Recent Posts

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1
Bugs / Re: Initiative missing from combat log
« Last post by Styg on Today at 10:03:00 am »
I would guess that this is because that in the moment of triggering of the event, they were not technically in your sight, so you would not get the combat log entry. On the other hand, scrolling combat text has been initiated and as long as you get to see the character at any point (in the next frame, 16ms later), you'll be able to see it.
2
Bugs / Re: Greater Coil Spider opening doors
« Last post by Eidein on Today at 10:01:39 am »
Clever girl.... Bzzzt
3
Bugs / Re: Greater Coil Spider opening doors
« Last post by Styg on Today at 09:57:44 am »
4
Bugs / Re: How to make an item disappear
« Last post by Styg on Today at 09:51:54 am »
Fixed for the next update.
5
Bugs / Re: Firecracker caps disappear from crowbars
« Last post by Styg on Today at 09:41:14 am »
Could not reproduce. Gief save.
6
Bugs / Re: Mutant Questline and Force Emission
« Last post by Styg on Today at 09:36:28 am »
Fixed for the next update.
7
Bugs / Re: PI Schteff suicide
« Last post by PhrygianDominant on Today at 09:22:12 am »
Technically not a bug (we left it dangerous to NPCs intentionally back when the Institute was designed) but it's become far too exploitable. From now on NPCs won't step on that tile anymore.
8
Bugs / Re: Sap and Skaerders
« Last post by Styg on Today at 09:19:16 am »
Oops. It was their immunity to poison that granted them immunity to sap.

Fixed for the next update.
9
Bugs / Re: Switching belts
« Last post by Styg on Today at 09:11:22 am »
I remember looking into this before and it's not trivial to fix and could potentially cause other bugs, so I let it be.
10
General / Ask for advice for new players
« Last post by samsonwilliams on Today at 02:32:16 am »
I'm looking for advice for new players.
I just signed up for the forum today.
It would be great if someone could suggest.
Thanks in advance.
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