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Messages - Balta

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1
Bugs / Sørmirbæren weapons appearing in inventory
« on: November 09, 2023, 05:37:56 pm »
Sørmirbæren weapons seem to randomly appear in my inventory when they are aggro'd while I'm on a jetski. Seems like it's the weapons they have equipped. Only happens when I'm cruising by on a jet. Can disarm an entire village by just sailing by.

2
General / Re: Something you wish was different or added to the game?
« on: January 24, 2021, 08:12:39 am »
Things to do outside of questing/exploring that are also profitable in-game activities;
e.g. cooking (synergizes with fishing/collecting recipes) or gambling (like at the gambling house in Junkyard),
just to name a few

also: I think a toggle-able needs mode (hunger, thirst etc.) would be pretty neat for those who like a more hardcore experience

3
Bugs / Re: Walking speed animation bug
« on: November 13, 2020, 02:53:55 am »
Addendum: the bug has nothing to do with Tabi boots, and seems to happen when getting on/off jetskis

4
Bugs / Walking speed animation bug
« on: November 13, 2020, 02:36:09 am »
I'm having a bug where loading new zones bugs the walking animation speed while wearing Tabi boots. This causes the walking animation speed (not actual movement speed) to be faster than normal, including while encumbered or stealthed.


5
Bugs / Re: Zone transition failure on experimental version
« on: December 28, 2018, 10:18:47 am »
Disregard my initial post as the Transition error is still continuing, I had simply misremembered where it had happened.

However, I think I figured out what was causing it as I've been able to replicate it using older saves.

The transition failure was actually happening when I attempted to enter the Core City residential-level zone where JKK headquarters is located.
This error would start to occur upon returning from the JKK quest where you ventured through the coil spider caves to disable the warehouse security. I believe the zone error was caused by Ola returning to JKK after you enter the cave. You see, occasionally in the sewers, when approaching Ola near the locked gate, a nearby Siphoner will appear which Ola will sometimes engage if you are close enough. During the engagement, Ola will sometimes use a adrenaline syringe. I suspect if the player enters the cave (triggering Ola to return to JKK) while he is still on countdown from either adrenaline or fatigue, it will cause this transition error when returning to JKK headquarters.

6
Bugs / Re: Zone transition failure on experimental version
« on: December 28, 2018, 09:18:13 am »
Here is the relevant error log:

Game Version: 1.0.4.15
Error: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Runtime.Serialization.SerializationException: Member 'MAPE:DIS' was not found.
   at System.Runtime.Serialization.SerializationInfo.GetElement(String name, Type& foundType)
   at System.Runtime.Serialization.SerializationInfo.GetBoolean(String name)
   at df..ctor(SerializationInfo A_0, StreamingContext A_1)
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.SerializationInvoke(IRuntimeMethodInfo method, Object target, SerializationInfo info, StreamingContext& context)
   at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject(Object obj, SerializationInfo info, StreamingContext context)
   at System.Runtime.Serialization.ObjectManager.FixupSpecialObject(ObjectHolder holder)
   at System.Runtime.Serialization.ObjectManager.DoFixups()
   at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream)
   at dna.DeserializeFromBinaryInternal[T](Stream stream, SerializationBinder binder, Int64 dataModelVersion)
   at dna.DeserializeFromBinary[T](Stream stream, SerializationBinder binder, Boolean tryToRetrieveDataModelVersion, Boolean resetStreamPositionFirst)
   at bre.GetItemUncompressed[T](String name, Boolean throwOnMissing)
   at v6.b()
   at d27.a(String A_0, avd& A_1, a2r& A_2)
   at c74.a(String A_0, String A_1, String A_2, a2r& A_3)
   at c74.am4()
   at dvy.br(d07 A_0)
   at bcj.e(d07 A_0)
   at boh.a(d07 A_0)
   at boh.b(d07 A_0)
   at boh.aar(d07 A_0)
   at bcj.g(d07 A_0)

7
Bugs / Zone transition failure on experimental version
« on: December 28, 2018, 08:49:43 am »
Unfortunately experienced a zone transition failure for the first time ever, while walking around the merchant level of Core City.
This was on the experimental version. Restarting the game has so far fixed (hopefully permanently)  the issue.

Notably, I was zoning back into the area with the bridge where random encounters occasionally occur. There had previously spawned the singing drunk man on the bridge a few minutes before I encountered the crash.

Game run time was substantial, probably roughly 3 hours.

Also autosave has been turned off for quite some time, so that wasn't that culprit (though I did have to backtrack quite a bit)

I'm also wondering if letting unlooted remains pile up in zones might lead to save corruption.

Anyways, just posting this for awareness.

8
Bugs / Floating plates in Core City
« on: December 26, 2018, 07:09:13 am »
In Core City commons, there is a floating plate of food (chocolate cake?) between the electronic Gauntlet billboard and Moe's stall.
Only noticed this in the experimental version.


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