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