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Messages - zion563

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Builds / This guy Sseth apparently will make these forums more popular
« on: September 10, 2019, 02:27:59 am »
I'm not keyed into it but was looking at the Reddit and this dude apparently has a lot of clout with 1/2 million subscribers, and the consequently the game is on sale, and people who own it are firing it up. All you veteran builders out there be prepared-maybe update your builds and get ready to help! And be nice.

https://www.youtube.com/watch?v=SgAn68Uy2jQ

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Builds / Re: New build for new player
« on: September 10, 2019, 02:16:17 am »
So, I've just picked up the game recently and haven't gotten around to making a build, I'd love to hear some ideas on good ones to make the most of my first playthrough of the game.
I know how you feel this is a great starting point, of course read these forums and builds and there are videos on you tube like Nerd Commando that may or may not work for you-he usually is on the right track but there are a lot of holes to fill in.

https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit

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General / Re: So what improvements would benefit Underrail 2?
« on: August 28, 2019, 12:23:35 am »
Filter by weight and worth-tired of hovering-a lot of the game is staring at inventory anyway

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General / Dude question
« on: August 27, 2019, 02:33:43 pm »
Hi-I did my time with "Dude" and question on rifts. Do I need to swallow a "Juice" before looking for and using a rift? If so-that means I need to make some and where is a blueprint if needed? I'm not sure how the rift thing works-it seems like a possible transportation method.

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General / Re: Multiple Saves for different characters?
« on: August 24, 2019, 03:00:20 am »
Perhaps I could just put saves and config in a different folders as a backup

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Wondering

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General / Multiple Saves for different characters?
« on: August 23, 2019, 02:49:46 am »
I don't believe this is a thing-but games like Divinity 2 have different profiles where you can keep separate games with their own saves. Is this possible?

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In  updated Steam guide you make a note about stealth: "Stealth - Put enough point : You won't need to max out Stealth, but it will be handy to lay traps and prepare the battleground before a tough fight. " With your update using Grenadier now and taking Quick Tinkering at lvl 24-is stealth not so important as it was?

Also Traps: Traps - 25, 50, 70 : You will need 25 to get Quick Tinkering and 50 to get Deadly Snare. Then you can upgrade it until 70 to be able to detect every trap and disarm everything as well.
This is changed also with Quick Tinkering at lvl 24

I realiz it's a WIP still, I have read it pretty thoroughly and am spotting some changes-I hope you don't mind. Perhaps you want toi make skill choice changes due to the QT nerf, not just feat changes

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Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 22, 2019, 04:13:39 am »
Strongly disagree.

You and I have very different definition for perfect sense. There are dozens of different and better ways to change Quick Tinkering:

But no, let's nerf QT to the ground, makes perfect sense.
I've been giving you slack because I know English isn't your native language, but you're arguing against strawmen, destroyor.  Everything you said in your post is exactly what I said in mine, only you took a wall of text because you have no nuance.  You need to learn to read more carefully.  And your "sarcasm" isn't clever; especially when you fail to understand straightforward meaning, it's just childish.
Hi Guys-I'm brand new and was enjoying the point of views expressed here and respect what both of you have posted and read them pretty thoroughly. But I want to say I was a bit shocked and disheartened to see a personal attack on destroyor by Gortsby. Talking about "nuance" and the "knowledge of a second language", along with "cutting slack" for someone contributing is at the very least arrogant and verging on something much stronger, not to mention just plain mean. I enjoy all the posts and contributions you both have made so perhaps a point in Charisma or a social skill along with respect for ideas and past contributions would go a long way here. As a new player to the game I have read "walls of text" from both of you, and they are usually worth reading.
Just observations with someone with no rathound in the hunt.

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Hello again,
I want to thank everyone who takes the time to respond to my questions-great game so many ideas. A definite restarter.

Does anyone know the approximate maximums you need in these skills to get all skill checks in the game?

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Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 08:54:07 am »
Maybe on the highest difficulty setting, but when I've tried a psi hybrid with psychokinesis & temporal on hard, I ended up never using psychokinesis. Grenadier with lti when you can craft high level grenades is already too much. 90 ap for three turns.

Felt a bit too cheesy, tbh. Imo the temporal feats should have some stat requirements.
Sorry what is LTI?

