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Messages - Wloczykij

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When you "turn left" to Flux building, enter area - you will see a fence, ok. And normally there some rats there, and you can simply kill them by not opening the fence. Ok. But what had happened - rats saw me, alarmed the whole area and came to me - those rats who are some space latter (next corridor) came too. And that was surprising.

Anyway - I found other chars/mobs have greater area of helping each other (for instance - in sub-underways, there are some hiding mobs - they will now come together is some attacked)

And that's ok now - I simply use some more tools of mass destruction (grenades....).

But I still believe the game on Normal could be too harsh for newcomers.

Time to visit Depot A. 

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Te point is this Normal (1.0.3) is much harder than previous Normal.
And the question is - was it intended ?

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Hello Everyone, nice to be here.

I'm kind a "returning" player - beat the game on normal about year ago - pure Psi build, high Con thou. And ever since waiting for the Expansion. And waiting. And... Yeah...

(sorry for my not-perfect english, not my native)

So - I'm looking from time to time at Dev log - waiting for... You know it.
Anyway - I just thought that last patches / changes are big enough for me to play again and test : "what's new" in practice.

And yes - on Normal. I don't have so much time / stuborness (?) and perhaps skills / knowledge of game mechanics to fight on hard, etc. And I enjoy the Story and quests and so on - i'm not here for fighting. (If I wanna to kill, I'd prefer God of War saga..)

So, normal testing, psi build. (3,4,3,10 (thick skull),5+snooping, 8,7); will + int to lvl up, some basic crafting maybe - lest's play and find it out.

And with this settings I was able to beat the game (thank you emp grenades....) - but it's "only" normal, so nothing to excite for.   (hmm - whole Game to excite ! :D  )

Very minor spoilers here - to describe my situation.

We start normally, getting some basic psi skills, little better armor (4/mech) and go down to retake some buildings. (we would try to get all of them).

Some first rat hounds, trip to medic, etc - first area. Very first. Cleared. Now I turn "left" -> to Flux building (you know what I mean).

Oooops. As soon as I moved to next area ALL hounds noticed me and started to rush (and I didnt knew that it were ALL - I just thought only the 2 I saw throu fence / door).
So hounds attacked, i killed 2 but 4 more to kill. They easilly surrounded me and killed. Ok, I could give them some granade or sth - but how could I know that ALL would come ?

Reload. Killed 2, transition. ooooo. No points. Dead.
Reload. Killed 1, transition. Medic. Transition. psi build -> i'm last (initiative), 5 around me = fast death. (they crit on normal too...).
Reload. This time went "right". 2 honuds, they dead. One near building. Dead. But when I get little further - quess what happened ? Yes, ALL remaining hounds rushed...
(blocked 1 with stunning fist in the narrowest part of corridor and escaped) 

Anyway - i lvled up, bought some granades and managed to clear all the first areas.

That's all for yesterday, today I'll have a new adventures ;)

So - why I wrote it ?

In my opinion - sth wrong. It's waaaay to hard now. ON NORMAL
Are those hounds really supposed to notice me ALL ? From that far ?...
i wonder how I will fight ALL the burrowers...

And the second thing - the AP cost of transition (to other area) is too much. 25 AP = half of my AP. (PSI build, perhaps you have more...) Anyway - 25 => way too much.

I talk about NORMAL diff.

Perhaps it could be sth like:  easy -> 0. (5?); normal - 10 AP; hard - 20; Dom - 35. ?
Or whatever you wish at higher lvls - but in my opinion 25 AP on Norm is harsh.

Or even the option to swich on/off the AP cost ? (at least on easy / normal)

I believe any: first timers / casual players /so on -  will have too hard time now on Normal.

Anyway - happy New Year ! and try not to got old while waiting for the Ex.... That's right Styg - it's to You ;)

(sorry for my grammar, etc - I tried much !)

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