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Development Log / Re: Dev Log #55: Global Map
« on: October 19, 2017, 08:54:21 pm »
Now if we could only get mule NPC characters to carry our loot to traders, game will be perfect.
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The reason I decided to prevent certain aspects of character from scaling beyond level 25 is to avoid having the character outscale the content at his current main storyline progression just by raw character power. Because we'll be expanding the game horizontally in this expansion (and probably in the future) we need to take special care to still provide adequate challenge to the player while also allowing them to improve some aspects of their character.
The chronology of the visions - and the whole big picture of the background plot - seems very vague, probably intentionally so. You could say there's some kind of timelapse vertigo going on.
I can already see next game being called "Underrail 2: Timelapse Vertigo"
But the first game already was called Timelapse Vertigo...
The chronology of the visions - and the whole big picture of the background plot - seems very vague, probably intentionally so. You could say there's some kind of timelapse vertigo going on.