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General / Re: Why was Spearhead nerfed? Sniper builds are hardly OP.
« on: July 27, 2020, 07:17:04 pm »psi OPThere, I fixed that for you. Pure sniper is problematic and almost unplayable at the higher difficulties.
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psi OPThere, I fixed that for you. Pure sniper is problematic and almost unplayable at the higher difficulties.
Especially on DOMINATING, which throws really big swarms of enemies at you. Smart A-A spearhead can easily 1-shot almost everything in the game, with the exception of only a few boss enemies on DOMINATING, so you will be essentialy cutting the amount of enemies killed each turn in half. And there will be a lot of them on DOMINATING. Really, a lot.*This* is actually why I prefer a SMG or Shotgun as the sidearm; when 10 Burrower spawns show up the sniper rifle with it's multi-thousand damage aimed shot is worthless, but a single burst can kill 3+.
low poly FPS like doom or quakepls no
[Expedition] Fixed an instance in which a certain kidnapping event can occur even when it shouldn't
Thank you for the analysis. I'll look into spear throw specializations again for sure in the near future.Eh? But I really liked it, gave those items a unique flavor... Gives non-dodge/evade characters reasons to wear Tabi; and even then the optimal choice isn't always Tabi.
I also don't particularly like the tiChrome+tabi changing the number of attacks per turn for medium and heavy melee weapons, so I might do something about that as well.
How about I do the following instead:Sounds great!
You will now see which targets qualify for Ambush feat proc based on their and your current location. The indicator will be placed left of the target's health bar.
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I don't use shields on my psi characters. I find shields to be too powerful as they are; coupled with psi, it trivializes the entire game. However, if you want to use shields, I'd say go with efficient high/high or high/medium. You're not going have anybody come in close enough that melee will be a concern; the only thrown weapon that's going to damage you will be grenades and that's high speed damage; and your alpha strikes are going to disintegrate lightly-armored crossbow sorts so again, all you need to worry about is enemy tin cans with ARs, enemy snipers, and maybe the occasional stealthed enemy when you get too cocky and start making mistakesIt's possible for player characters to do thousands of damage with Snipe/Aimed Shot or Plasma Pistols. Even a very high quality shield won't help much vs that kind of attack, though I haven't seen it on enemies.
What's LTI?Limited Temporal Increment. Temporal Psi Ability.
(I use sprint a lot.)