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Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 21, 2019, 08:44:53 am »
I sort of experimented with taking Psi Empathy and JUST Temporal Manipulation with the Temporal Distortion, Limited Temporal Increment and Psycho-temporal Dilation skills from Ethan and frankly I couldn't figure out whether I should debuff a few times or just go slashing with machete. I used some Psi beetles to try it out. I was confused by a new set of abilities how to mesh them in with a Melee Sword. Also the lower health pool wasn't great.
Any advice for how and if I should integrate this skillset? I have been putting points into TM (only TM in that tree)

Psi is a package deal. It's sub-optimal to JUST invest in TM at the cost of 25% health.
Psychokinesis:
25 Force field - always useful when you need to block or separate enemies or wait out cooldown
30 Electrokinesis - guarantee stun unless target is immune to stun at a high AP cost and makes a lot of noise
45 Electrokinetic Imprint - psi trap that stun for 1 turn
Metathermics:
35 Cryostasis - freeze target from 2 to 5 turns at high psi cost. *important* it's silent
Temporal Manipulation - just want to comment Stasis is very useful to turn yourself as bait in order to waste enemies' special attack such as flashbang (8 turn cooldown), Mental Breakdown (8 turn cooldown), throwing net (4 turn cooldown, make sure you eat rathound BBQ + take adrenaline before entering stasis). It's also useful to wait out cooldown

All of the above are invaluable crowd control skills. You should get them all or avoid psi altogether. I don't know about your build but psi hybrid usually will have 6 INT in order to get Premediation.
Thanks I'll try it then-I have 6 Intelligence

13
I would guess why not-they still work if you run out of juice right?

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Builds / Re: Is Psi Empathy worth it on a melee Machete person?
« on: August 20, 2019, 04:39:11 pm »
I sort of experimented with taking Psi Empathy and JUST Temporal Manipulation with the Temporal Distortion, Limited Temporal Increment and Psycho-temporal Dilation skills from Ethan and frankly I couldn't figure out whether I should debuff a few times or just go slashing with machete. I used some Psi beetles to try it out. I was confused by a new set of abilities how to mesh them in with a Melee Sword. Also the lower health pool wasn't great.
Any advice for how and if I should integrate this skillset? I have been putting points into TM (only TM in that tree)

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You're welcome ;)

http://underrail.info.tm/build/?HgMIBwMOAwgjN8KgAADCoGQASwAyWl9fRloAHgA3AAAtKxrCowFhFiLCkSnCgExqSyokMMKkJsK14qGkBeKoiAXisrsF378
(Updated version)

Concerning Psychokinesis at 45, it aim for electronic imprint. But you can just take 30 point to take electrokinesis (I will be usefull against some targets, plus it's a 100% chance stun). But it will really shine once you have premeditation.
Would it work without forcefield. I think, yes. It could. It work without any psi, on my first playthrough with it, I only took psi around level 22 along with premeditation, and I did not had much issue. But forcefield is really great to have.
 
Yes, recent changes to quick tinkering made me reconsider taking the trait or not, anyway, I'll take it a lot later. You already have a good way to root targets through a good acid pistol. Plus with grenadier / Temporal manipulation and Limited temporal increment, it's less needed early game.

If you want Hacking, there is multiples choices :
You can forgo Tailoring and play only with Rathound king armor or Chemical assault Unit Armor and Good bataclava / Tabi boots you can find among merchants.
(Just take enough to make molotovs)

You can forgo Evasion, and go for a more tanky way. You craft Antithermics/Blast Regenerative Riot armor with a good energy shield. With good tabi boots you will still be able to move 3 square away, wich will be enough in most cases to get around a corner.

You can also do without biology. You won't have access to good meds, good supply of crawler poison caltrops or the best endgame acid.

Also, a trick you can do. Since you will have High mechanics, you'll be able to craft a powerfull 12.7 caliber Sniper with a smart module and an AA scope.
You'll be able to use it without penalty if you use the rathound king armor (+1 STR) and rathound BBQ (+1 STR). And since you have enough in gun thanks to heavy Perception and Versatility, and Aimed shot, you can use it effectively. You will nearly never use it, but keep it somewhere. There is some targets that can not be snared (One in particular). and you'll be happy to do an attack with a lot of damages.

I've updated the build :
Added Power management at level 12 or 10 for defensive purposes, and also Quality of life with NVG and cloaking device.
Postponed Quick tinkering to late level. Feel free to replace with Pack rathound for more quality of life if you don't manage to deal with inventory management, even with the new lifter's belt.
Quick tinkering is not that usefull with that build. You can do without it, just take a lot of grenades instead !

Skills are not perfectly tuned, by the way (Concerning lockpicking and crafting), I'm finishing this run on hard to know perfectly where to go for dominating.
You should put this up at page 1

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