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Topics - destroyor

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31
Bugs / Arena fight locker does not recover loot from ashes
« on: July 16, 2020, 08:37:04 pm »
As title - loot inside ashes from thermoD does not show up in locker.

32
Bugs / Microchip extraction (spoiler)
« on: June 15, 2020, 02:00:21 am »
You should be able to extract the microchip from Todd's arm, but you can't.

33
Bugs / Fatal throw does not refund AP against burrower egg
« on: June 07, 2020, 09:13:32 pm »
As title - you won't get AP refund when you destroy burrower egg using throwing knives.

34
Suggestions / Lack of availability for high quality paddings
« on: June 06, 2020, 07:58:05 pm »
Playing a leather armor centric char and I notice a lack of availability of high quality paddings. Is this intentional?

You can occasionally see high quality (q14x) soft foam padding available for sale from various vendors but for others it just seems super rare, especially for High Density Foam Padding and insulating foam padding.

I mean I'm at the mid-late game right before final area w/ access to all possible vendors for my factions and the highest q high density foam padding I was able to obtain was q11x.

35
Suggestions / Water Locus corpse
« on: June 05, 2020, 05:17:58 pm »
Water Locus corpse should have a more generous looting range like sea serpent. In fact, all creatures within the Black Sea should have a more generous looting range (including an even larger increase for all the sea serpents). Right now there are corpses littered all over the Black Sea that are very near the edge of the shore and I can't loot them. The OCD in me just makes me ... intensely uncomfortable.

36
General / Question about Spear Throw
« on: May 28, 2020, 01:38:23 am »
Doing a run and char build test with spear. I'm hoping for some clarification regarding Spear Throw.

Spear Throw is considered as a melee/range/combat utility attack?

What's the critical chance and critical damage bonus for Spear throw? Is it fixed like combat utility/traps or is it calculate using melee/range critical numbers?

Since this is a special attack, would smart goggles increase its damage?

Since its precision is based on throwing skill - does this mean there's no ill effect if your char does not meet the spear's STR requirement?

37
Bugs / Arena fight locker does not recover thrown spear on ground
« on: May 27, 2020, 02:13:41 am »
as title.

38
Bugs / Hit and Run and armor penalty
« on: May 26, 2020, 09:40:42 pm »
Just want to know if Hit and Run is suppose to be affected by armor penalty like fancy footwork? If yes, please update feat description. If not, please take a look as it doesn't seem to work at all @95 armor penalty.

39
General / ACoNR explained *spoiler*
« on: April 17, 2020, 09:41:43 pm »
I'm doing a run now where I joined pirate, pirate still holding Professor Oldfield as a prisoner and gave Caption Grim Acorn - posting their dialogue here for those interested as it can be easy to miss*:

______________________________________________________________________________________________________________
G=Captain Grim, O= Professor Oldfield, Y=player

G::He takes the Acorn and reads what's written on it. A-C-o-N-R. Acorn.
Now - let us go see the professor and tell him about our discoveries.
::He shows him the Acorn.:: What can you tell me about this, professor? Do you recognize it?

O::Nothing happens for the first few moments: He acts as if he's been presented with the most mundane of things. But then, as his eyes slowly focus on the big white letters, from capital A to capital N, he couldn't but not speak.

Acorn...

G:It's pointless to hide it, professor. Just tell us already and make it easier for yourself.

O::The professor nods and begins.:: Two years ago I acquired a document. An old world document. Signed by Albert Surr, Director of Frontier Research department at New Frontier Technologies. The document was heavily damaged but still contained priceless information.
The Old World was on its deathbed, rapidly becoming less and less capable of supporting life. Each of the supercorporations were seeking their own ways to survive, and this document described NFT's solution to the problem at hand. Four distinct artificial habitats were to be established, large enough to support thousands - if not millions of people. Two of those I could learn nothing about because of the damage the document had suffered, but the information regarding the other two had luckily been spared. One of those two habitats is this cavern, this sea; its name was unknown to me then, but I know it now - Lemuria. Lemuria... while the other one is called Horizon.

Y:Horizon? What's Horizon?

O:Well... the original meaning of the word horizon is "where the surface and the sky meet," whereas now we mostly use it to mean a limit - to knowledge, to understanding. You see, on the Surface, there is an unimaginable amount of space above the ground. Just vast, illuminated emptiness as far as the eye can see - and one doesn't even have to lift his head in most cases. ::He smiles, his eyes gleaming.::

This space used to be called the Sky. Somewhere, at some point where the Surface meets the Sky lies Horizon.

