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Messages - KnifegaF

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Greater Siphoners can still recover life while Player character is in stasis. Haven't tried with regular siphoners.

Builds / TC/TM showcase on Apogee and Praetorian base |DOMINATING
« on: April 19, 2021, 07:22:33 pm »
Third build in my showcase series
TC/TM full breakdown on strengths, weaknesses, and what I would do different. I show the build in action on Fort. Apogee and Praetorian base.

Bugs / Unable to move and trapped by fishing pole
« on: April 03, 2021, 04:42:56 pm »
I was fishing at Silent Isle and was unable to reel in, dismantle the pole, or even move from the tile that I was on. It looks like it has something to do with the pole going through the tile I was on. Footage below. Excuse the cursing.  This was just during a live stream. I noticed when I tried to place a pole or trap in another location there would be a walking animation in that direction but I wouldn't actually move. Nothing seemed to make a difference so I just ended up reloading. If more of the clip is needed than I can send more but it was basically me just clicking around more and experimenting with the things I mentioned here.

Edit: I was also able to replicate it

Yeah and there were several fights I missed. I have to stop being lazy and finish part 2 but I keep getting swept up with other things

Suggestions / Re: Practice dummy/punching bag with crits
« on: March 26, 2021, 02:18:47 pm »
I agree. I was capped at 208,800 actual damage here but it would have gone way higher. I’m certain I can get to 1,000,000 but no point in attempting as it is

General / Re: Finally a real review of this game.
« on: February 07, 2021, 09:40:32 pm »
Stuffed Bat
Detrection goggles

With those you will not have many problems finding traps when you have 3 perception.

Yeah dude but that's something you learn to combo after probably 100 hours in-game. That's not something anyone's going to use when they first play the game because they don't know how food, goggles and feats even work. I would've never thought about picking paranoia for my first playthrough because I had no idea whatsoever this game had giant venomous scorpions that are invisible and neuter your ability to heal as soon as they attack... if they didn't manage to kill you once they come out of stealth.

This game is no fucking joke. It is still brilliant though, and I think creative, independent games should be supported in an environment of micro-transactions, season passes and labor abuse that is plaguing the videogame industry right now.

For Underrail: Infusion, however, the developers should think about ways to... smoothen... the difficulty of the game, or perhaps the learning curve. Perhaps characters can give you clearer advice. Perhaps you can learn easy or great strategies that everyone can do while playing a quest. Not everything has to be figured out after dying ten times in a single encounter.

There’s already an easy mode. If it’s that bad there’s always that option, the player just has to drop the dumb pride.

Builds / Re: Juggernaut build that dosnt miss out on crafting and dialouge?
« on: February 04, 2021, 03:47:42 am »
No I'm not. There are few builds that I want to play less than an AR Tin can. "Hello, newbie here looking for a tanky heavy gun build that can craft the best armors and not miss out on dialogue options." Here are his words. I've given him advice that coincides with his request. I've already given an example of how even that 3 damage makes a difference when long fights with many enemies are constantly pelting you not to mention in the example you gave you are presupposing that he won't run out of his shield and that he will have 95% DR. Even with an endgame shield and 95% DR I've survived with a sliver left. Conditioning made the difference between a reload and not. "AR doesn't need anything." true, least of all Gun nut. Seems like you are making my argument for me with the SubterminalOptimization example.

Builds / Re: Juggernaut build that dosnt miss out on crafting and dialouge?
« on: February 04, 2021, 02:37:36 am »
If his goal is protection then it’s still the better choice. He’s also not going to get to 95% anytime soon. It’s still cutting back damage and if you walk into something like grey army, lunie mall, or natives that 3 damage per strike is huge when you are getting hit by a dozen enemies for 5-10 turns. With a feat rich build what is better? Definitely not gun nut. It’s a 7.5% on average increase of damage for the weapon that already has the highest damage output in the game. Talk about useless.

Builds / Re: Juggernaut build that dosnt miss out on crafting and dialouge?
« on: February 04, 2021, 02:16:28 am »
First time I’ve ever seen someone shit on conditioning while praising Gun nut. You also need 9 str for tin can.

I disagree with some of the advice given thus far. Disassemble is a noob trap unless you are just using it to make money and even then it’s unnecessary. Go 9 str for tungsten armor and 5 int. The added Str also will help with intimidation since it scaled with Str now. You are already playing a build that will be skill rich, you don’t need the added skill points for crafting you get from high int. Conditioning is also great if you are going that high in con. 15% damage reduction is nothing to sneeze at. No other feat grants that much protection without some other special conditions. Aegis, morphine, and the defense from your armor will make you damn near invincible to most enemies that use mech damage.

Builds / Re: Trapper build?
« on: February 01, 2021, 02:21:30 pm »
Complete noob here but for my first build i wanted to go for a trapper build, land mines and things like that. So far im thinking Str 5 Dex 9 Agi 5 Con 3 Per 5 Will 3 Int 10.
Is this good stat pick, and any suggestions on how to play this build in this game or if its even viable.

It’s very possible but I will forewarn you it takes a lot of patience and without metaknowledge you will reload frequently. It’s far from noob friendly and I would discourage going full trapper until you know the game well. That said if you are still interested I can link you my build.

Builds / DOMINATING Full auto SMG vers showcase and breakdown video
« on: February 01, 2021, 12:19:24 pm »
Here’s the first in an ongoing series where I test out a build on a well known fight. I’ll then breakdown the build on its strengths, weaknesses, what I would change, and the difficulty of the build. All builds will be tested on DOMINATING

Let's Plays / The many fights between Underrail’s inhabitants part 1
« on: January 10, 2021, 04:40:14 pm »
I wanted to make a video that included all of the fights between critters, humans, and robos that weren’t scripted. There are a handful that actually have practical uses with easy execution. This does not include DC or Expedition. That will be for part 2 along with any fights I may have missed. If there are fights I’ve missed let me know and I will include in the next video.

Let's Plays / Dominating Balor + lunatic mall traps only no reloads
« on: January 06, 2021, 12:49:00 am »

Fun meme build I’ve been doing. Turns out most of the game can be done with traps only. This is a fun run where I’m learning a lot about stealth and enemy behavior. I’m not sure I’ll be able to finish the game with this build but I’m going to try. I’ll try and post notable encounters and if anyone has requests I can also redo and record those segments if I have a save handy. The no reload challenge of them is pretty fun.

Edit: finished lunatic mall today with the same build, no reloads.

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