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Suggestions / Re: Raising maximum hit chance to 98%
« on: June 20, 2018, 08:36:24 pm »
Is there a way to change this limit to test the game with this change ?
Harpefan7, I didn't dedicate my life to martial arts... And you're asking me to hit very quickly, as in the rapid shot feat or burst attack, which lowers your hit chance, it makes sense when you're trying to hit faster than you normally can. Again I don't know if you read my post, I'm not talking about live ennemy that has high dodge ! I'm talking about an unconscious rathound stuck in a bear trap ! It shouldn't be a 19 out of 20 chance to hit ! 100% is maybe too much, but 98 or 99% max would not be unrealistic !
I agree with epeli, being unable to miss a taser hit even without melee training for example doesn't unbalance the game, even thought it's a lot more unrealistic.
Harpefan7, I didn't dedicate my life to martial arts... And you're asking me to hit very quickly, as in the rapid shot feat or burst attack, which lowers your hit chance, it makes sense when you're trying to hit faster than you normally can. Again I don't know if you read my post, I'm not talking about live ennemy that has high dodge ! I'm talking about an unconscious rathound stuck in a bear trap ! It shouldn't be a 19 out of 20 chance to hit ! 100% is maybe too much, but 98 or 99% max would not be unrealistic !
I agree with epeli, being unable to miss a taser hit even without melee training for example doesn't unbalance the game, even thought it's a lot more unrealistic.