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Bugs / Re: Target Practice... FOR FISTS!
« on: July 08, 2014, 07:19:13 am »
Yeah, it's intended for you to be able to do this.
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Also, EMP mine blueprint didn't get the crafting component reduction that normal mine blueprints got a few versions ago.
- What reduction?
Most likely it's something i posted quite some time ago in this thread: http://underrail.com/forums/index.php?topic=875.0 (case 11).Quoteedit: While I'm at it, more blueprint stuff. You know the blueprints that use variable quality (and type) metal plates to make static metal items in bulk (caltrops, bear traps)? Why not base the number of items produced on metal plate quality?
Case 12 in thread posted above.
Was my post invisible or what?
I meant the crafting cost. All mines used to require 2x crafting components compared to grenades, now only EMP mines do. I thought you just forgot to change the EMP mine blueprint.Also, EMP mine blueprint didn't get the crafting component reduction that normal mine blueprints got a few versions ago.
- What reduction?
I can't help but notice that the machine would just turn around, what with the upper threads moving the wrong direction.
LOL. I never noticed, even though I made that animation from game files! Maybe there's something terribly wrong with their gearbox. (Or more likely I screwed up )
I don't find this strange at all, if anything it makes the game more beliveable.
Isn't it the old guy at the depot that is setting mines to kill off the mutants? If so then it makes perfect sense that ocasionally they get blown off in them.
EMP grenade/mine blueprints can also use the more expensive and rare plasma batteries for no benefit over the cheap fusion cells. Why not add EMP grenade/mine Mk IIs?
Also, EMP mine blueprint didn't get the crafting component reduction that normal mine blueprints got a few versions ago.
edit: While I'm at it, more blueprint stuff. You know the blueprints that use variable quality (and type) metal plates to make static metal items in bulk (caltrops, bear traps)? Why not base the number of items produced on metal plate quality?
Maybe make a Plasma Grenade that deals Heat damage to the EMP?
But yes, everything seconded. (Is that even a word?)
All bonuses the armor provides. They go down linearly with durability, eg. armor with 43% durability left would only provide 43% of its full bonuses. Penalties apply even when the durability is zero.
I haven't paid much attention to the nuances of the durability system after it was introduced so I might be wrong here.
New ones for version 0.1.11.1:
- Flat beaker seems to be missing from shops and RLT?
- Not necessarily a bug, but I found it odd that Leonie doesn't sell TiChrome spikes/blades - other shops occasionally have them, but the premier metal shop of Foundry doesn't have any?