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Topics - WeiJayTan

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1
Other Games / Fire Emblem: Engage - [Releasing 20/1/2023]
« on: January 07, 2023, 11:23:33 am »
Greetings, Underrail Community!

When I think about 'Turn Based Combat', I think about Fire Emblem: 3 Houses (2019), a turn based combat strategy game which is main entry number 16 in the Fire Emblem Franchise. I've spent a very significant amount of time in that game, and got very invested in it's world, because I thought it's world was super interesting: with bloodlines, nobles and commoners, an ancient race of dragonlike creatures who can shapeshift into human form, a dramatic twist in the story, special weapons tied to Crests, the latter of which are passed down through bloodlines, colorful personalities, and beautiful music. Meanwhile, what also kept me going back into that world, was it's high difficulty mode. The challenge of clearing the stages with highly difficult conditions kept me returning to the game over and over again.

Main entry number 17, Fire Emblem Engage (2023), is releasing 20/1/2023, and I've been, casually/partially enthusiastically, keeping up with news from the official Fire Emblem Japan Twitter. With less than two weeks to release day, I'd like to ask: Is there anyone here who is also looking forward to the release of the new game, or have played 3 Houses before?

2
Bugs / Generic Aegis NPC dialogue.
« on: May 07, 2022, 02:43:05 pm »
If I recall correctly, this scene was after the professor had been kidnapped. See photo for more context.

I'm not entirely sure, but is 'Recovery Team Alpha back in the camp' also a trigger for the professor's kidnapping, besides 'resting in the bed'?

3
Bugs / The Crucible: Some minor visual 'overlaps'
« on: March 18, 2022, 12:43:58 pm »
I've noticed some strange moments when a character is walking around The Crucible,
Specific spots shown in images below.

For image [3], the spot is where the mouse cursor is pointing.

4
Bugs / Scrapperac Daze effect triggers with a Chemical Blob Shot
« on: March 07, 2022, 02:58:25 pm »
Title. Image attached.

5
Bugs / Aran not in the Dominating Bar
« on: March 03, 2022, 05:44:49 am »
*Jon the Beautiful has just told the player character that Aran wants to see them.
*The Acorn has been given to Professor Oldfield.

Save file: (link deleted)

6
Bugs / Strange behavior of an Aegis planted Frag Mine
« on: March 03, 2022, 12:19:38 am »
*It doesn't trigger even if the player character steps on it.
*(With some Trap skill) Attempting to disarm it causes the notification 'Trap disarmed' to pop up upon completion, but the trap remains there.

Save file: https://drive.google.com/drive/folders/1Svpvmo2VpKSrJnUaVjTKbaS6xwxJwblX?usp=sharing

7
Bugs / Abnormal walking animation after disembarking from a fast Jetski.
« on: February 24, 2022, 07:21:44 pm »
I've never seen this particular issue happen in version 1.1.4.5.
After the update to 1.1.5.0, after disembarking from a fast jetski, the character's walking animation becomes abnormal for a while, then returns to normal thereafter. Now, maybe it's just me experiencing this, but I am unsure why it happens.



*It seems to only happen with fast jetskis, such as the Phaser and the Torpedo.
*How long the animation is abnormal seems to be connected to how far the character has traveled on the jetski before disembarking.

8
Bugs / Rail Crossing Bar: Refrigerator incorrectly labeled.
« on: February 12, 2022, 08:18:53 am »
Title.

9
Bugs / Biocorp facility (JKK questline) Electronic Locks
« on: February 12, 2022, 08:15:20 am »
'Keycard required' appears twice, seems to be the case with the other Electronic Locks in the facility as well.

10
Bugs / Coretech Research Facility 'Keycard'
« on: February 06, 2022, 12:37:11 am »
Despite possessing the 'Keycard' which can unlock the doors at the Coretech Research facility, the shortcut door which bypasses the corridor with the crawlers cannot be unlocked with the 'Keycard'.

11
*I remember asking Gorsky whether 'other shield generators will do'.
*I gave the shipment of shield generators looted from Port Zenith to him.

12
This box in the Deep Caverns can be checked from the other side of the solid wall.

13
Bugs / Lemurian Box "Box Closing" sound.
« on: December 25, 2021, 02:55:15 am »
v.1.1.4.5 (Expedition)

I've noticed that, unlike other boxes which have separate sfx for when they are opened and closed, when the player character interacts with a 'Lemurian Box', the 'box opening' and 'box closing' sfx is the same. Is this intentional or a bug?

14
Bugs / Captain Rastko (Core City Docks) sailing fare bug.
« on: December 06, 2021, 12:13:04 pm »
These two screenshots, note the dialogue logs.

Captain Rastko charges 25 Stygian Coins TWICE, in the cases of sailing from Core City Docks to both the South Gate Station and Junkyard. Might want to check the other destinations as well.

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