The document did not contain its location, but it did offer a clue to reaching it. It mentioned large transportation machines - mobile habitats which can reach the remotest parts of the Surface; after all, the goal of the NFT's project was to eventually reunite the people of the four habitats... habitats which were built far apart.

There is no information on how these machines work exactly, but they have been linked to something called the *ACoNR*, or *Acorn*, as it appears to be pronounced. This Acorn, whatever it is - an actual mobile habitat or merely a part of it or its key - is implied to be of paramount, *paramount* importance to reaching Horizon, the remotest of all four habitats, and perhaps to reaching the other two remaining.

And the Acorn... it is here in Lemuria.

I am no fool: Horizon might not exist, or even if it did, it might've suffered the same fate as Lemuria. But Lemuria *is* real, and perhaps these machines are as well. If we can acquire one... maybe we can go beyond our own horizons and establish a new, better world.

::A long pause ensues, during which the Professor's gaze is slowly dropping toward the floor.::

G:So the thing that nets a professor of Supercorporation History at the University of Dis enough funding to bring a whole army of highly-trained soldiers and bright researchers into *the* most dangerous cavern in South Underrail is... a machine that can reach any place in the world?

Hahahahaha!

That's exactly what I wanted to hear, Professor - that's more like it!
______________________________________________________________________________________________________________

*note: You won't get any of this if you ask Grim about Cadmus Grim or how the Grim Jetters came to be before giving Grim ACORN.


Azif
______________________________________________________________________________________________________________
Seemingly it's a modest square container. But within it lies technology so advanced it's beyond the comprehension of even the smartest minds in the world; the majority, anyway.

Thus it's a very valuable thing, yes.

A::He inspects the Acorn, rotating it from side to side. Then he looks at you.::

The coded signal...

Y:For the quantum near-field lock? I don't have that, if that's what you mean.

A:You know about it? Yes, for the lock. All Acorns have it. But perhaps I'm asking for too much. These locks are practically impenetrable... but there is time.

Y:But isn't there some other way open it?

A:Acorns have the ability to self-destruct in case someone tries to physically open the container. Nothing overly devastating - it simply melts its core, rendering itself useless.

Y:Wait, you said acorns. There's more than one?

A::He chuckles.:: Yes, there are more of them...
Acorns, you see, they are quite unique things. Inside each one is a spherical supercomputer - the brain of an artificial intelligence capable of controlling innumerable nanobots also contained within.

Why? To create. For each Acorn has a prime directive to construct something - a *megaproject* - based on a blueprint it has. It must do this under any and all circumstances, and it can do so autonomously, all on its own.

Y:How does the Acorn work, exactly?

A:Obviously I can't go into all of the details, but I can describe to you the basic principles of operation to the extent of my knowledge: Once an Acorn is unlocked and activated, it loads its blueprint and seeks to realize it. The blueprint is not as simple as one may think, as it does not only contain the design for the megaproject itself but also patterns for everything that needs to be built *in order* to finish the megaproject.

To put it simply, the nanobots cannot do everything themselves - they need to make machines that make bigger and more complex machines.

Now, the Acorn's advanced AI allows it to evaluate its surroundings, which might be nothing more than damp, deserted caverns. This would mean its nanobots would have to adapt, to seek raw materials on their own, manufacture machinery - essentially, develop all the necessary technology from scratch.

The Acorn will often need to establish an external source of electric power - its starting energy stores is immense but finite - and it needs the means to defend itself and its work as well.

Conversely, it could've been activated in a high-technology environment, where power and processed materials are readily available, where it could interface with other machines and systems in order to, yes, *learn* and aid itself in order to complete its task.

One can even actively help it by feeding it data it requires for further progress, as well as supplying it with resources.

Additionally, it is clever enough to substitute materials it doesn't have with the ones it does, so the end result can fulfill the requirements in *essence* but not necessarily in form. As long as it fits the needs, the Acorn will use anything it can - however it can.

It doesn't merely follow the blueprint, it uses reason... *its* reason, yes.

It's all highly advanced, highly, highly advanced. And the megaprojects, as the name implies, are monumental in scale and importance. After all, using such elegant technology on lesser things would be... wasteful, wouldn't it?

So think of massive machines, vehicles, facilities, stations, entire cities - megalopolises... Yes. You understand.

Y:Did NFT make them? They seem far too advanced when compared to the rest of the  technology they have.

A:They manufactured and issued them, that is documented and well-known. The container is theirs. The quantum near-field lock is theirs. But the technology of the Acorn itself - highly unlikely.

