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Messages - DaviddesJ

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General / Re: My thoughts on the new combat system
« on: January 01, 2025, 09:42:54 am »
Also, you may have your issues with "alpha strike", but surely it's more ridiculous to imagine that people can armor themselves up so much that they can survive multiple high caliber shots and large explosions? In a gunfight with multiple adversaries, it's *true* that the way to win is to kill them before they kill you (either by killing them quickly, or by firing from cover so they can't hit you back).

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General / Re: Underrail Infusion Fan Suggestions/Ideas Megatopic.
« on: December 31, 2024, 11:52:38 pm »
Having put hundreds of hours into Underrail before there was a map, I've got to say, I really love the map!!

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General / Re: My thoughts on the new combat system
« on: December 31, 2024, 11:49:07 pm »
https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

Surely 99% crit is the main "issue" here, not Bullet Time?

But, the whole design of the game is that if you lean into any one thing you can generally be really good at that one thing. There are like a dozen different builds that are all similarly strong. If you didn't want them to be that strong, you could just scale back all of the synergies, rather than revamping the whole combat system.

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General / Re: My thoughts on the new combat system
« on: December 31, 2024, 06:55:10 pm »
Thaaaats not happening.

"Wishing" is always happening!!

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General / Re: My thoughts on the new combat system
« on: December 31, 2024, 05:58:01 am »
Any system can be balanced. I just think it's easier to balance if you're starting with something with which you have a whole lot of experience, rather than if you're starting with something entirely new.

Now I'm wishing for a big Underrail expansion AS WELL AS Infusion.

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General / Re: My thoughts on the new combat system
« on: December 31, 2024, 03:49:46 am »
Abilities like Bullet Time can also be really OP in combination with a long player turn, so it's really not just TM.

Sure. There are definitely some imbalances in the current system. But at least we know where they are and you could tweak them in a new design. I would have more confidence in that than in introducing a whole new system that will have imbalances which are much less clear in advance.

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General / Re: Differences vs first game
« on: December 31, 2024, 03:47:43 am »
https://x.com/stygdev/status/1862056786477338992

Thanks! Oddity mode now is so perfect, I can't really see how this could be an improvement, but I guess we'll see.

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General / Re: Video discussion
« on: December 30, 2024, 09:19:27 pm »
Have some faith! Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

I think it's possible. I've seen other examples of where developers overreact to perceived weaknesses and in trying to "fix" them take away what made the first game so great.

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General / Re: Differences vs first game
« on: December 30, 2024, 08:58:45 pm »
How about reading the devlogs and understanding for yourself the difference between a sequel and a prequel?

I did read the devlogs, and I didn't see discussion of new XP system. Did I miss it?

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General / Re: My thoughts on the new combat system
« on: December 30, 2024, 08:57:22 pm »
I do worry that designers sometimes listen to criticism too much and take away what makes a game very successful. The current game is so good, I'd rather just have a sequel along the same lines with some smaller tweaks.

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General / Re: Differences vs first game
« on: December 28, 2024, 11:15:25 pm »
Where can I find info on new XP system? One of the best things about Underrail is no grinding, no XP from going back and clearing areas over and over, so I sure hope that doesn't change.

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