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Messages - darkelf

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31
General / Re: DLC components quality
« on: November 07, 2020, 01:50:12 pm »
Found 150+ kevlar cloth and blast cloth there, maybe i'm out of luck.

32
General / Re: DLC components quality
« on: November 07, 2020, 11:28:17 am »
How to get there? I've heard this is a new dungeon but haven't found it.

33
Bugs / Re: Crafting in combat mode
« on: November 07, 2020, 05:26:41 am »
I meant turn-based mode of course. But still feels like a cheat.

34
Bugs / Crafting in combat mode
« on: November 06, 2020, 07:32:19 pm »
I think it's a cheat and should be changed. Now if Hypercerebrix is used you have infinite time in combat mode ("Enter") for crafting items. But on the other side it gives you the ability to craft in DC when workbenches are not available. Tough decision.

35
Bugs / Locust hives
« on: November 06, 2020, 05:47:57 pm »
Locust hives are immune to crits. Is this intended?

36
General / Re: DLC components quality
« on: November 06, 2020, 10:40:19 am »
I totally forgot about Kiro. Does he sell HQ items?
Also, Ezra sometimes sells arond 150+ quality parts.

37
General / DLC components quality
« on: November 06, 2020, 06:16:43 am »
Is it possible to find 160+ components in DLC? Currently looking for stealth and electronics components, because i chose Protectorate and Praetorian for my AR/Sniper.
Constantine sometimes has 150+ or maybe higher, but i think i went wrong with Praetorian, Coretech was a better choice. Where to find HQ black cloth and soft padding? Damn, i hate this game.

38
General / Re: Mercantile skill
« on: November 05, 2020, 04:05:42 pm »
So can i use hypercerebrix for 105 mercantile (to pass a dialogue check) and just unlock Hanna's Tier 2?   

39
General / Mercantile skill
« on: November 05, 2020, 06:13:33 am »
Does the mercantile skill also increase the quality of items sold by vendors?
Does the mercantile check passes ONCE in dialogue only? For example, when Hypercerebrix used and requirements met. 

40
Bugs / Re: Enemies respawning
« on: November 03, 2020, 04:10:05 am »
I also thought it was a time factor. By the way you can go straight north form Dude's place and up (using rocks) to Foundry, skipping lurkers.
I was curious why the amount of spawning enemies was exactly the same as it was, not less.

41
Bugs / Enemies respawning
« on: November 02, 2020, 06:01:45 pm »
After completing Dude's other quest all the enemies respawn in upper caves. Is this intended? Killing death stalkers again is a bit frustrating.

42
Bugs / Dude's Quest
« on: November 01, 2020, 08:05:12 pm »
When Dude is asking to find ingredients for Juice, quest immediately marks as completed.

43
Bugs / Kill Balor quest
« on: October 31, 2020, 07:35:53 pm »
If you won't initiate the dialogue line about Balor ("I'll kill Balor") it won't appear in quest menu (notes) even when you bring cybernetic eye and complete the quest.

44
Bugs / Rathound King quest
« on: October 31, 2020, 01:32:50 pm »
If you convince Rathound King instead of killing him, second quest (bring his head) becomes failed. Is this intended?

45
General / AI Scrambler
« on: October 30, 2020, 04:33:09 am »
Can this item be aquired elsewhere besides Coretech?

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