Such acute artificial intelligence and fine nanobot control and capability surpass the known technological achievements of any of the supercorporations of the time period, and even of today.

Y:Where could the other ones be?

A:They were offered to anyone who could afford them, programmed to realize what the contractors desired. All major supercorporations had them, it's no secret. Saying Acorns were abundant would be ridiculous, but there is good evidence that they all had at least one at one point or another.

But where they are now, that is a question I cannot answer. This one's the first to be discovered, after decades and decades...

Y:What are you going to do with it?

A:Observe. Study it. It is unusable without the coded signal, a state in which it may remain for years to come... but even in dormancy it can teach us plenty.

For now - we have it. We have it...
______________________________________________________________________________________________________________


Aran
______________________________________________________________________________________________________________

A:The Acorn is a device capable of autonomously manufacturing highly complex things out of whatever materials are available to it. I couldn't possibly give you the details of the process itself, but some of the things it is capable of producing cannot be accomplished by any other means, at least not easily or as well.

You must already be thinking: "What can I do with such a thing?" But the truth is, *you* can't do anything. You can't open the container: It has a quantum near-field lock that can only be opened by a coded signal. A coded signal lost in time.

And the lock is so advanced not a single one has ever been fooled.

Truthfully, and between you and me, I doubt any of the experts at United Stations would be up to the task. Once they figure that out they'll turn to someone else for help. Hexagon, perhaps.

So in the end, your options are rather limited, you know. You could try wasting your time but no one here will get to the goods inside, so it will inevitably end up in the North anyway. Few even know what the Acorn is, so if you decide to sell it you're unlikely... let's be straight with each other - you'll *never* get as good a deal as I'm offering you right here, right now.

So just cut out the middle man and walk away rich.
______________________________________________________________________________________________________________


Colonel Cathcart
______________________________________________________________________________________________________________
Yes, Corporal. Captain Travis has sent me a single file on the Acorn. It's from the time of Biocorp; must've come from the Central Archive.

It says that both the technology and ACoNR units were produced by the New Frontier Technology supercorporation, time period unspecified. No information on how the technology itself, but the few sentences there are in this file imply that it is an integral part in the realization of *high-technology megaprojects* of various kinds.

Quote: "Each ACoNR unit is thus of immeasurable value and must be kept under highest security. The coded signal needed for its activation is available only to a small number of select people."

The rest is irrelevant.::He looks at the Acorn.:: Well done, Corporal, well done.

There is a picture here. ::He rotates the monitor toward you: It indeed displays a picture of the Acorn, shot through reinforced glass of a technology vault of some kind.::

This is all classified information, Corporal, but there you have it: It seems you aren't chasing an elusive hopper after all.

I have to admit, my interest in this thing is growing the more I hear and read about it, but we mustn't let ourselves get carried away. Focus on your duties - and keep me informed as soon as you obtain any new information on the Acorn.

::A soldier arrives with your money. The colonel points to you, and the soldier hands it over, salutes and leaves.::

You know, Corporal, since we've touched on the supercorporations of old, I remembered a conversation I've had with General Korn a few years ago at a cocktail. We had a conversation about Security Agency, another supercorporation that was dedicated to developing and manufacturing military technology and equipment. Apparently their warbots were the best out there and would make the Protectorate look like common metro bandits.

They deployed humanoid warbots, multi-legged all-terrain walkers, aircraft ranging from miniature recon drones to massive structure carriers, as well as vessels of inconceivable size and armament... And all of it was completely autonomic - an army of emotionless warbots obeying every command - and self-replicating, according to the general's words.

::He looks at the Acorn, then at you again, then chuckles.:: Seems unreal, doesn't it?

::He finishes his tea and puts the cup away.::

That's enough chit-chat, Corporal. Return to your duties. But if all goes well - you can expect a promotion.
______________________________________________________________________________________________________________


Eidein
______________________________________________________________________________________________________________
E:Acorn. I know what the word means, but the other one, ACoNR, implies this to be about something else.

Y:It's a device capable of utilizing material from its surroundings in order to construct complex objects and machinery. It could serve our cause greatly.

E:That is most intriguing, brother. And it is befitting of such a name - Acorn.While I personally do not know anything about this Acorn of yours, if I were to have it I'd gladly bring it with me on my next trip to Nucleus and present it to Tchort.

::He observes it briefly.:: This symbol...

Most excellent. Do you know what the word acorn means, Novitiate? Granted, it is a word rarely used in recent times.

Y:I can only guess at its meaning, but I haven't heard the word before.

