Author Topic: My thoughts on the new combat system  (Read 2701 times)

DaviddesJ

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Re: My thoughts on the new combat system
« Reply #15 on: December 31, 2024, 06:55:10 pm »
Thaaaats not happening.

"Wishing" is always happening!!

ciox

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Re: My thoughts on the new combat system
« Reply #16 on: December 31, 2024, 11:39:08 pm »
1. That's the TM problem (which everyone knows is too OP even for psi), not the combat system problem.
2. No, unless you play exclusively glass cannons. Most builds will be able to survive Carnifex turn if they prepare properly.
3. So now you gonna watch enemies taking turns after every action you do. Don't see how it's any better. Game already had 500% actions speed, there never was any need for "time hack apps" for combat.
4. It's not more "immersion breaking" than anything else in turn based. Or rtwp based for that matter.

Quote
Do you really think the same devs who made Underrail and Expedition will release something unfun, or that lacks strategic depth?

Yes. If you want blind faith, go preorder some AAA crap. Or join a cult.
Abilities like Bullet Time can also be really OP in combination with a long player turn, so it's really not just TM.
And enemies will definitely not be taking turns, they will all move at once, which would be a massive improvement in speed. It would also lead to some funny moments where say 20 Expedition locusts all spit at once and instagib you, but that just comes with the territory.

Bullet time is ok and not really too OP. It affects single target shots from a pistol after all. So yeah, it's mostly psi that had a problem.

https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

DaviddesJ

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Re: My thoughts on the new combat system
« Reply #17 on: December 31, 2024, 11:49:07 pm »
https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

Surely 99% crit is the main "issue" here, not Bullet Time?

But, the whole design of the game is that if you lean into any one thing you can generally be really good at that one thing. There are like a dozen different builds that are all similarly strong. If you didn't want them to be that strong, you could just scale back all of the synergies, rather than revamping the whole combat system.
« Last Edit: December 31, 2024, 11:51:43 pm by DaviddesJ »

DaviddesJ

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Re: My thoughts on the new combat system
« Reply #18 on: January 01, 2025, 09:42:54 am »
Also, you may have your issues with "alpha strike", but surely it's more ridiculous to imagine that people can armor themselves up so much that they can survive multiple high caliber shots and large explosions? In a gunfight with multiple adversaries, it's *true* that the way to win is to kill them before they kill you (either by killing them quickly, or by firing from cover so they can't hit you back).

SQ1

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Re: My thoughts on the new combat system
« Reply #19 on: January 01, 2025, 01:03:49 pm »
In my opinion, the main OP is the grenade launchers. And they are made for this game.

MirddinEmris

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Re: My thoughts on the new combat system
« Reply #20 on: January 01, 2025, 03:37:05 pm »

https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

What exactly does the main job here? Bullet time is only part of the equation. Not even necessary one, since without it he would still be able to kill big t most likely. It's more about how OP crit builds are, especially Survival Instinct. Energy pistol crit build would do even better. So would AR crit build. Especially if you have TM at your disposal with stuff like Stasis to cover weaknesses of SI.

Eidein

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Re: My thoughts on the new combat system
« Reply #21 on: January 02, 2025, 09:01:20 pm »
There will be minor updates but I wouldn't expect any significant new content.

Easyprey

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Re: My thoughts on the new combat system
« Reply #22 on: January 04, 2025, 02:09:13 pm »
Welp, knowing there won't be the same AP turn based combat system is quite a bummer.

I don't doubt the new system will work out fine, one way or another, like may other games do in fact, but I am disappointed at the prospective of losing what made this game stand out from those others.  :-\

Alt

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Re: My thoughts on the new combat system
« Reply #23 on: January 08, 2025, 07:37:52 pm »
New combat system looks interesting, thats enough for early alpha build. We still yet to see details, like how we'll interact with environment during fight or how enemies will behave, maybe they will learn to take cover and not to push mindlessly.

The real clog moment in video is UI where character icon was previously. Hope it just a placeholder, because classic bars with icon are better.
Also 3D icons of items looks off, good 2D sprites may be better or to give 3D icons different angel and colors for backgrounds of inventory tiles depending on items type/rarity. I see some things got inspired from Tarkov, there 3D icons looks good because of those things.

Another question is how inventory will work with backpacks? Will it be old inventory system or we'll get to manage inventory like in Deus Ex and get more inventory tiles with backpacks? That could be cool if done right.

Eidein

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Re: My thoughts on the new combat system
« Reply #24 on: January 09, 2025, 10:20:27 pm »
https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

Surely 99% crit is the main "issue" here, not Bullet Time?

But, the whole design of the game is that if you lean into any one thing you can generally be really good at that one thing. There are like a dozen different builds that are all similarly strong. If you didn't want them to be that strong, you could just scale back all of the synergies, rather than revamping the whole combat system.

Its both. Bullet time is OP I see no way to dispute this.

MirddinEmris

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Re: My thoughts on the new combat system
« Reply #25 on: January 10, 2025, 11:51:33 am »
https://www.youtube.com/watch?v=-R7PdkJTBTo in this one breh (Eidein) didn't even need Temporal Contraction, he had like 35 AP left.
https://www.youtube.com/watch?v=YGaVeva0O54 in this breh (Paposik) only used like 5 AP from Temporal Contraction

Surely 99% crit is the main "issue" here, not Bullet Time?

But, the whole design of the game is that if you lean into any one thing you can generally be really good at that one thing. There are like a dozen different builds that are all similarly strong. If you didn't want them to be that strong, you could just scale back all of the synergies, rather than revamping the whole combat system.

Its both. Bullet time is OP I see no way to dispute this.

It's really not. Try playing without any TM and not with some crit build and see how "op" it really is. It's just a single turn that halves (if you put 5 specs into it which is lvl 20) your AP for mechanical pistols. AR without any tricks is way more powerful by itself and becomes so way earlier. Leather gloves build is also way more powerful than that and becomes so earlier. Hell, most weapons can become more powerful than bullet time pistol.

harperfan7

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Re: My thoughts on the new combat system
« Reply #26 on: January 10, 2025, 02:24:28 pm »
TM pistol is the strongest build at endgame, but it slowly builds up to that ranking.
*eurobeat intensifies*