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1
Bugs / Re: Nexus cabinet overlap
« Last post by yako on Today at 09:18:42 pm »
If I remember correctly, this is the only one place where they are lined up like that; in other areas they either have some space between them, or stand exactly one after another on separate tiles, which seems to prevent it. (For example, in JSHQ armory).
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by Vokial on Today at 09:08:14 pm »
Appreciate the prompt replies.
Now that you mention it - since I initiate Snipe from Stealth, the base 25 MP gained from Hit and Run can allow me to return to cover at the end of my turn. I plan to take either that OR Sprint, but heavily lean towards Hit and Run as I think even if I would use a Hopper Tabi and casting an Increment, some cooldown turns are still there, while H&R could likely yield MP every turn of a fight.
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Bugs / Re: Nexus cabinet overlap
« Last post by PhrygianDominant on Today at 08:53:09 pm »
That's a rendering glitch that shows up in instances where these cabinets are lined up like that. No simple fix at the moment, so we're gonna have to leave that for the future.
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by harperfan7 on Today at 08:47:11 pm »
H&R can give you mp after a snipe, so that's nice, but since snipers can shoot across your entire vision range, you hardly ever need to move.  One nice little tactic is to stand at a corner, snipe, then use the mp to get around the corner. 
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by Vokial on Today at 08:36:02 pm »
The ambush package for sure.

I know Snipe and Aim Shot don't make use of my crit chance and if I play my cards right, I might be able to use Aim Shot the next round too, so I'm leaning towards here myself.

Now I encoutered another question - does His and Run make sense in a build like that? I plan to wield a Spearhead with Strafe. If so, is it worth to spec it? On the other hand, I suppose I'll be mostly shooting from a corner or using Ambush might mean that I might not need it that much.

Same goes for Premeditation. I'll be mostly using Contraction which is fine without it, maybe Increment here and there. Thank you for your insight!
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Bugs / Nexus cabinet overlap
« Last post by yako on Today at 08:23:33 pm »
This cabinet in the shooting range on level 7 overlaps the other one if you walk too close.
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General / Re: Ambush or Recklessness + Scrutinous?
« Last post by harperfan7 on Today at 07:47:29 pm »
The ambush package for sure.
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Bugs / Re: Minor clipping issue
« Last post by PhrygianDominant on Today at 07:22:22 pm »
Fixed.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Vokial on Today at 07:18:05 pm »
So the net gain is 18 points.
So IF the constallations are right, the planets are align - meaning the target is alive, but below 25% HP and it's getting killed by the throw... you get two pistol shots for free.
2 pistol shots are on one side of the scale (that might happen, might not) and 2 sniper shots in the other thats guaranteed.

Let's say you are fighting the 4 Nagas. With this - it's just 2 Nagas. How better you are with 2 extra pistol shots against 4 Nagas? (if you successfully drop one with Fatal Throw)
Of course that's not the entirety of the trade here as you get about one less pistol shots in general due to the increased AP cost of the lower DEX, but it's still a no-brainer in my book - especially when you crit more with Steadfast Aim and save 2 spec point.
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Builds / Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Last post by Valor on Today at 06:56:16 pm »
Fatal throw is not about the "finisher", its about the AP refund, you spend +-9 AP, and get 27 in return, giving you 2 shots extra in BT, and unlike killing spree you can do this before and after stasis.
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