E:An ancient species of thick, gigantic plants that once grew on the Surface produced a unique kind of nuts. These nuts were called acorns and looked just like the symbol on *this* Acorn. Their hard shells protected the soft seeds inside which would, upon falling from these plants - oaks they were called - protect the fruit until a new oak would grow out of them.

::He looks at the Acorn in his hands.:: ACoNR. An acorn of this era.

It is possible, Novitiate, that with Tchort's guidance, the strong oak, and strong they were, that will emerge from the Acorn's impenetrable shell will bridge this and the former world of oaks.

That is: Underrail and the Surface.

::He hands the Acorn to a rassophore and gestures him to take it away.::

Most excellent, Novitiate. Know that your contribution to our evolution will not be forgotten.
______________________________________________________________________________________________________________


So it seems like the Acorn you recovered is designed to build a mobile habitat, not at all like a GECK of Fallout; a space worthy mobile habitat seems unlikely unless one of four distinct artificial habitats is on Mars or something.


TL:DR ACoNR is an object that can build large transportation machines - mobile habitats which can reach the remotest parts of the Surface

40
General / Random questions (spoilers)
« on: April 04, 2020, 09:45:43 pm »
So I'm wondering if anyone know the answer for the questions below:

1) Does anyone know how to consistently get the discount from Ray by providing the description of the crushed person inside the vent? As far as I know there's no way to tell the crushed person's height and that's one of the question. Another problematic question is the one regarding facial feature - sure you can just look at the person's picture in dialogue and answer - no distinct feature but that always seems dubious to me.

2) Now I know I didn't imagine this but I could never reproduce it. I met a hostile npc named "Free Looter" on a jet once at Chancer's bay. I killed some random jet skiers there, moved on to land out of sight of the destroyed jets to repair + reload. When I moved back there was one single hostile npc "Free Looter" sitting on one of the wreckage. I'm wondering if this is a random event and if anyone else ever seen this npc?

3) One map south of the Rig, at the southwest corner, you'll see Knuckles and his gang standing around a fireplace. If you talk to Knuckles he'll say "psi" and turn hostile with all my available dialogue choices. I'm wondering if anyone manage to find the correct keyword/secret handshake/what have you to do business w/ Knuckles?

4) If you take a look at this wiki page https://www.underrail.com/wiki/index.php?title=Drunk_(Random_Event) there are quite a few red links there. I personally never seen the following: Femme Fatale, Slav Gang, Underknight Gang, Siphoner-swallowed Calf, Beetlebrainer, Sormirbaren Worship. Have you? Are the red links a result of data mining or?

5) On a similar note https://www.underrail.com/wiki/index.php?title=Category:Random_events is missing a couple entries and I'm too lazy to add them myself but I like to make a comment here hoping someone else would :P :

- abandoned refrigerator (lower Underrail, seen SE and a map E of Secluded Station) - random food items inside the frig w/ a moist note: Don't touch anything. I'll be right back.
- scavenger (lower underrail, north of SGS) - a lone scavenger standing over a non-lootable smoking ash, no meaningful dialogue
- abandoned box (random locations, seen in Hecate Research and other locations) - random loot inside a box, when opened, toxic gas will leaking from the box and stay forever. I guess you could consider it a variation of https://www.underrail.com/wiki/index.php?title=Kamikaze_Box

Any others?

41
Bugs / minor dialogue bug Foundry - Nicolas
« on: March 29, 2020, 11:05:27 pm »
If you pass the mercantile check the agree amount is 800 charons but if you ask him how much after the check he'll still say it's 700 charons.

42
Bugs / Vanishing grenade does not work at all against native
« on: January 05, 2020, 04:24:33 am »
Trying not to kill any natives. Clicking on Vanishing grenade and it'll consume the AP and ... does absolutely nothing - no stealth and no MP conversion.

43
Suggestions / Returning Arlene's necklace
« on: December 24, 2019, 04:16:46 am »
Returning Arlene's necklace for free should make her grant you a VIP discount just like if you return Old Jonas's watch for free.

44
Bugs / Fire and Giant Weaver spiderweb
« on: December 14, 2019, 09:47:34 pm »
Fire used to completely burn away Giant Weaver spiderweb. Now when you throw incendiary grenade on spiderweb the graphic part of the spiderweb will "burn" away but if you step on the "clean" tile you still get slow (web) status.

45
Suggestions / SGS shooting range target should not be immune to critical
« on: November 30, 2019, 03:14:54 am »
As title, so it'll allow for critical damage testings as well.

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