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Messages - Anuovis

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1
General / Re: New player I need help. This game seems unfair.
« on: January 04, 2017, 07:39:47 pm »
Pistols are not that good for you, assault rifles or sniper rifles will suit your build because they require perception and strength. Eventually.
Pistols and SMGs work well with a lot of dexterity which you don't have. You have lots of constitution and strength so it's probably good to pick
armors that have heavier penalties but better resistances.

Stalkers can be quite dangerous. If people around you are mentioning something as a threat, it probably is. At least in the beginning. Avoid them for now.
As for psi beetles, there are areas with lots of them (don't go) and with just a couple of them in mushroom cove (could go there). Just keep in mind that they
are heavily armored creatures. Any time you seem something or someone resist a lot of damage from the regular bullets, you probably need green ones to do
more damage.

The robots later on are vicious though. You might want to use vents to get around them but it might be hard without sneaking. It's probably a good idea to try
and fight them one by one, trying not to attract too much attention. Not sure how doable is that without sneaking and scouting ahead.

By the way, you can make repair kits from metal scraps if you have 25 in mechanics and the required blueprint. That might help you save more money later.

2
General / Re: New player I need help. This game seems unfair.
« on: January 03, 2017, 04:48:26 pm »
It's a bit unclear what exactly the problem is.

You can get a fair amount of ammo for free at the start of the game if you visit the SGS armory. Later you get money for doing various jobs and you can sell loot that you find while doing those jobs. Also, it might be a good idea not to use bursts all the time if you are playing with submachine guns or assault rifles. You can use bear traps for rathounds too.

I don't know, I never had problems with too little ammo. It was a bit scarce at first, now I have so many bullets I don't think I will fire them all till the end of the game.

It could be that you didn't invest enough skill points in guns and perception and just miss everything, then it's best to just start over.


3
General / Re: Tips for my SMG/Spec Ops build
« on: December 30, 2016, 04:13:06 pm »
I haven't completed the game yet but my build is sort of a mix between arbalist (traps) and spec-ops ninja (lots of stealth, smg). Level 20 now.
If you took the very useful SMG feats, it shouldn't be too hard  - Expertise, Spec Ops, maybe Suppressive fire.

I also noticed that snipers hit very hard but if you have a good energy shield and good armour, it's possible to survive at least some of the shots. I am usually wearing the overcoat that has 200% protection against bullets, it helps a lot in firefights. Energy shields are generally quite powerful, I find.

As for the guns, I think you should craft a couple and just experiment. I find the silenced 5mm smg very useful. It's more accurate compared to my 8.6mm and takes less AP to fire. Sometimes I attack an enemy with the 8.6 mm one and then finish them off with 5mm. The silenced one also helped me taking down some enemies quietly. It's also good against weak animals. The 5mm calibre is apparently weaker but it's not that weak to become useless in my case. Not sure what's the point of carrying two 7.62 mm guns, unless they have very different attachments. Everything obviously depends on your playstyle, crafting abilites and such.

I also noticed that good goggles help a lot. The purple ones give you bonus to burst attacks (all special attacks), right now I have a pair that gives +30%. If you add a smart module to your smg, that also gives you a boost to burst damage. Then there are red ones that add percentage to the critical hit chance and also a drug that increases your chance to score critical hits. If you combine those two for tougher fights, it might help. You can even craft guns that are aimed to score more critical hits.

Anyway, there seem to be a lot of synergies in the game that you can discover and experiment with.

4
General / Re: Is my build hopeless? (minor spoilers)
« on: December 14, 2016, 04:44:49 pm »
Well, I restarted the game with more or less this recommended build.

Compared to my previous crossbow character, it feels at least twice as powerful. I realized that crossbows have insane AP costs compared to firearms.
I could fire 2, maybe 3 bolts previously. Now I can fire at least 3 SMG bursts with my 5 mm gun and even if some of the bullets miss, it's not that big of a deal.
The damage output is way better and I felt more comfortable in combat situations since the very beginning. The Expertise feat is wonderful and I also get AP
discounts for raising dexterity.

There are no penalties for moving and shooting or standing right next to an enemy. Bullets are lighter and even feel more common so far, I can buy or steal
plenty of them everywhere. Special bullets are more rare but I try co conserve ammunition anyway. Special crossbow bolts were a pain in the ass.

I wouldn't say crossbows suck or anything, they are probably very interesting and fun to use if you know how and pick the right feats. But guns are just amazing.
Anyway, thanks for all the advice, made the game way more enjoyable.

5
General / Re: Is my build hopeless? (minor spoilers)
« on: December 03, 2016, 06:03:00 am »
Thank you for the replies.
It's not that I can explain most of my choices, I just go with the intuition and draw upon very limited understand of the game mechanics. I'll tweak this a little and see how it goes.

6
General / Re: Is my build hopeless? (minor spoilers)
« on: December 01, 2016, 06:59:46 am »
So... I have been a busy bee and didn't have the time to play Underrail but I have fooled around with the character creator.
I realized my perfect character would actually look like this.

