Recent Posts

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1
Bugs / Re: Greater Coil Spider opening doors
« Last post by Styg on Today at 09:57:44 am »
2
Bugs / Re: How to make an item disappear
« Last post by Styg on Today at 09:51:54 am »
Fixed for the next update.
3
Bugs / Re: Firecracker caps disappear from crowbars
« Last post by Styg on Today at 09:41:14 am »
Could not reproduce. Gief save.
4
Bugs / Re: Mutant Questline and Force Emission
« Last post by Styg on Today at 09:36:28 am »
Fixed for the next update.
5
Bugs / Re: PI Schteff suicide
« Last post by PhrygianDominant on Today at 09:22:12 am »
Technically not a bug (we left it dangerous to NPCs intentionally back when the Institute was designed) but it's become far too exploitable. From now on NPCs won't step on that tile anymore.
6
Bugs / Re: Sap and Skaerders
« Last post by Styg on Today at 09:19:16 am »
Oops. It was their immunity to poison that granted them immunity to sap.

Fixed for the next update.
7
Bugs / Re: Switching belts
« Last post by Styg on Today at 09:11:22 am »
I remember looking into this before and it's not trivial to fix and could potentially cause other bugs, so I let it be.
8
General / Ask for advice for new players
« Last post by samsonwilliams on Today at 02:32:16 am »
I'm looking for advice for new players.
I just signed up for the forum today.
It would be great if someone could suggest.
Thanks in advance.
9
Bugs / Re: Map zoom glitch
« Last post by Styg on May 20, 2024, 02:53:07 pm »
It seems bugged while completely zoomed out. I'll have to disable this level of zoom as I don't have the time to mess around with the renderer.
10
Bugs / Re: Scrapperac Daze interactions
« Last post by Styg on May 20, 2024, 10:42:38 am »
Fixed the self-daze triggering on ranged attack and extended its duration to 2 turns.
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