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Builds / Newb Sniper/Ar build
« on: November 13, 2024, 12:54:44 pm »
Howdy.
After a few test runs, I started my current playthrough on Hard difficulty.
I'm currently lv 22, considedring to go in Expedition. I have to admit I'm pretty satisfied with my build (combat wise at least ...), I didn't follow any precompiled build, just read around casually, mostly to understand what feats actually did, gameplay mechanics, etc..
Since I've got snipe, I open fight from stealth with it. Got my hands on the Dragunov, refubished it pretty soon. Added killing spree, then commando.
I regularly kill 4 target during first round, if things don't work out smoothly I pop premeditation+ time contraction + adrenaline.
I use traps only but seldomly. I made vast use of molotov cocktails early on for area denial and setting stuff on fire, now much less.
Ofc if I somehow miss a 95% snipe & aimed shot I'm done for, but that's acceptable I guess.
Crawlers have been a major pain in the ass, especially those leading to the Black Crawler Lair near Rail Crossing.
What gives me pause is the crafting section of my build. I took 7 point in intelligence, but at the moment I only took Power Managment from the crafting feats (and I'm even second guessing it...).
I tried to craft weapons and armors, to get use of mechanics and tailoring past 50 points, but utill now I'm not very satisfied with the results. Unique weapons are more than adequate, (Dragunov, K&H KH416 , Thumper). Recently I managed to craft Rapid Precise Chimera which is arguably better untill I can refurbish the Kh416.
Leather armors, and hence tailoring, are the true let down though. I don't need dodge and evasion. Neither damage resistence really. Rat King Regalia was very good untill I decided to move from 5 to 6 strength, now I really don't know what to use and crafting doesn't help with that at all.
Jkk tactful jacket is meh. Crafting a new cave hopper leather for that useful +1 agility? I guess that's an option, but going from +20 stealth to + 40 stealth doesn't feel like a bouns worth of the points I spent in tailoring.
Electronics has good payoff at least, the crafted shields are good, taser is a must, but I doubt I will really feel that +35% capacity in the end.
Chemistry will stay low, I find much more granades of what I make us of lately, but it has been pretty helpful early on.
Same for biology. I find so many hypos right now, though It has been pretty helpful to be able to craft adrenaline a few level ago.
I guess on my next run I won't give 7 points to intellect, I didn't see much benefit in it. And keep tailoring at lower levels if my build doesn't need specifically a good armor.
About specialization points I guess I made a mistake in taking the opportunist ones instead of the concentrated fire ones, but I'm not feeling my damage output hindered at the moment.
I guess this post was to ask for any general advice and see if there's anything major that I've missed.
Would this build work on Dominating? How could I optimize it?
After a few test runs, I started my current playthrough on Hard difficulty.
I'm currently lv 22, considedring to go in Expedition. I have to admit I'm pretty satisfied with my build (combat wise at least ...), I didn't follow any precompiled build, just read around casually, mostly to understand what feats actually did, gameplay mechanics, etc..
Since I've got snipe, I open fight from stealth with it. Got my hands on the Dragunov, refubished it pretty soon. Added killing spree, then commando.
I regularly kill 4 target during first round, if things don't work out smoothly I pop premeditation+ time contraction + adrenaline.
I use traps only but seldomly. I made vast use of molotov cocktails early on for area denial and setting stuff on fire, now much less.
Ofc if I somehow miss a 95% snipe & aimed shot I'm done for, but that's acceptable I guess.
Crawlers have been a major pain in the ass, especially those leading to the Black Crawler Lair near Rail Crossing.
What gives me pause is the crafting section of my build. I took 7 point in intelligence, but at the moment I only took Power Managment from the crafting feats (and I'm even second guessing it...).
I tried to craft weapons and armors, to get use of mechanics and tailoring past 50 points, but utill now I'm not very satisfied with the results. Unique weapons are more than adequate, (Dragunov, K&H KH416 , Thumper). Recently I managed to craft Rapid Precise Chimera which is arguably better untill I can refurbish the Kh416.
Leather armors, and hence tailoring, are the true let down though. I don't need dodge and evasion. Neither damage resistence really. Rat King Regalia was very good untill I decided to move from 5 to 6 strength, now I really don't know what to use and crafting doesn't help with that at all.
Jkk tactful jacket is meh. Crafting a new cave hopper leather for that useful +1 agility? I guess that's an option, but going from +20 stealth to + 40 stealth doesn't feel like a bouns worth of the points I spent in tailoring.
Electronics has good payoff at least, the crafted shields are good, taser is a must, but I doubt I will really feel that +35% capacity in the end.
Chemistry will stay low, I find much more granades of what I make us of lately, but it has been pretty helpful early on.
Same for biology. I find so many hypos right now, though It has been pretty helpful to be able to craft adrenaline a few level ago.
I guess on my next run I won't give 7 points to intellect, I didn't see much benefit in it. And keep tailoring at lower levels if my build doesn't need specifically a good armor.
About specialization points I guess I made a mistake in taking the opportunist ones instead of the concentrated fire ones, but I'm not feeling my damage output hindered at the moment.
I guess this post was to ask for any general advice and see if there's anything major that I've missed.
Would this build work on Dominating? How could I optimize it?