It's a stealthy psi thief with good social skills that can spot traps and secrets around him.
Obviously not balanced but would it be possible to finish the game with it on normal difficulty?

If not, any tips on how to tweak it or is it hopeless?

I really don't want to change 7 Per with Snooping.
Also want maximum hacking and lockpicking skills, so Dex has to stay at 4.
Also want to pass persuasion / intimidation checks.

The rest can be changed.

7
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 06:39:12 pm »
Well, it seems like I could spend days or weeks asking you all questions and still learn something new. I think I will just give it a go.
Thank you all for so much information.

8
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 05:44:50 pm »
Generally skill checks are capped at 135(although some crafting recipes can go beyond that) but there are items that boost some skills. Just play and you'll see.
There's also food that can temporarily boost your attributes (each of them can be boosted that way) and in turn your skills.
But it won't be a big waste if you just raise your effective value (in parenthesis) to 135.

So it's essentially a waste to go beyond 135 in all skills but crafting? Even evasion?

9
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 05:03:27 pm »
Quick tinkering is to set traps fast, i.e. bear trap to stop the bigger nastier enemies from getting to you.
Is it still worth it, even with all the investment in other mobility feats (Hit and Run, Sprint, Suppressive fire)?
Seems like a neat feat to have anyway. I assume you can even drop a mine in the path of your pursuers.

Lockpicking and the like only needs to be around 120 in the parenthesis by the way. In case you thought he meant 120 points, which gives about 180 adjusted skill in your spreadsheet, which is afaik way, way higher than any lock in the game requires (think the highest ones are 130 or 135).
This is so helpful. Thanks a lot!





I'm a little sad that you gave up on crossbows, but guns are easier, and also fun. Here too, plan your feats.
I feel like you have to be really precise and focus a lot on crossbow feats to make it work. But I really lack experience and I want to make a slightly more varied, flexible build that doesn't get useless if I miss a feat or two.


I think persuasion makes more sense on a 2nd playthrough. Social skills are a bit of a newbie trap. Pity the poor souls who thought they'd play diplomats.
I really wanted it for a bit of extra dialogue and maybe extra areas/quests. I know this isn't Fallout 1 or 2.


Be warned, you can really get sucked into crafting. Underrail is a combat/adventuring game but it can become a shopping/crafting game if you let it. I have done.
Sounds like fun :) I wasn't even planning on doing any crafting but now I see how interesting it is. It really blew my mind when I saw how many different components you can find.

10
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 04:09:40 pm »
Don't let those min-maxers abandon your dreams!

This was funny :) I don't see it working with my current build though.


You put too many points into subterfuge skills
Probably so. I doubt I will raise them that high if I see they work fine as they are.


If you'll take Quick Tinkering dropping Dodge is not crazy at all.

I have no idea how the two are related. Could you explain a bit?
Is that to drop traps under the feet of the enemies to run away? Sounds a bit crazy on paper.

11
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 03:15:56 pm »
Well, I decided to restart it with a thief that wields lockpicks and guns. Gave up on persuasion, an anti-social thief will have to do for now. But will raise Int to 6 and do some crafting. It's probably still a suboptimal build but I will try to stick with it.

Link

Still rather incomplete and messy, just for the starting stats and feats mostly. I will see how it goes as I play along.

I think I will just skip dodge and raise evasion because I don't plan on getting involved in melee combat ever. Is that a crazy idea?
And should I go with the highest evasion possible then?

12
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 12:07:00 pm »
Your xbow build is not hopeless. It's not optimize but I'm sure you can still beat the game w/ it.

Use this and this as your guide.

Thank you for this. Not exactly what I am looking for, though.

13
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 12:04:07 pm »
And where do you see "conflict"? For a blind chicken even a cockle is a wheat.

Well, if you insist...

It is up to you if you want to continue. If you play well enough, you probably can get through most of the game, but it might be a bit of a slog. (You might be totally stumped in the final few areas though.)

The most important part here is to have a plan, because Underrail is not very forgiving when it comes to placing attribute points and skillpoints all over the place.

It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides.

Your advice stood out as slightly different, to put it mildly. I'd say this is probably the only time I have come across such an opinion. Pretty much every google result I've seen leads to very precise builds and/or stories how important it is to understand the character building mechanics if you want to complete the game.

I can appreciate people having different takes on it though.

14
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 11:55:56 am »
Underrail is very much a combat game (stealth sometimes an alternative, but not always).

Does that mean that there will be situations where I absolutely can't rely on stealth whatsoever?

15
General / Re: Is my build hopeless? (minor spoilers)
« on: November 22, 2016, 05:03:41 am »
It's not unforgiving. When I played for for the first time my "build" was a complete mess, not a build at all, and I still finished the game without reading any builds or guides. Your build is okay. Don't destroy your fun and challenge with making a strong build. Imho. Enjoy this wonderful game.

Now that's some conflicting advice right there :)

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