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Development Log / Re: Dev Log #16: Targeting and Projectiles
« on: Today at 07:03:28 am »
A bit of a preemptive question but will dialogue work any differently from the first game? Besides the intimidation feats, it and persuasion weren't extremely useful barring a few choices. I'm wondering if there would be ways to go through the game in some part without combat or have it take a slight role in ways certain quests could be completed. Just a thought, in the end I'm not making the game. I just think it'd be neat.