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Builds / Re: A Perfect Slice - a DOMINATING knife build, very OP & very Fun
« Last post by peet on Today at 06:25:54 pm »
Kite them around corners with fancy footwork, incapacitate with cheap shots, stun with taser, throw flashbangs, etc. throw a nail bomb for TfB stacks, get that damage boost and then just slay everything.
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Yeah, you're just not used to the game yet.
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You shouldn’t need any of that. By level 10, you’re pretty much unstoppable.
What are you having trouble with?

Just dying left and right, difficult to deal with big groups of enemies, killing speed is nice but staying alive is difficult).
Traps was real pain before I found motion tracking gooles (must-have for 3 per charactres).
I found melee playstyle much-much more difficult than psi or guns, with ranged attacks it is very easy to win every fight by cheesing bear traps and gas grenades.
I think my problems are more about my playing skill, not build. Now I try to craft end game gear and I see how it will be.
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Builds / Re: A Perfect Slice - a DOMINATING knife build, very OP & very Fun
« Last post by peet on Today at 04:09:55 pm »
Like this build but really difficult to play, especially in the beggining (also 0 experience playing melee builds before)
Can take Versality and use Thumper + Bear Traps for easy exp farming on classic. Maybe even Split Spare to finish off 2 enemies at once (injured by GL). But it will not be knives build this way)
Nice to use Knife Thrower's Glove in offhand (5 AP with 19 dex for throwing knives)
Build is very depended on crafted gear

You shouldn’t need any of that. By level 10, you’re pretty much unstoppable.

What are you having trouble with?
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Like this build but really difficult to play, especially in the beggining (also 0 experience playing melee builds before)
Can take Versality and use Thumper + Bear Traps for easy exp farming on classic. Maybe even Split Spare to finish off 2 enemies at once (injured by GL). But it will not be knives build this way)
Nice to use Knife Thrower's Glove in offhand (5 AP with 19 dex for throwing knives)
Build is very depended on crafted gear
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Suggestions / Re: Ray should respond to the Pterygotus
« Last post by harperfan7 on June 01, 2024, 09:28:49 pm »
Its the name of the special vehicle in expedition.  Didn't want to spoil anybody that hasn't done it yet.
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Suggestions / Re: Ray should respond to the Pterygotus
« Last post by ciox on June 01, 2024, 09:19:08 pm »
Is this a new secret of some kind?
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Bugs / Re: Hostile force fields
« Last post by yako on June 01, 2024, 01:36:41 pm »
Another thing I've noticed is that casting and attacking a force field can be used to enter combat when it's on "cooldown" or in several areas where it is on constant "cooldown" and can never be initiated (cc_g4 level or utility tower boss fight). Electricity and boss still move in real time, but this still can be exploited by increasing your movement speed in settings.
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Bugs / Re: Firecracker caps disappear from crowbars
« Last post by Tygrende on June 01, 2024, 01:02:09 pm »
Could not reproduce. Gief save.
https://mega.nz/folder/s1ZVmTxI#aY24C-9ujvoPdPdJaVrHew

Everything is set up already, simply hit anyone with no-firecracker crowbar and watch the other crowbar lose its firecracker.

You can also see this happen on one of my streams, pay attention to weapon slots:
https://youtu.be/yXR0zsXROok?t=10566
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Suggestions / Ray should respond to the Pterygotus
« Last post by harperfan7 on May 31, 2024, 10:41:57 pm »
If you tow it to his shop.  He should at least have a line of dialogue about it.
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