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Builds / Re: High agility build
« on: September 16, 2021, 02:35:56 pm »Problem I find with low APM (attacks per minute) weapons and low weapon skill - you can't afford to miss. Building sniper (which is low APM) or Crossbow (mid-APM with Quiver and Cyclon) is that Ambush(ing) then becomes essential on Dominating. Even at 95% you still miss and get irritated. At 60% you will be swearing non-stop. So less of that = more playing and more fun 😆😁
Assault Rifles can also get away with low PER somewhat - at least AOE doesn't suffer. 11PER is really doable. But:
a) AR's are already fine with 3CON and no Dodge/Evasion.
b) All this extra mobility is rather pointless on such a long reach weapon.
c) Who want's to play AR when looking for something different? 😁
Also Sniper's Killing Spree RELIES on you not missing and shots being kill-shots. Otherwise it is a complete waste. So a as high a skill as possible what is needed. Imo.
You're right but not all ennemies have high evasion stat even in dominating, and there are many ways to reduce (ambush, leading shot, pistols) or negate (stun, immobilization, off-balance...) evasion, so high perception is good but not necessary. Also if you have high mobility you are more likely to survive even after missing a shot. Not saying it's optimal but it's playable
