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Topics - WeiJayTan

Pages: 1 2 [3] 4
31
I noticed that Eddy's entry in Oculus remained the same even after the Eels took over Junkyard. It'll add to immersion points if the entry is updated after the player helped the Eels take over Junkyard.

32
Bugs / Unusual Junkyard Commoner Dialogue
« on: February 19, 2024, 06:09:03 pm »
The Protectorate joined the Black Eels in the Assault on Scrapper HQ.
I'm not hostile with the Eels or Protectorate.

33
Suggestions / New Gunslinger Tactic
« on: February 19, 2024, 06:34:52 am »
If set to engage enemies at will, The Gunslinger will initiate combat when he sees enemies in his sights, even in stealth mode.
If set to avoid engaging enemies, he will not aid the player in combat while he is in stealth mode, unless he is attacked by enemies first.

I would suggest adding a new tactic option in which he will fight by the player's side when the player is in combat, but not initiate combat at will. This will allow stealthy characters to choose which fights to engage and which to avoid.

34
Bugs / Assault Rifle Str Requirement Penalty
« on: February 14, 2024, 06:29:28 am »
I am not suffering from any MP or AP penalties for wielding an Assault Rifle without the right strength requirement. Am I missing something here, or is this a bug?

Just in case, I've backed up a save.

35
Bugs / Jeremy's mention of the Naga Protector...
« on: February 02, 2024, 12:10:36 am »
This dialogue is mentioned even after the Naga Protector had been destroyed in combat.

*I gotta say, I really like how reactive the game is towards player choices. Makes me think of how reactive Undertale is towards player choices as well. Wonderful worldbuilding... :)

36
Bugs / Generic Aegis NPC dialogue.
« on: May 07, 2022, 02:43:05 pm »
If I recall correctly, this scene was after the professor had been kidnapped. See photo for more context.

I'm not entirely sure, but is 'Recovery Team Alpha back in the camp' also a trigger for the professor's kidnapping, besides 'resting in the bed'?

37
Bugs / The Crucible: Some minor visual 'overlaps'
« on: March 18, 2022, 12:43:58 pm »
I've noticed some strange moments when a character is walking around The Crucible,
Specific spots shown in images below.

For image [3], the spot is where the mouse cursor is pointing.

38
Bugs / Scrapperac Daze effect triggers with a Chemical Blob Shot
« on: March 07, 2022, 02:58:25 pm »
Title. Image attached.

39
Bugs / Aran not in the Dominating Bar
« on: March 03, 2022, 05:44:49 am »
*Jon the Beautiful has just told the player character that Aran wants to see them.
*The Acorn has been given to Professor Oldfield.

Save file: (link deleted)

40
Bugs / Strange behavior of an Aegis planted Frag Mine
« on: March 03, 2022, 12:19:38 am »
*It doesn't trigger even if the player character steps on it.
*(With some Trap skill) Attempting to disarm it causes the notification 'Trap disarmed' to pop up upon completion, but the trap remains there.

Save file: https://drive.google.com/drive/folders/1Svpvmo2VpKSrJnUaVjTKbaS6xwxJwblX?usp=sharing

41
Bugs / Abnormal walking animation after disembarking from a fast Jetski.
« on: February 24, 2022, 07:21:44 pm »
I've never seen this particular issue happen in version 1.1.4.5.
After the update to 1.1.5.0, after disembarking from a fast jetski, the character's walking animation becomes abnormal for a while, then returns to normal thereafter. Now, maybe it's just me experiencing this, but I am unsure why it happens.



*It seems to only happen with fast jetskis, such as the Phaser and the Torpedo.
*How long the animation is abnormal seems to be connected to how far the character has traveled on the jetski before disembarking.

42
Bugs / Rail Crossing Bar: Refrigerator incorrectly labeled.
« on: February 12, 2022, 08:18:53 am »
Title.

43
Bugs / Biocorp facility (JKK questline) Electronic Locks
« on: February 12, 2022, 08:15:20 am »
'Keycard required' appears twice, seems to be the case with the other Electronic Locks in the facility as well.

44
Bugs / Coretech Research Facility 'Keycard'
« on: February 06, 2022, 12:37:11 am »
Despite possessing the 'Keycard' which can unlock the doors at the Coretech Research facility, the shortcut door which bypasses the corridor with the crawlers cannot be unlocked with the 'Keycard'.

45
*I remember asking Gorsky whether 'other shield generators will do'.
*I gave the shipment of shield generators looted from Port Zenith to him.

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